package com.aionemu.gameserver.dataholders;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import javax.xml.bind.Unmarshaller;
import javax.xml.bind.annotation.*;
import com.aionemu.gameserver.questEngine.handlers.models.*;
/**
* @author MrPoke
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlRootElement(name = "quest_scripts")
public class XMLQuests {
@XmlElements({ @XmlElement(name = "report_to", type = ReportToData.class), @XmlElement(name = "monster_hunt", type = MonsterHuntData.class),
@XmlElement(name = "xml_quest", type = XmlQuestData.class), @XmlElement(name = "item_collecting", type = ItemCollectingData.class),
@XmlElement(name = "relic_rewards", type = RelicRewardsData.class), @XmlElement(name = "crafting_rewards", type = CraftingRewardsData.class),
@XmlElement(name = "report_to_many", type = ReportToManyData.class), @XmlElement(name = "kill_in_world", type = KillInWorldData.class),
@XmlElement(name = "kill_in_zone", type = KillInZoneData.class), @XmlElement(name = "skill_use", type = SkillUseData.class),
@XmlElement(name = "kill_spawned", type = KillSpawnedData.class), @XmlElement(name = "mentor_monster_hunt", type = MentorMonsterHuntData.class),
@XmlElement(name = "fountain_rewards", type = FountainRewardsData.class), @XmlElement(name = "item_order", type = ItemOrdersData.class),
@XmlElement(name = "work_order", type = WorkOrdersData.class), @XmlElement(name = "report_on_levelup", type = ReportOnLevelUpData.class) })
private List<XMLQuest> data;
@XmlTransient
private final Map<Integer, XMLQuest> questsById = new HashMap<>();
void afterUnmarshal(Unmarshaller u, Object parent) {
if (data != null) {
questsById.clear();
data.forEach(quest -> questsById.put(quest.getId(), quest));
data = null;
}
}
public Collection<XMLQuest> getAllQuests() {
return questsById.values();
}
public XMLQuest getQuest(int questId) {
return questsById.get(questId);
}
public void setData(List<XMLQuest> data) {
this.data = data;
afterUnmarshal(null, null);
}
}