package com.aionemu.gameserver.configs.main;
import java.io.File;
import java.time.ZoneId;
import com.aionemu.commons.configuration.Property;
public class GSConfig {
/**
* Server country code (the client checks it against its cc start parameter)<br>
* 1=NA, 2=EU, 7=RU, 99=Region free (allows any client, but client will limit character names to 10 characters)
*/
@Property(key = "gameserver.country.code", defaultValue = "99")
public static int SERVER_COUNTRY_CODE;
/* Players Max Level */
@Property(key = "gameserver.players.max.level", defaultValue = "65")
public static int PLAYER_MAX_LEVEL;
/* Time Zone */
@Property(key = "gameserver.timezone")
public static ZoneId TIME_ZONE_ID;
/* Enable connection with CS (ChatServer) */
@Property(key = "gameserver.chatserver.enable", defaultValue = "false")
public static boolean ENABLE_CHAT_SERVER;
/** Min. required level to write in CS channels */
@Property(key = "gameserver.chatserver.min_level", defaultValue = "10")
public static byte CHAT_SERVER_MIN_LEVEL;
/**
* Character creation
*/
@Property(key = "gameserver.character.creation.mode", defaultValue = "0")
public static int CHARACTER_CREATION_MODE;
@Property(key = "gameserver.character.limit.count", defaultValue = "8")
public static int CHARACTER_LIMIT_COUNT;
@Property(key = "gameserver.character.faction.limitation.mode", defaultValue = "0")
public static int CHARACTER_FACTION_LIMITATION_MODE;
@Property(key = "gameserver.ratio.limitation.enable", defaultValue = "false")
public static boolean ENABLE_RATIO_LIMITATION;
@Property(key = "gameserver.ratio.min.value", defaultValue = "60")
public static int RATIO_MIN_VALUE;
@Property(key = "gameserver.ratio.min.required.level", defaultValue = "10")
public static int RATIO_MIN_REQUIRED_LEVEL;
@Property(key = "gameserver.ratio.min.characters_count", defaultValue = "50")
public static int RATIO_MIN_CHARACTERS_COUNT;
@Property(key = "gameserver.ratio.high_player_count.disabling", defaultValue = "500")
public static int RATIO_HIGH_PLAYER_COUNT_DISABLING;
/**
* Misc
*/
@Property(key = "gameserver.character.reentry.time", defaultValue = "20")
public static int CHARACTER_REENTRY_TIME;
/**
* Minimum time in milliseconds between two skill casts. The game client will enforce wait times accordingly.
*/
@Property(key = "gameserver.min_skill_cast_interval_millis", defaultValue = "350")
public static int MIN_SKILL_CAST_INTERVAL_MILLIS;
@Property(key = "gameserver.item_wrap_limit", defaultValue = "0")
public static int ITEM_WRAP_LIMIT;
@Property(key = "gameserver.web_rewards.enable", defaultValue = "false")
public static boolean ENABLE_WEB_REWARDS;
@Property(key = "gameserver.analysis.quest_handlers", defaultValue = "true")
public static boolean ANALYZE_QUESTHANDLERS;
/**
* Location of quest *.java handlers
*/
@Property(key = "gameserver.quest.handler_directory", defaultValue = "./data/handlers/quest")
public static File QUEST_HANDLER_DIRECTORY;
}