package com.aionemu.gameserver.model.event;
/**
* Created on 28.05.2016
*
* @author Estrayl
* @since AION 4.8
*/
public class ArcadeProgress {
private final int playerObjId;
private int frenzyPoints;
private int currentLevel;
private long frenzyEndTimeMillis;
private int resumeLevel;
private long nextTryTimeMillis;
public ArcadeProgress(int playerObjId) {
this.playerObjId = playerObjId;
}
public int getPlayerObjId() {
return playerObjId;
}
public int getFrenzyPoints() {
return frenzyPoints;
}
public void setFrenzyPoints(int frenzyPoints) {
this.frenzyPoints = frenzyPoints;
}
public int getCurrentLevel() {
return currentLevel;
}
public void setCurrentLevel(int currentLevel) {
this.currentLevel = currentLevel;
}
public long getFrenzyEndTimeMillis() {
return frenzyEndTimeMillis;
}
public void setFrenzyEndTimeMillis(long frenzyEndTimeMillis) {
this.frenzyEndTimeMillis = frenzyEndTimeMillis;
}
public int getResumeLevel() {
return resumeLevel;
}
public void setResumeLevel(int resumeLevel) {
this.resumeLevel = resumeLevel;
}
public long getNextTryTimeMillis() {
return nextTryTimeMillis;
}
public void setTimeNextTry(long nextTryTimeMillis) {
this.nextTryTimeMillis = nextTryTimeMillis;
}
}