package com.aionemu.gameserver.dataholders;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import javax.xml.bind.Unmarshaller;
import javax.xml.bind.annotation.*;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.templates.npc.NpcTemplate;
import com.aionemu.gameserver.model.templates.teleport.TeleporterTemplate;
/**
* This is a container holding and serving all {@link NpcTemplate} instances.<br>
* Briefly: Every {@link Npc} instance represents some class of NPCs among which each have the same id, name, items, statistics. Data for such NPC
* class is defined in {@link NpcTemplate} and is uniquely identified by npc id.
*
* @author orz
*/
@XmlRootElement(name = "npc_teleporter")
@XmlAccessorType(XmlAccessType.FIELD)
public class TeleporterData {
@XmlElement(name = "teleporter_template")
private List<TeleporterTemplate> templates;
@XmlTransient
private final Map<Integer, TeleporterTemplate> teleporterTemplates = new HashMap<>();
void afterUnmarshal(Unmarshaller u, Object parent) {
for (TeleporterTemplate template : templates) {
teleporterTemplates.put(template.getTeleportId(), template);
}
templates = null;
}
public int size() {
return teleporterTemplates.size();
}
public TeleporterTemplate getTeleporterTemplateByNpcId(int npcId) {
for (TeleporterTemplate template : teleporterTemplates.values()) {
if (template.containNpc(npcId)) {
return template;
}
}
return null;
}
public TeleporterTemplate getTeleporterTemplateByTeleportId(int teleportId) {
return teleporterTemplates.get(teleportId);
}
}