package com.aionemu.gameserver.model.gameobjects.player;
import com.aionemu.gameserver.model.gameobjects.Persistable;
/**
* @author ATracer
*/
public class PlayerSettings implements Persistable {
private PersistentState persistentState;
private byte[] uiSettings;
private byte[] shortcuts;
private byte[] houseBuddies;
private int deny = 0;
private int display = 0;
public PlayerSettings() {
}
public PlayerSettings(byte[] uiSettings, byte[] shortcuts, byte[] houseBuddies, int deny, int display) {
this.uiSettings = uiSettings;
this.shortcuts = shortcuts;
this.houseBuddies = houseBuddies;
this.deny = deny;
this.display = display;
}
/**
* @return the persistentState
*/
@Override
public PersistentState getPersistentState() {
return persistentState;
}
/**
* @param persistentState
* the persistentState to set
*/
@Override
public void setPersistentState(PersistentState persistentState) {
this.persistentState = persistentState;
}
/**
* @return the uiSettings
*/
public byte[] getUiSettings() {
return uiSettings;
}
/**
* @param uiSettings
* the uiSettings to set
*/
public void setUiSettings(byte[] uiSettings) {
this.uiSettings = uiSettings;
persistentState = PersistentState.UPDATE_REQUIRED;
}
/**
* @return the shortcuts
*/
public byte[] getShortcuts() {
return shortcuts;
}
/**
* @param shortcuts
* the shortcuts to set
*/
public void setShortcuts(byte[] shortcuts) {
this.shortcuts = shortcuts;
persistentState = PersistentState.UPDATE_REQUIRED;
}
/**
* @return the houseBuddies
*/
public byte[] getHouseBuddies() {
return houseBuddies;
}
/**
* @param houseBuddies
* the houseBuddies to set
*/
public void setHouseBuddies(byte[] houseBuddies) {
this.houseBuddies = houseBuddies;
persistentState = PersistentState.UPDATE_REQUIRED;
}
/**
* @return the display
*/
public int getDisplay() {
return display;
}
/**
* @param display
* the display to set
*/
public void setDisplay(int display) {
this.display = display;
persistentState = PersistentState.UPDATE_REQUIRED;
}
/**
* @return the deny
*/
public int getDeny() {
return deny;
}
/**
* @param deny
* the deny to set
*/
public void setDeny(int deny) {
this.deny = deny;
persistentState = PersistentState.UPDATE_REQUIRED;
}
public boolean isInDeniedStatus(DeniedStatus deny) {
int isDeniedStatus = this.deny & deny.getId();
if (isDeniedStatus == deny.getId())
return true;
return false;
}
}