/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.aionemu.gameserver.geoEngine.scene;
import com.aionemu.gameserver.geoEngine.bounding.BoundingVolume;
import com.aionemu.gameserver.geoEngine.collision.Collidable;
import com.aionemu.gameserver.geoEngine.collision.CollisionResults;
import com.aionemu.gameserver.geoEngine.math.Matrix3f;
import com.aionemu.gameserver.geoEngine.math.Matrix4f;
import com.aionemu.gameserver.geoEngine.math.Ray;
import com.aionemu.gameserver.geoEngine.math.Vector3f;
public class Geometry extends Spatial {
/**
* The mesh contained herein
*/
protected Mesh mesh;
protected Matrix4f cachedWorldMat = new Matrix4f();
/**
* Do not use this constructor. Serialization purposes only.
*/
protected Geometry() {
}
/**
* Create a geometry node with mesh data.
*
* @param name
* The name of this geometry
* @param mesh
* The mesh data for this geometry
*/
public Geometry(String name, Mesh mesh) {
super(name);
if (mesh == null)
throw new NullPointerException();
this.mesh = mesh;
}
@Override
public int getVertexCount() {
return mesh.getVertexCount();
}
@Override
public int getTriangleCount() {
return mesh.getTriangleCount();
}
public void setMesh(Mesh mesh) {
this.mesh = mesh;
}
public Mesh getMesh() {
return mesh;
}
/**
* @return The bounding volume of the mesh, in model space.
*/
public BoundingVolume getModelBound() {
return mesh.getBound();
}
/**
* Updates the bounding volume of the mesh. Should be called when the mesh has been modified.
*/
@Override
public void updateModelBound() {
mesh.updateBound();
worldBound = getModelBound().transform(cachedWorldMat, worldBound);
}
public Matrix4f getWorldMatrix() {
return cachedWorldMat;
}
@Override
public void setModelBound(BoundingVolume modelBound) {
mesh.setBound(modelBound);
}
@Override
public int collideWith(Collidable other, CollisionResults results) {
if (other instanceof Ray) {
if (!worldBound.intersects(((Ray) other)))
return 0;
}
// NOTE: BIHTree in mesh already checks collision with the
// mesh's bound
int prevSize = results.size();
int added = mesh.collideWith(other, cachedWorldMat, worldBound, results);
int newSize = results.size();
for (int i = prevSize; i < newSize; i++)
results.getCollisionDirect(i).setGeometry(this);
return added;
}
@Override
public void setTransform(Matrix3f rotation, Vector3f loc, Vector3f scale) {
cachedWorldMat.loadIdentity();
cachedWorldMat.setRotationMatrix(rotation);
cachedWorldMat.scale(scale);
cachedWorldMat.setTranslation(loc);
}
@Override
public byte getCollisionIntentions() {
return mesh.getCollisionIntentions();
}
@Override
public void setCollisionIntentions(byte collisionIntentions) {
mesh.setCollisionIntentions(collisionIntentions);
}
@Override
public int getMaterialId() {
return mesh.getMaterialId();
}
@Override
public void setMaterialId(byte materialId) {
mesh.setMaterialId(materialId);
}
@Override
public Geometry clone() throws CloneNotSupportedException {
Geometry geometry = (Geometry) super.clone();
geometry.cachedWorldMat = cachedWorldMat.clone();
return geometry;
}
}