/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.aionemu.gameserver.geoEngine.scene;
import com.aionemu.gameserver.geoEngine.math.Vector3f;
/**
* An eight sided box.
* <p>
* A {@code Box} is defined by a minimal point and a maximal point. The eight vertices that make the box are then
* computed, they are computed in such a way as to generate an axis-aligned box.
* <p>
* This class does not control how the geometry data is generated, see {@link Box} for that.
*
* @author <a href="mailto:ianp@ianp.org">Ian Phillips</a>
* @version $Revision: 4131 $, $Date: 2009-03-19 16:15:28 -0400 (Thu, 19 Mar 2009) $
*/
public abstract class AbstractBox extends Mesh {
public final Vector3f center = new Vector3f(0f, 0f, 0f);
public float xExtent, yExtent, zExtent;
public AbstractBox() {
super();
}
/**
* Gets the array or vectors representing the 8 vertices of the box.
*
* @return a newly created array of vertex vectors.
*/
protected final Vector3f[] computeVertices() {
Vector3f[] axes = { Vector3f.UNIT_X.mult(xExtent), Vector3f.UNIT_Y.mult(yExtent), Vector3f.UNIT_Z.mult(zExtent) };
return new Vector3f[] { center.subtract(axes[0]).subtractLocal(axes[1]).subtractLocal(axes[2]),
center.add(axes[0]).subtractLocal(axes[1]).subtractLocal(axes[2]), center.add(axes[0]).addLocal(axes[1]).subtractLocal(axes[2]),
center.subtract(axes[0]).addLocal(axes[1]).subtractLocal(axes[2]), center.add(axes[0]).subtractLocal(axes[1]).addLocal(axes[2]),
center.subtract(axes[0]).subtractLocal(axes[1]).addLocal(axes[2]), center.add(axes[0]).addLocal(axes[1]).addLocal(axes[2]),
center.subtract(axes[0]).addLocal(axes[1]).addLocal(axes[2]) };
}
/**
* Convert the indices into the list of vertices that define the box's geometry.
*/
protected abstract void duUpdateGeometryIndices();
/**
* Update the normals of each of the box's planes.
*/
protected abstract void duUpdateGeometryNormals();
/**
* Update the position of the vertices that define the box.
* <p>
* These eight points are determined from the minimum and maximum point.
*/
protected abstract void duUpdateGeometryVertices();
/**
* Get the center point of this box.
*/
public final Vector3f getCenter() {
return center;
}
/**
* Get the x-axis size (extent) of this box.
*/
public final float getXExtent() {
return xExtent;
}
/**
* Get the y-axis size (extent) of this box.
*/
public final float getYExtent() {
return yExtent;
}
/**
* Get the z-axis size (extent) of this box.
*/
public final float getZExtent() {
return zExtent;
}
/**
* Rebuilds the box after a property has been directly altered.
* <p>
* For example, if you call {@code getXExtent().x = 5.0f} then you will need to call this method afterwards in order
* to update the box.
*/
public final void updateGeometry() {
duUpdateGeometryVertices();
duUpdateGeometryNormals();
duUpdateGeometryIndices();
}
/**
* Rebuilds this box based on a new set of parameters.
* <p>
* Note that the actual sides will be twice the given extent values because the box extends in both directions from
* the center for each extent.
*
* @param center
* the center of the box.
* @param x
* the x extent of the box, in each directions.
* @param y
* the y extent of the box, in each directions.
* @param z
* the z extent of the box, in each directions.
*/
public final void updateGeometry(Vector3f center, float x, float y, float z) {
if (center != null) {
this.center.set(center);
}
this.xExtent = x;
this.yExtent = y;
this.zExtent = z;
updateGeometry();
}
/**
* Rebuilds this box based on a new set of parameters.
* <p>
* The box is updated so that the two opposite corners are {@code minPoint} and {@code maxPoint}, the other corners
* are created from those two positions.
*
* @param minPoint
* the new minimum point of the box.
* @param maxPoint
* the new maximum point of the box.
*/
public final void updateGeometry(Vector3f minPoint, Vector3f maxPoint) {
center.set(maxPoint).addLocal(minPoint).multLocal(0.5f);
float x = maxPoint.x - center.x;
float y = maxPoint.y - center.y;
float z = maxPoint.z - center.z;
updateGeometry(center, x, y, z);
}
}