package com.aionemu.gameserver.model.road;
import com.aionemu.gameserver.controllers.RoadController;
import com.aionemu.gameserver.geoEngine.math.Vector3f;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
import com.aionemu.gameserver.model.geometry.Plane3D;
import com.aionemu.gameserver.model.templates.road.RoadTemplate;
import com.aionemu.gameserver.utils.PositionUtil;
import com.aionemu.gameserver.utils.idfactory.IDFactory;
import com.aionemu.gameserver.world.World;
import com.aionemu.gameserver.world.knownlist.SphereKnownList;
/**
* This class handles roads (teleport ways) between maps (e.g. road from Verteron to Eltnen)
* Each road is a one-way portal, so for a map-connection in both directions you need two roads.
*
* @author SheppeR
*/
public class Road extends VisibleObject {
private final RoadTemplate template;
private final Plane3D plane;
public Road(RoadTemplate template, Integer instanceId) {
super(IDFactory.getInstance().nextId(), new RoadController(), null, null, World.getInstance().createPosition(template.getMap(),
template.getCenter().getX(), template.getCenter().getY(), template.getCenter().getZ(), (byte) 0, instanceId), true);
((RoadController) getController()).setOwner(this);
this.template = template;
Vector3f p1 = new Vector3f(template.getCenter().getX(), template.getCenter().getY(), template.getCenter().getZ());
Vector3f p2 = new Vector3f(template.getP1().getX(), template.getP1().getY(), template.getP1().getZ());
Vector3f p3 = new Vector3f(template.getP2().getX(), template.getP2().getY(), template.getP2().getZ());
this.plane = new Plane3D(p1, p2, p3);
setKnownlist(new SphereKnownList(this, template.getRadius() * 2));
}
public boolean isCrossed(Vector3f oldPosition, Vector3f newPosition) {
Vector3f intersection = plane.intersection(oldPosition, newPosition);
return intersection != null && PositionUtil.isInRange(this, intersection.x, intersection.y, intersection.z, template.getRadius());
}
public RoadTemplate getTemplate() {
return template;
}
@Override
public String getName() {
return template.getName();
}
public void spawn() {
World w = World.getInstance();
w.storeObject(this);
w.spawn(this);
}
}