package com.aionemu.gameserver.ai.handler;
import java.util.ArrayList;
import java.util.List;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.dataholders.DataManager;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.templates.npcshout.NpcShout;
import com.aionemu.gameserver.model.templates.npcshout.ShoutEventType;
import com.aionemu.gameserver.model.templates.walker.WalkerTemplate;
import com.aionemu.gameserver.services.NpcShoutsService;
/**
* @author Rolandas, Neon
*/
public final class ShoutEventHandler {
public static void onSee(NpcAI npcAI, Creature target) {
if (target instanceof Player && npcAI.ask(AIQuestion.CAN_SHOUT)) {
Npc npc = npcAI.getOwner();
List<NpcShout> shouts = DataManager.NPC_SHOUT_DATA.getNpcShouts(npc.getPosition().getMapId(), npc.getNpcId(), ShoutEventType.SEE);
NpcShoutsService.getInstance().shoutRandom(npc, (Player) target, shouts, 0);
}
}
public static void onSpawn(NpcAI npcAI) {
if (npcAI.ask(AIQuestion.CAN_SHOUT)) {
Npc npc = npcAI.getOwner();
NpcShoutsService.getInstance().registerShoutTask(npc);
}
}
public static void onBeforeDespawn(NpcAI npcAI) {
if (npcAI.ask(AIQuestion.CAN_SHOUT)) {
Npc npc = npcAI.getOwner();
List<NpcShout> shouts = DataManager.NPC_SHOUT_DATA.getNpcShouts(npc.getPosition().getMapId(), npc.getNpcId(), ShoutEventType.BEFORE_DESPAWN);
NpcShoutsService.getInstance().shoutRandom(npc, null, shouts, 0);
NpcShoutsService.getInstance().removeShoutCooldown(npc);
}
}
public static void onReachedWalkPoint(NpcAI npcAI) {
if (npcAI.ask(AIQuestion.CAN_SHOUT)) {
Npc npc = npcAI.getOwner();
String walkerId = npc.getSpawn().getWalkerId();
if (walkerId == null)
return;
ShoutEventType shoutType = npc.getMoveController().isChangingDirection() ? ShoutEventType.WALK_DIRECTION : ShoutEventType.WALK_WAYPOINT;
List<NpcShout> shouts = DataManager.NPC_SHOUT_DATA.getNpcShouts(npc.getPosition().getMapId(), npc.getNpcId(), shoutType);
if (shouts == null || shouts.isEmpty()) {
WalkerTemplate tp = DataManager.WALKER_DATA.getWalkerTemplate(walkerId);
int stepCount = tp.getRouteSteps().size();
if (Rnd.nextInt(stepCount) < 2) {
if (npc.getTarget() instanceof Player)
NpcShoutsService.getInstance().shoutRandom(npc, (Player) npc.getTarget(), shouts, 0);
else
NpcShoutsService.getInstance().shoutRandom(npc, null, shouts, 0);
}
}
}
}
public static void onSwitchedTarget(NpcAI npcAI, Creature target) {
if (target instanceof Player && npcAI.ask(AIQuestion.CAN_SHOUT)) {
Npc npc = npcAI.getOwner();
List<NpcShout> shouts = DataManager.NPC_SHOUT_DATA.getNpcShouts(npc.getPosition().getMapId(), npc.getNpcId(), ShoutEventType.SWITCH_TARGET);
NpcShoutsService.getInstance().shoutRandom(npc, (Player) target, shouts, 0);
}
}
public static void onDied(NpcAI npcAI) {
if (npcAI.ask(AIQuestion.CAN_SHOUT)) {
Npc npc = npcAI.getOwner();
List<NpcShout> shouts = DataManager.NPC_SHOUT_DATA.getNpcShouts(npc.getPosition().getMapId(), npc.getNpcId(), ShoutEventType.DIED);
NpcShoutsService.getInstance().shoutRandom(npc, null, shouts, 0);
}
}
/**
* Called on Aggro when NPC is ready to attack
*/
public static void onAttackBegin(NpcAI npcAI) {
if (npcAI.ask(AIQuestion.CAN_SHOUT)) {
Npc npc = npcAI.getOwner();
List<NpcShout> shouts = DataManager.NPC_SHOUT_DATA.getNpcShouts(npc.getPosition().getMapId(), npc.getNpcId(), ShoutEventType.ATTACK_BEGIN);
NpcShoutsService.getInstance().shoutRandom(npc, null, shouts, 0);
}
}
/**
* Handle NPC attacked event (when damage was received or not)
*/
public static void onEnemyAttack(NpcAI npcAI, Creature attacker) {
// TODO: [RR] change AI or randomize behavior for "cowards" and "fanatics" ???
// TODO: Figure out what the difference between ATTACK_BEGIN and HELP; HELPCALL should make NPC run
if (npcAI.ask(AIQuestion.CAN_SHOUT)) {
Npc npc = npcAI.getOwner();
if (attacker.getActingCreature() instanceof Player) {
if (npc.getAttackedCount() == 0) {
List<NpcShout> shouts = DataManager.NPC_SHOUT_DATA.getNpcShouts(npc.getPosition().getMapId(), npc.getNpcId(), ShoutEventType.ATTACKED);
if (shouts != null && !shouts.isEmpty()) {
NpcShoutsService.getInstance().shoutRandom(npc, (Player) attacker.getActingCreature(), shouts, 0);
return;
}
shouts = DataManager.NPC_SHOUT_DATA.getNpcShouts(npc.getPosition().getMapId(), npc.getNpcId(), ShoutEventType.HELPCALL);
NpcShoutsService.getInstance().shoutRandom(npc, (Player) attacker.getActingCreature(), shouts, 0);
}
} else {
List<NpcShout> shouts = DataManager.NPC_SHOUT_DATA.getNpcShouts(npc.getPosition().getMapId(), npc.getNpcId(), ShoutEventType.ATTACKED);
if (shouts != null && !shouts.isEmpty()) {
NpcShout shout = Rnd.get(shouts);
NpcShoutsService.getInstance().shout(npc, null, shout, shout.getPollDelay() / 1000);
}
}
}
}
public static void onCast(NpcAI npcAI, Creature firstTarget) {
if (firstTarget instanceof Player && npcAI.ask(AIQuestion.CAN_SHOUT))
handleNumericEvent(npcAI, (Player) firstTarget, ShoutEventType.CAST_K);
}
/**
* Handle target attacked events
*/
public static void onAttack(NpcAI npcAI, Creature attacked) {
if (attacked instanceof Player && npcAI.ask(AIQuestion.CAN_SHOUT))
handleNumericEvent(npcAI, (Player) attacked, ShoutEventType.ATTACK_K);
}
private static void handleNumericEvent(NpcAI npcAI, Player creature, ShoutEventType eventType) {
Npc npc = npcAI.getOwner();
List<NpcShout> shouts = DataManager.NPC_SHOUT_DATA.getNpcShouts(npc.getPosition().getMapId(), npc.getNpcId(), eventType);
if (shouts == null || shouts.isEmpty())
return;
List<NpcShout> validShouts = new ArrayList<>();
List<NpcShout> nonNumberedShouts = new ArrayList<>();
for (NpcShout shout : shouts) {
if (shout.getSkillNo() == 0)
nonNumberedShouts.add(shout);
else if (shout.getSkillNo() == npc.getSkillNumber())
validShouts.add(shout);
}
NpcShoutsService.getInstance().shoutRandom(npc, creature, !validShouts.isEmpty() ? validShouts : nonNumberedShouts, 0);
}
public static void onAttackEnd(NpcAI npcAI) {
if (npcAI.ask(AIQuestion.CAN_SHOUT)) {
Npc npc = npcAI.getOwner();
List<NpcShout> shouts = DataManager.NPC_SHOUT_DATA.getNpcShouts(npc.getPosition().getMapId(), npc.getNpcId(), ShoutEventType.ATTACK_END);
NpcShoutsService.getInstance().shoutRandom(npc, null, shouts, 0);
}
}
}