package com.aionemu.gameserver.model.account;
/**
* @author cura
*/
public class CharacterPasskey {
private int objectId;
private int wrongCount = 0;
private boolean isPass = false;
private ConnectType connectType;
/**
* @return the objectId
*/
public int getObjectId() {
return objectId;
}
/**
* @param objectId
* the objectId to set
*/
public void setObjectId(int objectId) {
this.objectId = objectId;
}
/**
* @return the wrongCount
*/
public int getWrongCount() {
return wrongCount;
}
/**
* @param count
* the wrongCount to set
*/
public void setWrongCount(int count) {
this.wrongCount = count;
}
/**
* @return the isPass
*/
public boolean isPass() {
return isPass;
}
/**
* @param isPass
* the isPass to set
*/
public void setIsPass(boolean isPass) {
this.isPass = isPass;
}
/**
* @return the connectType
*/
public ConnectType getConnectType() {
return connectType;
}
/**
* @param connectType
* the connectType to set
*/
public void setConnectType(ConnectType connectType) {
this.connectType = connectType;
}
public enum ConnectType {
ENTER,
DELETE
}
}