package com.aionemu.gameserver.dataholders;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import javax.xml.bind.Unmarshaller;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlRootElement;
import javax.xml.bind.annotation.XmlTransient;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.templates.materials.MaterialTemplate;
/**
* @author Rolandas
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "", propOrder = { "materialTemplates" })
@XmlRootElement(name = "material_templates")
public class MaterialData {
@XmlElement(name = "material")
private List<MaterialTemplate> materialTemplates;
@XmlTransient
private final Map<Integer, MaterialTemplate> materialsById = new HashMap<>();
@XmlTransient
private final Set<Integer> skillIds = new HashSet<>();
void afterUnmarshal(Unmarshaller u, Object parent) {
if (materialTemplates == null)
return;
for (MaterialTemplate template : materialTemplates) {
materialsById.put(template.getId(), template);
if (template.getSkills() != null)
template.getSkills().forEach(skill -> skillIds.add(skill.getId()));
}
materialTemplates = null;
}
public MaterialTemplate getTemplate(int materialId) {
return materialsById.get(materialId);
}
public boolean isMaterialSkill(int skillId) {
return skillIds.contains(skillId);
}
public int size() {
return materialsById.size();
}
}