package com.aionemu.gameserver.controllers.effect;
import java.util.Collection;
import java.util.Collections;
import com.aionemu.gameserver.configs.main.CustomConfig;
import com.aionemu.gameserver.dataholders.DataManager;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.team.alliance.PlayerAllianceService;
import com.aionemu.gameserver.model.team.common.legacy.GroupEvent;
import com.aionemu.gameserver.model.team.common.legacy.PlayerAllianceEvent;
import com.aionemu.gameserver.model.team.group.PlayerGroupService;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ABNORMAL_STATE;
import com.aionemu.gameserver.services.event.EventService;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.Effect.ForceType;
import com.aionemu.gameserver.skillengine.model.SkillTargetSlot;
import com.aionemu.gameserver.skillengine.model.SkillTemplate;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author ATracer
*/
public class PlayerEffectController extends EffectController {
public PlayerEffectController(Creature owner) {
super(owner);
}
@Override
public void addEffect(Effect effect) {
if (checkDuelCondition(effect) && !effect.isForcedEffect())
return;
super.addEffect(effect);
updatePlayerIconsAndGroup(effect);
}
@Override
public void clearEffect(Effect effect, boolean broadcast) {
super.clearEffect(effect, broadcast);
if (broadcast)
updatePlayerIconsAndGroup(effect);
}
@Override
public Player getOwner() {
return (Player) super.getOwner();
}
@Override
public void removeAllEffects(boolean logout) {
super.removeAllEffects(logout);
if (!logout)
updatePlayerIconsAndGroup(null);
}
/**
* Removes non-storable effects and their conditional effects (like Aethertech buffs)
*/
public void removeNonStorableEffectsForLogout() {
getAllEffects().stream().filter(e -> !e.canSaveOnLogout()).forEach(e -> e.endEffect(false));
}
private void updatePlayerIconsAndGroup(Effect effect) {
if (effect == null || !effect.isPassive()) {
updatePlayerEffectIcons(effect);
int slot = effect == null ? SkillTargetSlot.FULLSLOTS : effect.getTargetSlot().getId();
if (getOwner().isInGroup()) {
PlayerGroupService.updateGroup(getOwner(), GroupEvent.MOVEMENT);
PlayerGroupService.updateGroupEffects(getOwner(), slot);
} else if (getOwner().isInAlliance()) {
PlayerAllianceService.updateAlliance(getOwner(), PlayerAllianceEvent.MOVEMENT);
PlayerAllianceService.updateAllianceEffects(getOwner(), slot);
}
}
}
public void updatePlayerEffectIcons(Effect effect) {
int slot = effect != null ? effect.getTargetSlot().getId() : SkillTargetSlot.FULLSLOTS;
Collection<Effect> effects = getAbnormalEffectsToShow();
PacketSendUtility.sendPacket(getOwner(), new SM_ABNORMAL_STATE(effects, abnormals, slot));
}
/**
* Effect of DEBUFF should not be added if duel ended (friendly unit)
*
* @param effect
* @return
*/
private boolean checkDuelCondition(Effect effect) {
Creature creature = effect.getEffector();
if (creature instanceof Player) {
if (!getOwner().isEnemy(creature) && effect.getTargetSlot() == SkillTargetSlot.DEBUFF) {
return true;
}
}
return false;
}
public void addSavedEffect(int skillId, int skillLvl, int remainingTime, long endTime, ForceType forceType) {
if (EventService.getInstance().isInactiveEventForceType(forceType))
return;
SkillTemplate template = DataManager.SKILL_DATA.getSkillTemplate(skillId);
if (remainingTime <= 0)
return;
if (CustomConfig.ABYSSXFORM_LOGOUT && template.isDeityAvatar()) {
if (System.currentTimeMillis() >= endTime)
return;
else
remainingTime = (int) (endTime - System.currentTimeMillis());
}
Effect effect = new Effect(getOwner(), getOwner(), template, skillLvl, remainingTime, forceType);
lock.writeLock().lock();
try {
getMapForEffect(effect).put(effect.getStack(), effect);
} finally {
lock.writeLock().unlock();
}
effect.addAllEffectToSucess();
effect.startEffect();
if (effect.getSkillTemplate().getTargetSlot() != SkillTargetSlot.NOSHOW)
PacketSendUtility.sendPacket(getOwner(), new SM_ABNORMAL_STATE(Collections.singletonList(effect), abnormals, SkillTargetSlot.FULLSLOTS));
}
}