package com.aionemu.gameserver.controllers.observer;
import com.aionemu.gameserver.configs.main.GeoDataConfig;
import com.aionemu.gameserver.geoEngine.collision.CollisionIntention;
import com.aionemu.gameserver.geoEngine.collision.CollisionResult;
import com.aionemu.gameserver.geoEngine.collision.CollisionResults;
import com.aionemu.gameserver.geoEngine.scene.Spatial;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.siege.FortressLocation;
import com.aionemu.gameserver.model.siege.SiegeRace;
import com.aionemu.gameserver.services.SiegeService;
import com.aionemu.gameserver.services.player.PlayerReviveService;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author Rolandas
*/
public class CollisionDieActor extends AbstractCollisionObserver {
public CollisionDieActor(Creature creature, Spatial geometry) {
super(creature, geometry, CollisionIntention.MATERIAL.getId(), CheckType.PASS);
}
@Override
public void onMoved(CollisionResults collisionResults) {
if (collisionResults.size() != 0) {
if (GeoDataConfig.GEO_MATERIALS_SHOWDETAILS && creature instanceof Player player && player.isStaff()) {
CollisionResult result = collisionResults.getClosestCollision();
PacketSendUtility.sendMessage(player, "Entered " + result.getGeometry().getName());
}
FortressLocation fortress = SiegeService.getInstance().findFortress(creature.getWorldId(), creature.getX(), creature.getY(), creature.getZ());
if (fortress != null && fortress.isUnderShield() && fortress.getRace() != SiegeRace.getByRace(creature.getRace()))
kill(creature);
}
}
public static void kill(Creature creature) {
if (creature.getController().die() && creature instanceof Player player)
PlayerReviveService.scheduleReviveAtBase(player, 2500, 0);
}
}