package com.aionemu.gameserver.model.geometry;
import com.aionemu.gameserver.geoEngine.math.Vector3f;
/**
* @author Neon
*/
public class Plane3D {
private final Vector3f pointOnPlane;
private final Vector3f normal;
public Plane3D(Vector3f p1, Vector3f p2, Vector3f p3) {
this.pointOnPlane = p1;
Vector3f vector1 = p2.subtract(p1);
Vector3f vector2 = p3.subtract(p1);
normal = vector1.cross(vector2);
}
public Vector3f intersection(Vector3f rayStart, Vector3f rayEnd) {
Vector3f rayDirection = rayEnd.subtract(rayStart);
float dotProduct = normal.dot(rayDirection);
if (dotProduct == 0) // ray is parallel to the plane
return null;
float distance = normal.dot(pointOnPlane.subtract(rayStart)) / dotProduct;
if (distance < 0 || distance > 1) // intersection point is outside the range of the ray
return null;
return rayStart.add(rayDirection.multLocal(distance));
}
}