package com.aionemu.gameserver.configs.main;
import java.util.Set;
import com.aionemu.commons.configuration.Property;
/**
* @author Rolandas
*/
public class EventsConfig {
@Property(key = "gameserver.event.service.disabled_events")
public static Set<String> DISABLED_EVENTS;
/**
* Event Upgrade Arcade
*/
@Property(key = "gameserver.event.arcade.enable", defaultValue = "false")
public static boolean ENABLE_EVENT_ARCADE;
@Property(key = "gameserver.event.arcade.resume_token", defaultValue = "3")
public static int ARCADE_RESUME_TOKEN;
/**
* World Raid
*/
@Property(key = "gameserver.worldraid.enable", defaultValue = "true")
public static boolean ENABLE_WORLDRAID;
@Property(key = "gameserver.worldraid.use_spawn_msg", defaultValue = "true")
public static boolean WORLDRAID_ENABLE_SPAWNMSG;
/**
* Headhunting
*/
@Property(key = "gameserver.event.headhunting.enable", defaultValue = "false")
public static boolean ENABLE_HEADHUNTING;
@Property(key = "gameserver.event.headhunting.maps", defaultValue = "")
public static Set<Integer> HEADHUNTING_MAPS;
@Property(key = "gameserver.event.headhunting.consolation_prize_kills", defaultValue = "50")
public static int HEADHUNTING_CONSOLATION_PRIZE_KILLS;
}