package com.aionemu.gameserver.dao;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.aionemu.commons.database.DatabaseFactory;
import com.aionemu.gameserver.model.gameobjects.Persistable.PersistentState;
import com.aionemu.gameserver.model.gameobjects.player.BindPointPosition;
import com.aionemu.gameserver.model.gameobjects.player.Player;
/**
* @author evilset
*/
public class PlayerBindPointDAO {
private static final Logger log = LoggerFactory.getLogger(PlayerBindPointDAO.class);
public static final String INSERT_QUERY = "REPLACE INTO `player_bind_point` (`player_id`, `map_id`, `x`, `y`, `z`, `heading`) VALUES (?,?,?,?,?,?)";
public static final String SELECT_QUERY = "SELECT `map_id`, `x`, `y`, `z`, `heading` FROM `player_bind_point` WHERE `player_id`=?";
public static final String UPDATE_QUERY = "UPDATE player_bind_point set `map_id`=?, `x`=?, `y`=? , `z`=?, `heading`=? WHERE `player_id`=?";
public static void loadBindPoint(Player player) {
try (Connection con = DatabaseFactory.getConnection(); PreparedStatement stmt = con.prepareStatement(SELECT_QUERY)) {
stmt.setInt(1, player.getObjectId());
try (ResultSet rset = stmt.executeQuery()) {
if (rset.next()) {
int mapId = rset.getInt("map_id");
float x = rset.getFloat("x");
float y = rset.getFloat("y");
float z = rset.getFloat("z");
byte heading = rset.getByte("heading");
BindPointPosition bind = new BindPointPosition(mapId, x, y, z, heading);
bind.setPersistentState(PersistentState.UPDATED);
player.setBindPoint(bind);
}
}
} catch (Exception e) {
log.error("Could not restore BindPointPosition data for playerObjId: " + player.getObjectId() + " from DB: " + e.getMessage(), e);
}
}
public static boolean insertBindPoint(Player player) {
try (Connection con = DatabaseFactory.getConnection(); PreparedStatement stmt = con.prepareStatement(INSERT_QUERY)) {
BindPointPosition bpp = player.getBindPoint();
stmt.setInt(1, player.getObjectId());
stmt.setInt(2, bpp.getMapId());
stmt.setFloat(3, bpp.getX());
stmt.setFloat(4, bpp.getY());
stmt.setFloat(5, bpp.getZ());
stmt.setByte(6, bpp.getHeading());
stmt.execute();
} catch (Exception e) {
log.error("Could not store BindPointPosition data for player " + player.getObjectId() + " from DB: " + e.getMessage(), e);
return false;
}
return true;
}
public static boolean updateBindPoint(Player player) {
try (Connection con = DatabaseFactory.getConnection(); PreparedStatement stmt = con.prepareStatement(UPDATE_QUERY)) {
BindPointPosition bpp = player.getBindPoint();
stmt.setInt(1, bpp.getMapId());
stmt.setFloat(2, bpp.getX());
stmt.setFloat(3, bpp.getY());
stmt.setFloat(4, bpp.getZ());
stmt.setByte(5, bpp.getHeading());
stmt.setFloat(6, player.getObjectId());
stmt.execute();
} catch (Exception e) {
log.error("Could not update BindPointPosition data for player " + player.getObjectId() + " from DB: " + e.getMessage(), e);
return false;
}
return true;
}
public static boolean store(Player player) {
boolean insert = false;
BindPointPosition bind = player.getBindPoint();
switch (bind.getPersistentState()) {
case NEW:
insert = insertBindPoint(player);
break;
case UPDATE_REQUIRED:
insert = updateBindPoint(player);
break;
}
bind.setPersistentState(PersistentState.UPDATED);
return insert;
}
}