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aion-server 4.8

Gitteol
최고관리자 · 1 · 💬 0 클론/새로받기
 4.8 61f661d · 1 commits 새로받기(Pull)
game-server/src/com/aionemu/gameserver/dao/CustomInstancePlayerModelEntryDAO.java
package com.aionemu.gameserver.dao;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import com.aionemu.commons.database.DatabaseFactory;
import com.aionemu.gameserver.custom.instance.neuralnetwork.PlayerModelEntry;
import com.aionemu.gameserver.model.gameobjects.Persistable.PersistentState;

/**
 * @author Jo, Estrayl
 */
public class CustomInstancePlayerModelEntryDAO {

	private static final Logger log = LoggerFactory.getLogger(CustomInstancePlayerModelEntryDAO.class);

	private static final String SELECT_QUERY = "SELECT * FROM `custom_instance_records` WHERE ? = player_id";
	private static final String INSERT_QUERY = "INSERT INTO `custom_instance_records` ( `player_id`, `timestamp`, `skill_id`, `player_class_id`, `player_hp_percentage`,"
		+ "`player_mp_percentage`, `player_is_rooted`, `player_is_silenced`, `player_is_bound`, `player_is_stunned`, `player_is_aetherhold`,"
		+ "`player_buff_count`, `player_debuff_count`, `player_is_shielded`, `target_hp_percentage`, `target_mp_percentage`,"
		+ "`target_focuses_player`, `distance`, `target_is_rooted`, `target_is_silenced`, `target_is_bound`, `target_is_stunned`,"
		+ "`target_is_aetherhold`, `target_buff_count`, `target_debuff_count`, `target_is_shielded`) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, "
		+ "?, ?, ?, ?, ?, ?, ?, ?)";

	public static List<PlayerModelEntry> loadPlayerModelEntries(int playerId) {
		List<PlayerModelEntry> entries = new ArrayList<>();
		try (Connection con = DatabaseFactory.getConnection(); PreparedStatement stmt = con.prepareStatement(SELECT_QUERY)) {
			stmt.setInt(1, playerId);
			ResultSet rset = stmt.executeQuery();
			while (rset.next()) {
				PlayerModelEntry pme = new PlayerModelEntry(playerId, rset.getTimestamp("timestamp"), rset.getInt("skill_id"), rset.getInt("player_class_id"),
					rset.getFloat("player_hp_percentage"), rset.getFloat("player_mp_percentage"), rset.getBoolean("player_is_rooted"),
					rset.getBoolean("player_is_silenced"), rset.getBoolean("player_is_bound"), rset.getBoolean("player_is_stunned"),
					rset.getBoolean("player_is_aetherhold"), rset.getInt("player_buff_count"), rset.getInt("player_debuff_count"),
					rset.getBoolean("player_is_shielded"), rset.getFloat("target_hp_percentage"), rset.getFloat("target_mp_percentage"),
					rset.getBoolean("target_focuses_player"), rset.getFloat("distance"), rset.getBoolean("target_is_rooted"),
					rset.getBoolean("target_is_silenced"), rset.getBoolean("target_is_bound"), rset.getBoolean("target_is_stunned"),
					rset.getBoolean("target_is_aetherhold"), rset.getInt("target_buff_count"), rset.getInt("target_debuff_count"),
					rset.getBoolean("target_is_shielded"));
				entries.add(pme);
			}
		} catch (SQLException e) {
			log.error("[CUSTOM_INSTANCE] Error loading player model entries on player id " + playerId, e);
		}
		return entries;
	}

	public static void insertNewRecords(Collection<PlayerModelEntry> filteredEntries) {
		try (Connection con = DatabaseFactory.getConnection(); PreparedStatement stmt = con.prepareStatement(INSERT_QUERY)) {
			con.setAutoCommit(false);
			for (PlayerModelEntry pme : filteredEntries) {
				stmt.setInt(1, pme.getPlayerID());
				stmt.setTimestamp(2, pme.getTimestamp());
				stmt.setInt(3, pme.getSkillID());
				stmt.setInt(4, pme.getPlayerClassID());
				stmt.setFloat(5, pme.getPlayerHPpercentage());
				stmt.setFloat(6, pme.getPlayerMPpercentage());
				stmt.setBoolean(7, pme.isPlayerRooted());
				stmt.setBoolean(8, pme.isPlayerSilenced());
				stmt.setBoolean(9, pme.isPlayerBound());
				stmt.setBoolean(10, pme.isPlayerStunned());
				stmt.setBoolean(11, pme.isPlayerAetherhold());
				stmt.setInt(12, pme.getPlayerBuffCount());
				stmt.setInt(13, pme.getPlayerDebuffCount());
				stmt.setBoolean(14, pme.isPlayerIsShielded());
				stmt.setFloat(15, pme.getTargetHPpercentage());
				stmt.setFloat(16, pme.getTargetMPpercentage());
				stmt.setBoolean(17, pme.isTargetFocusesPlayer());
				stmt.setFloat(18, pme.getDistance());
				stmt.setBoolean(19, pme.isTargetRooted());
				stmt.setBoolean(20, pme.isTargetSilenced());
				stmt.setBoolean(21, pme.isTargetBound());
				stmt.setBoolean(22, pme.isTargetStunned());
				stmt.setBoolean(23, pme.isTargetAetherhold());
				stmt.setInt(24, pme.getTargetBuffCount());
				stmt.setInt(25, pme.getTargetDebuffCount());
				stmt.setBoolean(26, pme.isTargetIsShielded());
				stmt.addBatch();

				pme.setPersistentState(PersistentState.UPDATED);
			}
			stmt.executeBatch();
			con.commit();
		} catch (Exception e) {
			log.error("Error occured while saving player model entries.", e);
		}
	}

}

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