package com.aionemu.gameserver.configs.main;
import com.aionemu.commons.configuration.Property;
public class FallDamageConfig {
/**
* Percentage of damage per meter.
*/
@Property(key = "gameserver.falldamage.percentage", defaultValue = "1.0")
public static float FALL_DAMAGE_PERCENTAGE;
/**
* Minimum fall damage range
*/
@Property(key = "gameserver.falldamage.distance.minimum", defaultValue = "10")
public static int MINIMUM_DISTANCE_DAMAGE;
/**
* Maximum fall distance after which you will die after hitting the ground.
*/
@Property(key = "gameserver.falldamage.distance.maximum", defaultValue = "50")
public static int MAXIMUM_DISTANCE_DAMAGE;
/**
* Maximum fall distance after which you will die in mid air.
*/
@Property(key = "gameserver.falldamage.distance.midair", defaultValue = "200")
public static int MAXIMUM_DISTANCE_MIDAIR;
}