package com.aionemu.gameserver.ai;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.templates.npcshout.ShoutEventType;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.SkillTemplate;
/**
* @author ATracer
*/
public abstract class AITemplate<T extends Creature> extends AbstractAI<T> {
protected AITemplate(T owner) {
super(owner);
}
@Override
public void think() {
}
@Override
public boolean canThink() {
return true;
}
@Override
public boolean ask(AIQuestion question) {
return false;
}
@Override
protected void handleActivate() {
}
@Override
protected void handleDeactivate() {
}
@Override
protected void handleMoveValidate() {
}
@Override
protected void handleMoveArrived() {
}
@Override
protected void handleAttack(Creature creature) {
}
@Override
protected boolean handleCreatureNeedsSupport(Creature creature) {
return false;
}
@Override
protected boolean handleGuardAgainstAttacker(Creature creature) {
return false;
}
@Override
protected void handleCreatureSee(Creature creature) {
}
@Override
protected void handleCreatureNotSee(Creature creature) {
}
@Override
protected void handleCreatureMoved(Creature creature) {
}
@Override
protected void handleCreatureAggro(Creature creature) {
}
@Override
protected void handleFollowMe(Creature creature) {
}
@Override
protected void handleStopFollowMe(Creature creature) {
}
@Override
protected void handleDialogStart(Player player) {
}
@Override
protected void handleDialogFinish(Player player) {
}
@Override
protected void handleCustomEvent(int eventId, Object... args) {
}
@Override
protected void handleBeforeSpawned() {
}
@Override
protected void handleSpawned() {
}
@Override
protected void handleDespawned() {
}
@Override
protected void handleDied() {
}
@Override
protected void handleAttackComplete() {
}
@Override
protected void handleFinishAttack() {
}
@Override
protected void handleTargetTooFar() {
}
@Override
protected void handleTargetGiveup() {
}
@Override
protected void handleTargetChanged(Creature creature) {
}
@Override
protected void handleNotAtHome() {
}
@Override
protected void handleBackHome() {
}
@Override
protected void handleDropRegistered() {
}
@Override
public boolean onPatternShout(ShoutEventType event, String pattern, int skillNumber) {
return false;
}
@Override
protected void creatureNeedsHelp(Creature creature) {
}
@Override
public AttackIntention chooseAttackIntention() {
return AttackIntention.SIMPLE_ATTACK;
}
@Override
public void onStartUseSkill(SkillTemplate skillTemplate, int skillLevel) {
}
@Override
public void onEndUseSkill(SkillTemplate skillTemplate, int skillLevel) {
}
@Override
public void onEffectApplied(Effect effect) {
}
@Override
public void onEffectEnd(Effect effect) {
}
@Override
public boolean isDestinationReached() {
return false;
}
}