package com.aionemu.gameserver.ai.handler;
import java.util.List;
import com.aionemu.gameserver.ai.AIState;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.skill.NpcSkillEntry;
import com.aionemu.gameserver.skillengine.SkillEngine;
/**
* @author ATracer
*/
public class SpawnEventHandler {
public static void onSpawn(NpcAI npcAI) {
if (npcAI.setStateIfNot(AIState.IDLE)) {
npcAI.think();
Npc npc = npcAI.getOwner();
List<NpcSkillEntry> skills = npc.getSkillList().getPostSpawnSkills();
if (!skills.isEmpty())
skills.forEach(s -> SkillEngine.getInstance().getSkill(npc, s.getSkillId(), s.getSkillLevel(), npc).useWithoutPropSkill());
}
}
public static void onDespawn(NpcAI npcAI) {
npcAI.setStateIfNot(AIState.DESPAWNED);
}
public static void onBeforeSpawn(NpcAI npcAI) {
}
}