package com.aionemu.gameserver.model.instance.instancescore;
import com.aionemu.gameserver.model.instance.playerreward.InstancePlayerReward;
/**
* @author Cheatkiller
*/
public class NormalScore extends InstanceScore<InstancePlayerReward> {
private int points;
private int basicAp;
private int finalAp;
private int rank = 7;
private int rewardItem1;
private int rewardItem2;
private int rewardItem3;
private int rewardItem4;
private int rewardItem1Count;
private int rewardItem2Count;
private int rewardItem3Count;
private int rewardItem4Count;
public void addPoints(int points) {
this.points += points;
if (this.points < 0)
this.points = 0;
}
public int getPoints() {
return points;
}
public void setPoints(int points) {
this.points = points;
}
public void setRank(int rank) {
this.rank = rank;
}
public int getRank() {
return rank;
}
public int getBasicAp() {
return basicAp;
}
public void setBasicAp(int value) {
basicAp = value;
}
public int getFinalAp() {
return finalAp;
}
public void setFinalAp(int finalAp) {
this.finalAp = finalAp;
}
public int getRewardItem1() {
return rewardItem1;
}
public void setRewardItem1(int rewardItem1) {
this.rewardItem1 = rewardItem1;
}
public int getRewardItem2() {
return rewardItem2;
}
public void setRewardItem2(int rewardItem2) {
this.rewardItem2 = rewardItem2;
}
public int getRewardItem3() {
return rewardItem3;
}
public void setRewardItem3(int rewardItem3) {
this.rewardItem3 = rewardItem3;
}
public int getRewardItem4() {
return rewardItem4;
}
public void setRewardItem4(int rewardItem4) {
this.rewardItem4 = rewardItem4;
}
public int getRewardItem1Count() {
return rewardItem1Count;
}
public void setRewardItem1Count(int rewardItem1Count) {
this.rewardItem1Count = rewardItem1Count;
}
public int getRewardItem2Count() {
return rewardItem2Count;
}
public void setRewardItem2Count(int rewardItem2Count) {
this.rewardItem2Count = rewardItem2Count;
}
public int getRewardItem3Count() {
return rewardItem3Count;
}
public void setRewardItem3Count(int rewardItem3Count) {
this.rewardItem3Count = rewardItem3Count;
}
public int getRewardItem4Count() {
return rewardItem4Count;
}
public void setRewardItem4Count(int rewardItem4Count) {
this.rewardItem4Count = rewardItem4Count;
}
}