package com.aionemu.gameserver.dataholders;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlRootElement;
/**
* Object of this class is containing info about experience that are required for each level that player can obtain.
*
* @author Luno
*/
@XmlRootElement(name = "player_experience_table")
@XmlAccessorType(XmlAccessType.NONE)
public class PlayerExperienceTable {
/** Exp table */
@XmlElement(name = "exp")
private long[] experience;
/**
* Returns the number of experience that player have at the beginning of given level.<br>
* For example at lv 1 it's 0
*
* @param level
* @return count of experience. If <tt>level</tt> parameter is higher than the max level that player can gain, then IllegalArgumentException is
* thrown.
*/
public long getStartExpForLevel(int level) {
if (level > experience.length)
throw new IllegalArgumentException("The given level is higher than possible max");
return level == 0 ? 0 : experience[level - 1];
}
public int getLevelForExp(long expValue) {
int level = 0;
for (int i = experience.length; i > 0; i--) {
if (expValue >= experience[(i - 1)]) {
level = i;
break;
}
}
if (getMaxLevel() <= level)
return getMaxLevel() - 1;
return level;
}
/**
* Max possible level,that player can obtain.
*
* @return max level.
*/
public int getMaxLevel() {
return experience == null ? 0 : experience.length;
}
}