package com.aionemu.gameserver.configs.administration;
import java.util.List;
import com.aionemu.commons.configuration.Property;
/**
* @author ATracer, Neon
*/
public class AdminConfig {
/**
* Custom name tags based on access level. The first entry is the tag for access level 1, then 2, 3 and so on.<br>
* Default:
*
* <pre>
* Access level 1 = [empty]
* Access level 2 = Junior Dev
* Access level 3 = Dev
* Access level 4 = Junior Event Master
* Access level 5 = Event Master
* Access level 6 = Junior Game Master
* Access level 7 = Game Master
* Access level 8 = Senior Game Master
* Access level 9 = Admin
* </pre>
*/
@Property(key = "gameserver.administration.customtags",
defaultValue = "%s, \u00BBJDev\u00AB\uE04A%s, \u00BBDev\u00AB\uE04A%s, \u00BBJEM\u00AB\uE04A%s, \u00BBEM\u00AB\uE04A%s, \u00BBJGM\u00AB\uE04A%s, \u00BBGM\u00AB\uE04A%s, \u00BBSGM\u00AB\uE04A%s, \u00BBAdmin\u00AB\uE04A%s")
public static String[] NAME_TAGS;
/**
* Admin properties
*/
@Property(key = "gameserver.administration.unrestricted_itemtrade", defaultValue = "1")
public static byte UNRESTRICTED_ITEMTRADE;
@Property(key = "gameserver.administration.gm_panel", defaultValue = "2")
public static byte GM_PANEL;
@Property(key = "gameserver.administration.gm_skills", defaultValue = "8")
public static byte GM_SKILLS;
@Property(key = "gameserver.administration.flight.free_fly", defaultValue = "1")
public static byte FREE_FLIGHT;
@Property(key = "gameserver.administration.flight.unlimited_time", defaultValue = "1")
public static byte UNLIMITED_FLIGHT_TIME;
@Property(key = "gameserver.administration.auto_res", defaultValue = "1")
public static byte AUTO_RES;
@Property(key = "gameserver.administration.view_player_details", defaultValue = "5")
public static byte VIEW_PLAYER_DETAILS;
@Property(key = "gameserver.administration.instance.enter_all", defaultValue = "2")
public static byte INSTANCE_ENTER_ALL;
@Property(key = "gameserver.administration.instance.open_doors", defaultValue = "6")
public static byte INSTANCE_OPEN_DOORS;
@Property(key = "gameserver.administration.instance.door_info", defaultValue = "9")
public static byte INSTANCE_DOOR_INFO;
@Property(key = "gameserver.administration.house.enter_all", defaultValue = "9")
public static byte HOUSE_ENTER_ALL;
@Property(key = "gameserver.administration.house.show_address", defaultValue = "9")
public static byte HOUSE_SHOW_ADDRESS;
@Property(key = "gameserver.administration.dialog_info", defaultValue = "9")
public static byte DIALOG_INFO;
@Property(key = "gameserver.administration.enchant_info", defaultValue = "9")
public static byte ENCHANT_INFO;
@Property(key = "gameserver.administration.zone_info", defaultValue = "9")
public static byte ZONE_INFO;
@Property(key = "gameserver.administration.audit_info", defaultValue = "9")
public static byte AUDIT_INFO;
/**
* Special command permissions
*/
@Property(key = "gameserver.administration.command.quest.advanced_parameters", defaultValue = "9")
public static byte CMD_QUEST_ADV_PARAMS;
/**
* Login/logout options
*/
@Property(key = "gameserver.administration.login.execute_commands", defaultValue = "//invis, //invul, //enemy none, //see")
public static List<String> LOGIN_EXECUTE_COMMANDS;
@Property(key = "gameserver.administration.login.print_revision", defaultValue = "9")
public static byte REVISION_INFO_ON_LOGIN;
@Property(key = "gameserver.administration.login.announce_levels", defaultValue = "*")
public static List<String> ANNOUNCE_LEVELS;
@Property(key = "gameserver.administration.login.announce_to_all_players", defaultValue = "true")
public static boolean ANNOUNCE_LOGIN_TO_ALL_PLAYERS;
@Property(key = "gameserver.administration.logout.announce_to_all_players", defaultValue = "true")
public static boolean ANNOUNCE_LOGOUT_TO_ALL_PLAYERS;
}