package com.aionemu.gameserver.dataholders;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import javax.xml.bind.Unmarshaller;
import javax.xml.bind.annotation.*;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.stats.calc.Stat2;
import com.aionemu.gameserver.skillengine.model.*;
/**
* @author kecimis
*/
@XmlRootElement(name = "motion_times")
@XmlAccessorType(XmlAccessType.FIELD)
public class MotionData {
@XmlElement(name = "motion_time")
private List<MotionTime> motionTimes;
@XmlTransient
private final Map<String, MotionTime> motionTimesMap = new HashMap<>();
void afterUnmarshal(Unmarshaller u, Object parent) {
for (MotionTime motion : motionTimes) {
motionTimesMap.put(motion.getName(), motion);
}
motionTimes = null;
}
public Collection<MotionTime> getMotionTimes() {
return motionTimesMap.values();
}
public MotionTime getMotionTime(String name) {
return motionTimesMap.get(name);
}
public MotionTime getMotionTime(Skill skill) {
Motion motion = skill.getSkillTemplate().getMotion();
if (motion == null || motion.getName() == null) // instant skills like Remove Shock (283) or Feint (912)
return null; // some skills, like Blind Side (3467) or scroll/food buffs have no motion
return getMotionTime(motion.getName());
}
public float calculateAnimationTimeUntilFirstHit(Player player, Skill skill) {
MotionTime motionTime = getMotionTime(skill);
if (motionTime == null)
return 0f;
Times times = motionTime.getTimesFor(player, 1);
if (times == null)
return 0f;
int motionSpeed = skill.getSkillTemplate().getMotion().getSpeed() * 10;
float attackRate = getAttackRate(player);
float motionSpeedRate = player.isHitTimeBoosted() ? Math.min(attackRate, calculateCastSpeedRate(player.getHitTimeBoostCastSpeed())) : attackRate;
return (player.isInRobotMode() ? times.getAnimationLength() : times.getMinTime()) * motionSpeed * motionSpeedRate;
}
public AnimationTimes calculateAnimationTimesAfterLastHit(Player player, Skill skill) {
MotionTime motionTime = getMotionTime(skill);
if (motionTime == null)
return null;
int motionId = skill instanceof ChargeSkill chargeSkill ? chargeSkill.getMotionId() : Math.max(1, skill.getMultiCastCount());
Times times = motionTime.getTimesFor(player, motionId);
if (times == null)
return null;
int motionSpeed = skill.getSkillTemplate().getMotion().getSpeed() * 10;
float attackRate = getAttackRate(player);
float motionSpeedRate = skill.allowAnimationBoostByCastSpeed() ? Math.min(attackRate, calculateCastSpeedRate(skill.getCastSpeedForAnimationBoostAndChargeSkills())) : attackRate;
// TODO parse movement related times (see "_run" suffix in client templates)
int animationLastHitMillis = (int) (times.getMaxTime() * motionSpeed * motionSpeedRate);
// TODO parse animation_length to remove approxAnimationLength (currently only parsed for AT)
float approxAnimationLength = times.getAnimationLength() > 0 ? times.getAnimationLength() : 1.4f + times.getMaxTime();
int animationFullDurationMillis = (int) (approxAnimationLength * motionSpeed * motionSpeedRate);
return new AnimationTimes(animationLastHitMillis, animationFullDurationMillis);
}
private float getAttackRate(Player player) {
Stat2 attackSpeedStat = player.getGameStats().getAttackSpeed();
return attackSpeedStat.getCurrent() / (float) attackSpeedStat.getBase();
}
private float calculateCastSpeedRate(float castSpeedForAnimationBoost) {
castSpeedForAnimationBoost = Math.max(0.5f, Math.min(1f, castSpeedForAnimationBoost)); // these are limits enforced by the game client
return castSpeedForAnimationBoost + (1 - castSpeedForAnimationBoost) / 2; // only half of the cast speed can affect animations
}
public int size() {
return motionTimesMap.size();
}
public record AnimationTimes(int lastHitMillis, int fullDurationMillis) {}
}