package com.aionemu.gameserver.configs.main;
import com.aionemu.commons.configuration.Property;
/**
* @author KID
*/
public class PlayerTransferConfig {
@Property(key = "ptransfer.max.kinah", defaultValue = "0")
public static long MAX_KINAH;
@Property(key = "ptransfer.bindpoint.elyos", defaultValue = "210010000 1212.9423 1044.8516 140.75568 32")
public static String BIND_ELYOS;
@Property(key = "ptransfer.bindpoint.asmo", defaultValue = "220010000 571.0388 2787.3420 299.8750 32")
public static String BIND_ASMO;
@Property(key = "ptransfer.allow.emotions", defaultValue = "true")
public static boolean ALLOW_EMOTIONS;
@Property(key = "ptransfer.allow.motions", defaultValue = "true")
public static boolean ALLOW_MOTIONS;
@Property(key = "ptransfer.allow.macro", defaultValue = "true")
public static boolean ALLOW_MACRO;
@Property(key = "ptransfer.allow.npcfactions", defaultValue = "true")
public static boolean ALLOW_NPCFACTIONS;
@Property(key = "ptransfer.allow.pets", defaultValue = "true")
public static boolean ALLOW_PETS;
@Property(key = "ptransfer.allow.recipes", defaultValue = "true")
public static boolean ALLOW_RECIPES;
@Property(key = "ptransfer.allow.skills", defaultValue = "true")
public static boolean ALLOW_SKILLS;
@Property(key = "ptransfer.allow.titles", defaultValue = "true")
public static boolean ALLOW_TITLES;
@Property(key = "ptransfer.allow.quests", defaultValue = "true")
public static boolean ALLOW_QUESTS;
@Property(key = "ptransfer.allow.inventory", defaultValue = "true")
public static boolean ALLOW_INV;
@Property(key = "ptransfer.allow.warehouse", defaultValue = "true")
public static boolean ALLOW_WAREHOUSE;
@Property(key = "ptransfer.allow.stigma", defaultValue = "true")
public static boolean ALLOW_STIGMA;
@Property(key = "ptransfer.block.samename", defaultValue = "false")
public static boolean BLOCK_SAMENAME;
@Property(key = "ptransfer.retransfer.hours", defaultValue = "0")
public static int REUSE_HOURS;
@Property(key = "ptransfer.remove.skills.list", defaultValue = "*")
public static String REMOVE_SKILL_LIST;
}