/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.aionemu.gameserver.geoEngine.utils;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import java.util.ArrayList;
import java.util.Map;
import java.util.WeakHashMap;
import java.util.concurrent.ConcurrentHashMap;
import com.aionemu.gameserver.geoEngine.math.Vector2f;
import com.aionemu.gameserver.geoEngine.math.Vector3f;
/**
* <code>BufferUtils</code> is a helper class for generating nio buffers from
* jME data classes such as Vectors and ColorRGBA.
*
* @author Joshua Slack
* @version $Id: BufferUtils.java,v 1.16 2007/10/29 16:56:18 nca Exp $
*/
public final class BufferUtils {
//// -- TEMP DATA OBJECTS -- ////
// private static final Vector2f _tempVec2 = new Vector2f();
// private static final Vector3f _tempVec3 = new Vector3f();
// private static final ColorRGBA _tempColor = new ColorRGBA();
//// -- TRACKER HASH -- ////
private static final Map<Buffer, Object> trackingHash = new ConcurrentHashMap<>(new WeakHashMap<Buffer, Object>());
private static final Object ref = new Object();
private static final boolean trackDirectMemory = false;
//// -- GENERIC CLONE -- ////
public static Buffer clone(Buffer buf){
if (buf instanceof FloatBuffer){
return clone( (FloatBuffer) buf );
}else if (buf instanceof ShortBuffer){
return clone( (ShortBuffer) buf );
}else if (buf instanceof ByteBuffer){
return clone( (ByteBuffer) buf );
}else if (buf instanceof IntBuffer){
return clone( (IntBuffer) buf );
}else if (buf instanceof DoubleBuffer){
return clone( (DoubleBuffer) buf );
}else{
throw new UnsupportedOperationException();
}
}
//// -- VECTOR3F METHODS -- ////
/**
* Generate a new FloatBuffer using the given array of Vector3f objects.
* The FloatBuffer will be 3 * data.length long and contain the vector data
* as data[0].x, data[0].y, data[0].z, data[1].x... etc.
*
* @param data array of Vector3f objects to place into a new FloatBuffer
*/
public static FloatBuffer createFloatBuffer(Vector3f ... data) {
if (data == null) return null;
FloatBuffer buff = createFloatBuffer(3 * data.length);
for (Vector3f element : data) {
if (element != null)
buff.put(element.x).put(element.y).put(element.z);
else
buff.put(0).put(0).put(0);
}
buff.flip();
return buff;
}
/**
* Generate a new FloatBuffer using the given array of float primitives.
* @param data array of float primitives to place into a new FloatBuffer
*/
public static FloatBuffer createFloatBuffer(float ... data) {
if (data == null) return null;
FloatBuffer buff = createFloatBuffer(data.length);
buff.clear();
buff.put(data);
buff.flip();
return buff;
}
/**
* Create a new FloatBuffer of an appropriate size to hold the specified
* number of Vector3f object data.
*
* @param vertices
* number of vertices that need to be held by the newly created
* buffer
* @return the requested new FloatBuffer
*/
public static FloatBuffer createVector3Buffer(int vertices) {
FloatBuffer vBuff = createFloatBuffer(3 * vertices);
return vBuff;
}
/**
* Create a new FloatBuffer of an appropriate size to hold the specified
* number of Vector3f object data only if the given buffer if not already
* the right size.
*
* @param buf
* the buffer to first check and rewind
* @param vertices
* number of vertices that need to be held by the newly created
* buffer
* @return the requested new FloatBuffer
*/
public static FloatBuffer createVector3Buffer(FloatBuffer buf, int vertices) {
if (buf != null && buf.limit() == 3 * vertices) {
buf.rewind();
return buf;
}
return createFloatBuffer(3 * vertices);
}
/**
* Sets the data contained in the given color into the FloatBuffer at the
* specified index.
*
* @param color
* the data to insert
* @param buf
* the buffer to insert into
* @param index
* the postion to place the data; in terms of colors not floats
*/
/*
public static void setInBuffer(ColorRGBA color, FloatBuffer buf,
int index) {
buf.position(index*4);
buf.put(color.r);
buf.put(color.g);
buf.put(color.b);
buf.put(color.a);
}*/
/**
* Sets the data contained in the given Vector3F into the FloatBuffer at the
* specified index.
*
* @param vector
* the data to insert
* @param buf
* the buffer to insert into
* @param index
* the postion to place the data; in terms of vectors not floats
*/
public static void setInBuffer(Vector3f vector, FloatBuffer buf, int index) {
if(buf == null) {
return;
}
if(vector == null) {
buf.put(index * 3, 0);
buf.put((index * 3) + 1, 0);
buf.put((index * 3) + 2, 0);
} else {
buf.put(index * 3, vector.x);
buf.put((index * 3) + 1, vector.y);
buf.put((index * 3) + 2, vector.z);
}
}
/**
* Updates the values of the given vector from the specified buffer at the
* index provided.
*
* @param vector
* the vector to set data on
* @param buf
* the buffer to read from
* @param index
* the position (in terms of vectors, not floats) to read from
* the buf
*/
public static void populateFromBuffer(Vector3f vector, FloatBuffer buf, int index) {
vector.x = buf.get(index*3);
vector.y = buf.get(index*3+1);
vector.z = buf.get(index*3+2);
}
/**
* Generates a Vector3f array from the given FloatBuffer.
*
* @param buff
* the FloatBuffer to read from
* @return a newly generated array of Vector3f objects
*/
public static Vector3f[] getVector3Array(FloatBuffer buff) {
buff.clear();
Vector3f[] verts = new Vector3f[buff.limit() / 3];
for (int x = 0; x < verts.length; x++) {
Vector3f v = new Vector3f(buff.get(), buff.get(), buff.get());
verts[x] = v;
}
return verts;
}
/**
* Copies a Vector3f from one position in the buffer to another. The index
* values are in terms of vector number (eg, vector number 0 is postions 0-2
* in the FloatBuffer.)
*
* @param buf
* the buffer to copy from/to
* @param fromPos
* the index of the vector to copy
* @param toPos
* the index to copy the vector to
*/
public static void copyInternalVector3(FloatBuffer buf, int fromPos, int toPos) {
copyInternal(buf, fromPos*3, toPos*3, 3);
}
/**
* Normalize a Vector3f in-buffer.
*
* @param buf
* the buffer to find the Vector3f within
* @param index
* the position (in terms of vectors, not floats) of the vector
* to normalize
*/
public static void normalizeVector3(FloatBuffer buf, int index) {
Vector3f tempVec3 = new Vector3f();
populateFromBuffer(tempVec3, buf, index);
tempVec3.normalizeLocal();
setInBuffer(tempVec3, buf, index);
}
/**
* Add to a Vector3f in-buffer.
*
* @param toAdd
* the vector to add from
* @param buf
* the buffer to find the Vector3f within
* @param index
* the position (in terms of vectors, not floats) of the vector
* to add to
*/
public static void addInBuffer(Vector3f toAdd, FloatBuffer buf, int index) {
Vector3f tempVec3 = new Vector3f();
populateFromBuffer(tempVec3, buf, index);
tempVec3.addLocal(toAdd);
setInBuffer(tempVec3, buf, index);
}
/**
* Multiply and store a Vector3f in-buffer.
*
* @param toMult
* the vector to multiply against
* @param buf
* the buffer to find the Vector3f within
* @param index
* the position (in terms of vectors, not floats) of the vector
* to multiply
*/
public static void multInBuffer(Vector3f toMult, FloatBuffer buf, int index) {
Vector3f tempVec3 = new Vector3f();
populateFromBuffer(tempVec3, buf, index);
tempVec3.multLocal(toMult);
setInBuffer(tempVec3, buf, index);
}
/**
* Checks to see if the given Vector3f is equals to the data stored in the
* buffer at the given data index.
*
* @param check
* the vector to check against - null will return false.
* @param buf
* the buffer to compare data with
* @param index
* the position (in terms of vectors, not floats) of the vector
* in the buffer to check against
* @return
*/
public static boolean equals(Vector3f check, FloatBuffer buf, int index) {
Vector3f tempVec3 = new Vector3f();
populateFromBuffer(tempVec3, buf, index);
boolean eq = tempVec3.equals(check);
return eq;
}
// // -- VECTOR2F METHODS -- ////
/**
* Generate a new FloatBuffer using the given array of Vector2f objects.
* The FloatBuffer will be 2 * data.length long and contain the vector data
* as data[0].x, data[0].y, data[1].x... etc.
*
* @param data array of Vector2f objects to place into a new FloatBuffer
*/
public static FloatBuffer createFloatBuffer(Vector2f ... data) {
if (data == null) return null;
FloatBuffer buff = createFloatBuffer(2 * data.length);
for (Vector2f element : data) {
if (element != null)
buff.put(element.x).put(element.y);
else
buff.put(0).put(0);
}
buff.flip();
return buff;
}
/**
* Create a new FloatBuffer of an appropriate size to hold the specified
* number of Vector2f object data.
*
* @param vertices
* number of vertices that need to be held by the newly created
* buffer
* @return the requested new FloatBuffer
*/
public static FloatBuffer createVector2Buffer(int vertices) {
FloatBuffer vBuff = createFloatBuffer(2 * vertices);
return vBuff;
}
/**
* Create a new FloatBuffer of an appropriate size to hold the specified
* number of Vector2f object data only if the given buffer if not already
* the right size.
*
* @param buf
* the buffer to first check and rewind
* @param vertices
* number of vertices that need to be held by the newly created
* buffer
* @return the requested new FloatBuffer
*/
public static FloatBuffer createVector2Buffer(FloatBuffer buf, int vertices) {
if (buf != null && buf.limit() == 2 * vertices) {
buf.rewind();
return buf;
}
return createFloatBuffer(2 * vertices);
}
//// -- INT METHODS -- ////
/**
* Generate a new IntBuffer using the given array of ints. The IntBuffer
* will be data.length long and contain the int data as data[0], data[1]...
* etc.
*
* @param data
* array of ints to place into a new IntBuffer
*/
public static IntBuffer createIntBuffer(int... data) {
if (data == null) return null;
IntBuffer buff = createIntBuffer(data.length);
buff.clear();
buff.put(data);
buff.flip();
return buff;
}
/**
* Create a new int[] array and populate it with the given IntBuffer's
* contents.
*
* @param buff
* the IntBuffer to read from
* @return a new int array populated from the IntBuffer
*/
public static int[] getIntArray(IntBuffer buff) {
if (buff == null) return null;
buff.clear();
int[] inds = new int[buff.limit()];
for (int x = 0; x < inds.length; x++) {
inds[x] = buff.get();
}
return inds;
}
/**
* Create a new float[] array and populate it with the given FloatBuffer's
* contents.
*
* @param buff
* the FloatBuffer to read from
* @return a new float array populated from the FloatBuffer
*/
public static float[] getFloatArray(FloatBuffer buff) {
if (buff == null) return null;
buff.clear();
float[] inds = new float[buff.limit()];
for (int x = 0; x < inds.length; x++) {
inds[x] = buff.get();
}
return inds;
}
//// -- GENERAL DOUBLE ROUTINES -- ////
/**
* Create a new DoubleBuffer of the specified size.
*
* @param size
* required number of double to store.
* @return the new DoubleBuffer
*/
public static DoubleBuffer createDoubleBuffer(int size) {
DoubleBuffer buf = ByteBuffer.allocateDirect(8 * size).order(ByteOrder.nativeOrder()).asDoubleBuffer();
buf.clear();
if (trackDirectMemory) {
trackingHash.put(buf, ref);
}
return buf;
}
/**
* Create a new DoubleBuffer of an appropriate size to hold the specified
* number of doubles only if the given buffer if not already the right size.
*
* @param buf
* the buffer to first check and rewind
* @param size
* number of doubles that need to be held by the newly created
* buffer
* @return the requested new DoubleBuffer
*/
public static DoubleBuffer createDoubleBuffer(DoubleBuffer buf, int size) {
if (buf != null && buf.limit() == size) {
buf.rewind();
return buf;
}
buf = createDoubleBuffer(size);
return buf;
}
/**
* Creates a new DoubleBuffer with the same contents as the given
* DoubleBuffer. The new DoubleBuffer is seperate from the old one and
* changes are not reflected across. If you want to reflect changes,
* consider using Buffer.duplicate().
*
* @param buf
* the DoubleBuffer to copy
* @return the copy
*/
public static DoubleBuffer clone(DoubleBuffer buf) {
if (buf == null) return null;
buf.rewind();
DoubleBuffer copy;
if (buf.isDirect()){
copy = createDoubleBuffer(buf.limit());
}else{
copy = DoubleBuffer.allocate(buf.limit());
}
copy.put(buf);
return copy;
}
//// -- GENERAL FLOAT ROUTINES -- ////
/**
* Create a new FloatBuffer of the specified size.
*
* @param size
* required number of floats to store.
* @return the new FloatBuffer
*/
public static FloatBuffer createFloatBuffer(int size) {
FloatBuffer buf = ByteBuffer.allocateDirect(4 * size).order(ByteOrder.nativeOrder()).asFloatBuffer();
buf.clear();
if (trackDirectMemory) {
trackingHash.put(buf, ref);
}
return buf;
}
/**
* Copies floats from one position in the buffer to another.
*
* @param buf
* the buffer to copy from/to
* @param fromPos
* the starting point to copy from
* @param toPos
* the starting point to copy to
* @param length
* the number of floats to copy
*/
public static void copyInternal(FloatBuffer buf, int fromPos, int toPos, int length) {
float[] data = new float[length];
buf.position(fromPos);
buf.get(data);
buf.position(toPos);
buf.put(data);
}
/**
* Creates a new FloatBuffer with the same contents as the given
* FloatBuffer. The new FloatBuffer is seperate from the old one and changes
* are not reflected across. If you want to reflect changes, consider using
* Buffer.duplicate().
*
* @param buf
* the FloatBuffer to copy
* @return the copy
*/
public static FloatBuffer clone(FloatBuffer buf) {
if (buf == null) return null;
buf.rewind();
FloatBuffer copy;
if (buf.isDirect()){
copy = createFloatBuffer(buf.limit());
}else{
copy = FloatBuffer.allocate(buf.limit());
}
copy.put(buf);
return copy;
}
//// -- GENERAL INT ROUTINES -- ////
/**
* Create a new IntBuffer of the specified size.
*
* @param size
* required number of ints to store.
* @return the new IntBuffer
*/
public static IntBuffer createIntBuffer(int size) {
IntBuffer buf = ByteBuffer.allocateDirect(4 * size).order(ByteOrder.nativeOrder()).asIntBuffer();
buf.clear();
if (trackDirectMemory) {
trackingHash.put(buf, ref);
}
return buf;
}
/**
* Create a new IntBuffer of an appropriate size to hold the specified
* number of ints only if the given buffer if not already the right size.
*
* @param buf
* the buffer to first check and rewind
* @param size
* number of ints that need to be held by the newly created
* buffer
* @return the requested new IntBuffer
*/
public static IntBuffer createIntBuffer(IntBuffer buf, int size) {
if (buf != null && buf.limit() == size) {
buf.rewind();
return buf;
}
buf = createIntBuffer(size);
return buf;
}
/**
* Creates a new IntBuffer with the same contents as the given IntBuffer.
* The new IntBuffer is seperate from the old one and changes are not
* reflected across. If you want to reflect changes, consider using
* Buffer.duplicate().
*
* @param buf
* the IntBuffer to copy
* @return the copy
*/
public static IntBuffer clone(IntBuffer buf) {
if (buf == null) return null;
buf.rewind();
IntBuffer copy;
if (buf.isDirect()){
copy = createIntBuffer(buf.limit());
}else{
copy = IntBuffer.allocate(buf.limit());
}
copy.put(buf);
return copy;
}
//// -- GENERAL BYTE ROUTINES -- ////
/**
* Create a new ByteBuffer of the specified size.
*
* @param size
* required number of ints to store.
* @return the new IntBuffer
*/
public static ByteBuffer createByteBuffer(int size) {
ByteBuffer buf = ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder());
buf.clear();
if (trackDirectMemory) {
trackingHash.put(buf, ref);
}
return buf;
}
/**
* Create a new ByteBuffer of an appropriate size to hold the specified
* number of ints only if the given buffer if not already the right size.
*
* @param buf
* the buffer to first check and rewind
* @param size
* number of bytes that need to be held by the newly created
* buffer
* @return the requested new IntBuffer
*/
public static ByteBuffer createByteBuffer(ByteBuffer buf, int size) {
if (buf != null && buf.limit() == size) {
buf.rewind();
return buf;
}
buf = createByteBuffer(size);
return buf;
}
public static ByteBuffer createByteBuffer(byte ... data){
ByteBuffer bb = createByteBuffer(data.length);
bb.put(data);
bb.flip();
return bb;
}
public static ByteBuffer createByteBuffer(String data){
byte[] bytes = data.getBytes();
ByteBuffer bb = createByteBuffer(bytes.length);
bb.put(bytes);
bb.flip();
return bb;
}
/**
* Creates a new ByteBuffer with the same contents as the given ByteBuffer.
* The new ByteBuffer is seperate from the old one and changes are not
* reflected across. If you want to reflect changes, consider using
* Buffer.duplicate().
*
* @param buf
* the ByteBuffer to copy
* @return the copy
*/
public static ByteBuffer clone(ByteBuffer buf) {
if (buf == null) return null;
buf.rewind();
ByteBuffer copy;
if (buf.isDirect()){
copy = createByteBuffer(buf.limit());
}else{
copy = ByteBuffer.allocate(buf.limit());
}
copy.put(buf);
return copy;
}
//// -- GENERAL SHORT ROUTINES -- ////
/**
* Create a new ShortBuffer of the specified size.
*
* @param size
* required number of shorts to store.
* @return the new ShortBuffer
*/
public static ShortBuffer createShortBuffer(int size) {
ShortBuffer buf = ByteBuffer.allocateDirect(2 * size).order(ByteOrder.nativeOrder()).asShortBuffer();
buf.clear();
if (trackDirectMemory) {
trackingHash.put(buf, ref);
}
return buf;
}
/**
* Create a new ShortBuffer of an appropriate size to hold the specified
* number of shorts only if the given buffer if not already the right size.
*
* @param buf
* the buffer to first check and rewind
* @param size
* number of shorts that need to be held by the newly created
* buffer
* @return the requested new ShortBuffer
*/
public static ShortBuffer createShortBuffer(ShortBuffer buf, int size) {
if (buf != null && buf.limit() == size) {
buf.rewind();
return buf;
}
buf = createShortBuffer(size);
return buf;
}
public static ShortBuffer createShortBuffer(short... data) {
if (data == null) return null;
ShortBuffer buff = createShortBuffer(data.length);
buff.clear();
buff.put(data);
buff.flip();
return buff;
}
/**
* Creates a new ShortBuffer with the same contents as the given ShortBuffer.
* The new ShortBuffer is seperate from the old one and changes are not
* reflected across. If you want to reflect changes, consider using
* Buffer.duplicate().
*
* @param buf
* the ShortBuffer to copy
* @return the copy
*/
public static ShortBuffer clone(ShortBuffer buf) {
if (buf == null) return null;
buf.rewind();
ShortBuffer copy;
if (buf.isDirect()){
copy = createShortBuffer(buf.limit());
}else{
copy = ShortBuffer.allocate(buf.limit());
}
copy.put(buf);
return copy;
}
/**
* Ensures there is at least the <code>required</code> number of entries left after the current position of the
* buffer. If the buffer is too small a larger one is created and the old one copied to the new buffer.
* @param buffer buffer that should be checked/copied (may be null)
* @param required minimum number of elements that should be remaining in the returned buffer
* @return a buffer large enough to receive at least the <code>required</code> number of entries, same position as
* the input buffer, not null
*/
public static FloatBuffer ensureLargeEnough( FloatBuffer buffer, int required ) {
if ( buffer == null || ( buffer.remaining() < required ) ) {
int position = ( buffer != null ? buffer.position() : 0 );
FloatBuffer newVerts = createFloatBuffer( position + required );
if ( buffer != null ) {
buffer.rewind();
newVerts.put( buffer );
newVerts.position( position );
}
buffer = newVerts;
}
return buffer;
}
public static ShortBuffer ensureLargeEnough( ShortBuffer buffer, int required ) {
if ( buffer == null || ( buffer.remaining() < required ) ) {
int position = ( buffer != null ? buffer.position() : 0 );
ShortBuffer newVerts = createShortBuffer( position + required );
if ( buffer != null ) {
buffer.rewind();
newVerts.put( buffer );
newVerts.position( position );
}
buffer = newVerts;
}
return buffer;
}
public static ByteBuffer ensureLargeEnough( ByteBuffer buffer, int required ) {
if ( buffer == null || ( buffer.remaining() < required ) ) {
int position = ( buffer != null ? buffer.position() : 0 );
ByteBuffer newVerts = createByteBuffer( position + required );
if ( buffer != null ) {
buffer.rewind();
newVerts.put( buffer );
newVerts.position( position );
}
buffer = newVerts;
}
return buffer;
}
public static void printCurrentDirectMemory(StringBuilder store) {
long totalHeld = 0;
// make a new set to hold the keys to prevent concurrency issues.
ArrayList<Buffer> bufs = new ArrayList<>(trackingHash.keySet());
int fBufs = 0, bBufs = 0, iBufs = 0, sBufs = 0, dBufs = 0;
int fBufsM = 0, bBufsM = 0, iBufsM = 0, sBufsM = 0, dBufsM = 0;
for (Buffer b : bufs) {
if (b instanceof ByteBuffer) {
totalHeld += b.capacity();
bBufsM += b.capacity();
bBufs++;
} else if (b instanceof FloatBuffer) {
totalHeld += b.capacity() * 4;
fBufsM += b.capacity() * 4;
fBufs++;
} else if (b instanceof IntBuffer) {
totalHeld += b.capacity() * 4;
iBufsM += b.capacity() * 4;
iBufs++;
} else if (b instanceof ShortBuffer) {
totalHeld += b.capacity() * 2;
sBufsM += b.capacity() * 2;
sBufs++;
} else if (b instanceof DoubleBuffer) {
totalHeld += b.capacity() * 8;
dBufsM += b.capacity() * 8;
dBufs++;
}
}
long heapMem = Runtime.getRuntime().totalMemory() -
Runtime.getRuntime().freeMemory();
boolean printStout = store == null;
if (store == null) {
store = new StringBuilder();
}
store.append("Existing buffers: ").append(bufs.size()).append("\n");
store.append("(b: ").append(bBufs).append(" f: ").append(fBufs)
.append(" i: ").append(iBufs).append(" s: ").append(sBufs)
.append(" d: ").append(dBufs).append(")").append("\n");
store.append("Total heap memory held: ").append(heapMem/1024).append("kb\n");
store.append("Total direct memory held: ").append(totalHeld/1024).append("kb\n");
store.append("(b: ").append(bBufsM/1024).append("kb f: ").append(fBufsM/1024)
.append("kb i: ").append(iBufsM/1024).append("kb s: ").append(sBufsM/1024)
.append("kb d: ").append(dBufsM/1024).append("kb)").append("\n");
if (printStout) {
System.out.println(store.toString());
}
}
}