package com.aionemu.gameserver.dataholders;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import javax.xml.bind.Unmarshaller;
import javax.xml.bind.annotation.*;
import com.aionemu.gameserver.model.templates.ai.AITemplate;
/**
* @author xTz
*/
@XmlRootElement(name = "ai_templates")
@XmlAccessorType(XmlAccessType.FIELD)
public class AIData {
@XmlElement(name = "ai", type = AITemplate.class)
private List<AITemplate> templates;
@XmlTransient
private final Map<Integer, AITemplate> aiTemplate = new HashMap<>();
void afterUnmarshal(Unmarshaller u, Object parent) {
aiTemplate.clear();
for (AITemplate template : templates)
aiTemplate.put(template.getNpcId(), template);
templates = null;
}
public int size() {
return aiTemplate.size();
}
public AITemplate getAiTemplate(int npcId) {
return aiTemplate.get(npcId);
}
}