package com.aionemu.gameserver.model.gameobjects.findGroup;
import com.aionemu.gameserver.model.gameobjects.player.Player;
public final class GroupApplication implements FindGroupEntry {
private final Player player;
private String message;
private int groupType, classId, level;
private int lastUpdate = (int) (System.currentTimeMillis() / 1000);
public GroupApplication(Player player, String message, int groupType, int classId, int level) {
this.player = player;
this.message = message;
this.groupType = groupType;
this.classId = classId;
this.level = level;
}
public Player getPlayer() {
return player;
}
public String getMessage() {
return message;
}
public void setMessage(String message) {
this.message = message;
}
public int getGroupType() {
return groupType;
}
public void setGroupType(int groupType) {
this.groupType = groupType;
}
public int getClassId() {
return classId;
}
public void setClassId(int classId) {
this.classId = classId;
}
public int getLevel() {
return level;
}
public void setLevel(int level) {
this.level = level;
}
public int getLastUpdate() {
return lastUpdate;
}
public void updateLastUpdate() {
lastUpdate = (int) (System.currentTimeMillis() / 1000);
}
}