테스트

aion-server 4.8

Gitteol
최고관리자 · 1 · 💬 0 클론/새로받기
 4.8 61f661d · 1 commits 새로받기(Pull)
game-server/src/com/aionemu/gameserver/ai/AI.java
package com.aionemu.gameserver.ai;

import com.aionemu.gameserver.ai.event.AIEventType;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.animations.AttackHandAnimation;
import com.aionemu.gameserver.model.animations.AttackTypeAnimation;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.stats.calc.Stat2;
import com.aionemu.gameserver.model.templates.item.ItemAttackType;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.SkillTemplate;

/**
 * @author ATracer
 */
public interface AI {

	void onCreatureEvent(AIEventType event, Creature creature);

	void onCustomEvent(int eventId, Object... args);

	void onGeneralEvent(AIEventType event);

	/**
	 * If already handled dialog return true.
	 */
	boolean onDialogSelect(Player player, int dialogActionId, int questId, int extendedRewardIndex);

	void think();

	boolean canThink();

	AIState getState();

	AISubState getSubState();

	String getName();

	/**
	 * Ask AI instance for the answer to the specified question.
	 * 
	 * @param question
	 * @return The answer, true or false.
	 */
	boolean ask(AIQuestion question);

	boolean isLogging();

	/**
	 * @param attacker
	 * @param damage
	 *          - The calculated damage from given attacker
	 * @param effect
	 *          - The effect which caused the damage (may be null)
	 * @return The effectively received damage
	 */
	float modifyDamage(Creature attacker, float damage, Effect effect);

	/**
	 * @param damage
	 *          - The calculated damage output of this creature
	 * @param effected
	 * @param effect
	 * @return The effective damage output of this creature
	 */
	float modifyOwnerDamage(float damage, Creature effected, Effect effect);

	/**
	 * Used to manipulate any game stat of the owner.
	 *
	 * @param stat
	 */
	void modifyOwnerStat(Stat2 stat);

	ItemAttackType modifyAttackType(ItemAttackType type);

	int modifyAggroRange(int value);

	int modifyAggroAngle(int value);

	void onStartUseSkill(SkillTemplate skillTemplate, int skillLevel);

	void onEndUseSkill(SkillTemplate skillTemplate, int skillLevel);

	void onEffectApplied(Effect effect);

	void onEffectEnd(Effect effect);

	AttackHandAnimation modifyAttackHandAnimation(AttackHandAnimation attackHandAnimation);

	AttackTypeAnimation getAttackTypeAnimation(Creature target);

	int modifyInitialSkillDelay(int delay);

	boolean isDestinationReached();
}

📎 첨부파일

댓글 작성 권한이 없습니다.
🏆 포인트 랭킹 TOP 10
순위 닉네임 포인트
1 no_profile 타키야겐지쪽지보내기 자기소개 아이디로 검색 전체게시물 102,949
2 no_profile 동가리쪽지보내기 자기소개 아이디로 검색 전체게시물 63,733
3 no_profile 라프텔쪽지보내기 자기소개 아이디로 검색 전체게시물 51,771
4 no_profile 불멸의행복쪽지보내기 자기소개 아이디로 검색 전체게시물 36,923
5 서번트쪽지보내기 자기소개 아이디로 검색 전체게시물 35,011
6 no_profile 닥터스쪽지보내기 자기소개 아이디로 검색 전체게시물 29,470
7 no_profile 검은고양이쪽지보내기 자기소개 아이디로 검색 전체게시물 29,077
8 no_profile Revolution쪽지보내기 자기소개 아이디로 검색 전체게시물 28,199
9 no_profile 보거스쪽지보내기 자기소개 아이디로 검색 전체게시물 26,731
10 no_profile 호롤롤로쪽지보내기 자기소개 아이디로 검색 전체게시물 17,020
알림 0