package com.aionemu.gameserver.model.ingameshop;
/**
* @author xTz
*/
public class IGItem {
private int objectId;
private int itemId;
private long itemCount;
private long itemPrice;
private byte category;
private byte subCategory;
private int list;
private int salesRanking;
private byte itemType;
private byte gift;
private String titleDescription;
private String itemDescription;
public IGItem(int objectId, int itemId, long itemCount, long itemPrice, byte category, byte subCategory, int list, int salesRanking, byte itemType,
byte gift, String titleDescription, String itemDescription) {
this.objectId = objectId;
this.itemId = itemId;
this.itemCount = itemCount;
this.itemPrice = itemPrice;
this.category = category;
this.subCategory = subCategory;
this.list = list;
this.salesRanking = salesRanking;
this.itemType = itemType;
this.gift = gift;
this.titleDescription = titleDescription;
this.itemDescription = itemDescription;
}
public int getObjectId() {
return objectId;
}
public int getItemId() {
return itemId;
}
public long getItemCount() {
return itemCount;
}
public long getItemPrice() {
return itemPrice;
}
public byte getCategory() {
return category;
}
public byte getSubCategory() {
return subCategory;
}
public int getList() {
return list;
}
public int getSalesRanking() {
return salesRanking;
}
public byte getItemType() {
return itemType;
}
public byte getGift() {
return gift;
}
public String getItemDescription() {
return itemDescription;
}
public String getTitleDescription() {
return titleDescription;
}
public void increaseSales() {
salesRanking++;
}
}