package com.aionemu.gameserver.controllers.observer;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.Skill;
/**
* @author MrPoke
*/
public abstract class ItemUseObserver extends ActionObserver {
public ItemUseObserver() {
super(ObserverType.ALL);
}
@Override
public final void attack(Creature creature, int skillId) {
abort();
}
@Override
public final void attacked(Creature creature, int skillId) {
abort();
}
@Override
public final void died(Creature creature) {
abort();
}
@Override
public final void dotattacked(Creature creature, Effect dotEffect) {
abort();
}
@Override
public final void equip(Item item, Player owner) {
abort();
}
@Override
public final void unequip(Item item, Player owner) {
abort();
}
@Override
public final void moved() {
abort();
}
@Override
public final void startSkillCast(Skill skill) {
abort();
}
@Override
public final void sit() {
abort();
}
@Override
public void endSkillCast(Skill skill) {
abort();
}
@Override
public void itemused(Item item) {
abort();
}
@Override
public void boostSkillCost(Skill skill) {
abort();
}
public abstract void abort();
}