package com.aionemu.gameserver.model.stats.calc.functions;
import com.aionemu.gameserver.model.stats.calc.Stat2;
import com.aionemu.gameserver.model.stats.container.StatEnum;
import com.aionemu.gameserver.utils.stats.CalculationType;
/**
* @author kecimis
*/
public class StatAbsFunction extends StatFunction {
private boolean debuff = false;
public StatAbsFunction() {
}
public StatAbsFunction(StatEnum name, int value, boolean debuff) {
super(name, value, false);
this.debuff = debuff;
}
@Override
public void apply(Stat2 stat, CalculationType... calculationTypes) {
if (!isBonus()) {
stat.setBase(getValue());
stat.setBonus(0);
stat.setBaseRate(1f);
}
// what to do with bonus?
}
@Override
public final int getPriority() {
if (debuff)
return isBonus() ? 110 : 90;
return isBonus() ? 100 : 80;
}
@Override
public String toString() {
return "StatAbsFunction [" + super.toString() + "]";
}
}