package com.aionemu.gameserver.model.items;
import com.aionemu.gameserver.controllers.observer.ActionObserver;
import com.aionemu.gameserver.controllers.observer.ObserverType;
import com.aionemu.gameserver.dao.ItemStoneListDAO;
import com.aionemu.gameserver.dataholders.DataManager;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.templates.item.actions.ItemActions;
import com.aionemu.gameserver.model.templates.item.bonuses.StatBonusType;
import com.aionemu.gameserver.network.aion.serverpackets.SM_INVENTORY_UPDATE_ITEM;
import com.aionemu.gameserver.services.item.ItemPacketService;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author xTz
*/
public class IdianStone extends ItemStone {
private ActionObserver actionListener;
private int polishCharge;
private final Item item;
private final int burnDefend;
private final int burnAttack;
private final RandomBonusEffect rndBonusEffect;
public IdianStone(int itemId, PersistentState persistentState, Item item, int polishNumber, int polishCharge) {
super(item.getObjectId(), itemId, 0, persistentState);
this.item = item;
burnDefend = item.getItemTemplate().getIdianAction().getBurnDefend();
burnAttack = item.getItemTemplate().getIdianAction().getBurnAttack();
this.polishCharge = polishCharge;
ItemActions actions = DataManager.ITEM_DATA.getItemTemplate(itemId).getActions();
rndBonusEffect = new RandomBonusEffect(StatBonusType.POLISH, actions.getPolishAction().getPolishSetId(), polishNumber);
}
public void onEquip(final Player player, long slot) {
if (polishCharge > 0 && (slot & ItemSlot.MAIN_HAND.getSlotIdMask()) != 0) {
actionListener = new ActionObserver(ObserverType.DOT_ATTACK_DEFEND) {
@Override
public void dotattacked(Creature creature, Effect dotEffect) {
decreasePolishCharge(player, true);
}
@Override
public void attacked(Creature creature, int skillId) {
decreasePolishCharge(player, true);
}
@Override
public void attack(Creature creature, int skillId) {
if (skillId == 0)
decreasePolishCharge(player, false);
}
};
player.getObserveController().addObserver(actionListener);
rndBonusEffect.applyEffect(player);
}
}
private void decreasePolishCharge(Player player, boolean isAttacked) {
decreasePolishCharge(player, isAttacked, 0);
}
public void decreasePolishCharge(Player player, int skillValue) {
decreasePolishCharge(player, false, skillValue);
}
private synchronized void decreasePolishCharge(Player player, boolean isAttacked, int skillValue) {
int result;
if (polishCharge <= 0) {
return;
}
if (skillValue == 0)
result = isAttacked ? burnDefend : burnAttack;
else
result = skillValue;
if (polishCharge - result < 0) {
polishCharge = 0;
} else {
polishCharge -= result;
}
if (polishCharge <= 300000 && polishCharge + result > 300000) { // we just dropped to or below 300k
PacketSendUtility.sendPacket(player, new SM_INVENTORY_UPDATE_ITEM(player, item, ItemPacketService.ItemUpdateType.POLISH_CHARGE));
} else if (polishCharge < 0) {
polishCharge = 0;
}
if (polishCharge == 0) {
onUnEquip(player);
PacketSendUtility.sendPacket(player, new SM_INVENTORY_UPDATE_ITEM(player, item));
item.setIdianStone(null);
setPersistentState(PersistentState.DELETED);
ItemStoneListDAO.storeIdianStones(this);
}
}
public int getPolishNumber() {
return rndBonusEffect.getStatBonusId();
}
public int getPolishCharge() {
return polishCharge;
}
public void onUnEquip(Player player) {
if (actionListener != null) {
rndBonusEffect.endEffect(player);
player.getObserveController().removeObserver(actionListener);
actionListener = null;
}
}
}