package com.aionemu.gameserver.model.geometry;
import java.util.Collection;
import com.aionemu.gameserver.configs.main.WorldConfig;
import com.aionemu.gameserver.model.templates.zone.Point2D;
import com.aionemu.gameserver.utils.PositionUtil;
import com.aionemu.gameserver.world.zone.ZoneName;
/**
* Area of free form
*
* @author SoulKeeper
*/
public class PolyArea extends AbstractArea {
/**
* Polygon used to calculate isInside()
*/
private final Polygon2D poly;
/**
* Creates new area from given points
*
* @param points
* list of points
* @param zMin
* minimal z
* @param zMax
* maximal z
*/
public PolyArea(ZoneName zoneName, int worldId, Collection<Point2D> points, float zMin, float zMax) {
this(zoneName, worldId, points.toArray(new Point2D[points.size()]), zMin, zMax);
}
/**
* Creates new area from given points
*
* @param points
* list of points
* @param zMin
* minimal z
* @param zMax
* maximal z
*/
public PolyArea(ZoneName zoneName, int worldId, Point2D[] points, float zMin, float zMax) {
super(zoneName, worldId, zMin, zMax);
if (points.length < 3) {
throw new IllegalArgumentException("Not enough points, needed at least 3 but got " + points.length);
}
float[] xPoints = new float[points.length];
float[] yPoints = new float[points.length];
for (int i = 0, n = points.length; i < n; i++) {
Point2D p = points[i];
xPoints[i] = p.getX();
yPoints[i] = p.getY();
}
this.poly = new Polygon2D(xPoints, yPoints, points.length);
}
@Override
public boolean isInside2D(float x, float y) {
return poly.contains(x, y);
}
@Override
public double getDistance2D(float x, float y) {
if (isInside2D(x, y)) {
return 0;
} else {
Point2D cp = getClosestPoint(x, y);
return PositionUtil.getDistance(cp.getX(), cp.getY(), x, y);
}
}
@Override
public double getDistance3D(float x, float y, float z) {
if (isInside3D(x, y, z)) {
return 0;
} else if (isInsideZ(z)) {
return getDistance2D(x, y);
} else {
Point3D cp = getClosestPoint(x, y, z);
return PositionUtil.getDistance(cp.getX(), cp.getY(), cp.getZ(), x, y, z);
}
}
@Override
public Point2D getClosestPoint(float x, float y) {
Point2D closestPoint = null;
double closestDistance = 0;
for (int i = 0; i < poly.xpoints.length; i++) {
int nextIndex = i + 1;
if (nextIndex == poly.xpoints.length) {
nextIndex = 0;
}
float p1x = poly.xpoints[i];
float p1y = poly.ypoints[i];
float p2x = poly.xpoints[nextIndex];
float p2y = poly.ypoints[nextIndex];
Point2D point = PositionUtil.getClosestPointOnSegment(p1x, p1y, p2x, p2y, x, y);
if (closestPoint == null) {
closestPoint = point;
closestDistance = PositionUtil.getDistance(closestPoint.getX(), closestPoint.getY(), x, y);
} else {
double newDistance = PositionUtil.getDistance(point.getX(), point.getY(), x, y);
if (newDistance < closestDistance) {
closestPoint = point;
closestDistance = newDistance;
}
}
}
return closestPoint;
}
@Override
public boolean intersectsRectangle(RectangleArea area) {
if (area.getMinZ() > getMaxZ() || area.getMaxZ() < getMinZ())
return false;
return poly.intersects(area.getMinX(), area.getMinY(), WorldConfig.WORLD_REGION_SIZE, WorldConfig.WORLD_REGION_SIZE);
}
}