package com.aionemu.gameserver.model.animations;
public enum AttackHandAnimation {
MAIN_HAND(0),
// only some npcs support off hand & random animation e.g. Hyperion
OFF_HAND(1),
RANDOM(2);
private final byte animationId;
AttackHandAnimation(int animationId) {
this.animationId = (byte) animationId;
}
public byte getId() {
return animationId;
}
}
순위 | 닉네임 | 포인트 |
---|---|---|
1 |
![]() |
102,949 |
2 |
![]() |
63,733 |
3 |
![]() |
51,771 |
4 |
![]() |
36,923 |
5 |
![]() |
35,011 |
6 |
![]() |
29,470 |
7 |
![]() |
29,077 |
8 |
![]() |
28,199 |
9 |
![]() |
26,731 |
10 |
![]() |
17,020 |