/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.aionemu.gameserver.geoEngine.collision;
import java.util.Objects;
import com.aionemu.gameserver.geoEngine.math.Vector3f;
import com.aionemu.gameserver.geoEngine.scene.Geometry;
/**
* @author Kirill
*/
public class CollisionResult implements Comparable<CollisionResult> {
private final Vector3f contactPoint;
private final float distance;
private Geometry geometry;
public CollisionResult(Vector3f contactPoint, float distance) {
this.contactPoint = contactPoint;
this.distance = distance;
}
@Override
public int compareTo(CollisionResult other) {
return Float.compare(distance, other.distance);
}
public void setGeometry(Geometry geom) {
this.geometry = geom;
}
public Vector3f getContactPoint() {
return contactPoint;
}
public Geometry getGeometry() {
return geometry;
}
public float getDistance() {
return distance;
}
@Override
public boolean equals(Object obj) {
if (!(obj instanceof CollisionResult)) {
return false;
}
if (this == obj) {
return true;
}
if (distance != ((CollisionResult) obj).distance || !contactPoint.equals(((CollisionResult) obj).contactPoint)) {
return false;
}
return Objects.equals(geometry.getName(), ((CollisionResult) obj).getGeometry().getName());
}
@Override
public int hashCode() {
return Objects.hash(contactPoint, distance, geometry);
}
}