package com.aionemu.gameserver.model.instance.playerreward;
/**
* @author xTz
*/
public class CruciblePlayerReward extends InstancePlayerReward {
private int spawnPosition;
private boolean isRewarded = false;
private int insignia;
private boolean isPlayerLeave = false;
private boolean isPlayerDefeated = false;
public CruciblePlayerReward(int objectId) {
super(objectId);
}
public boolean isRewarded() {
return isRewarded;
}
public void setRewarded() {
isRewarded = true;
}
public void setInsignia(int insignia) {
this.insignia = insignia;
}
public int getInsignia() {
return insignia;
}
public void setSpawnPosition(int spawnPosition) {
this.spawnPosition = spawnPosition;
}
public int getSpawnPosition() {
return spawnPosition;
}
public boolean isPlayerLeave() {
return isPlayerLeave;
}
public void setPlayerLeave() {
isPlayerLeave = true;
}
public void setPlayerDefeated(boolean value) {
isPlayerDefeated = value;
}
public boolean isPlayerDefeated() {
return isPlayerDefeated;
}
}