package com.aionemu.gameserver.ai.handler;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIState;
import com.aionemu.gameserver.ai.AbstractAI;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.event.AIEventType;
import com.aionemu.gameserver.ai.manager.EmoteManager;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
import com.aionemu.gameserver.utils.PositionUtil;
/**
* @author ATracer
*/
public class FollowEventHandler {
/**
* @param npcAI
* @param creature
*/
public static void follow(NpcAI npcAI, Creature creature) {
if (npcAI.setStateIfNot(AIState.FOLLOWING)) {
npcAI.getOwner().setTarget(creature);
EmoteManager.emoteStartFollowing(npcAI.getOwner());
}
}
/**
* @param npcAI
* @param creature
*/
public static void creatureMoved(NpcAI npcAI, Creature creature) {
if (npcAI.isInState(AIState.FOLLOWING)) {
if (npcAI.getOwner().isTargeting(creature.getObjectId()) && !creature.isDead()) {
checkFollowTarget(npcAI, creature);
}
}
}
/**
* @param creature
*/
public static void checkFollowTarget(NpcAI npcAI, Creature creature) {
if (!isInRange(npcAI, creature)) {
npcAI.onGeneralEvent(AIEventType.TARGET_TOOFAR);
}
}
public static boolean isInRange(AbstractAI<? extends Creature> ai, VisibleObject object) {
if (object == null) {
return false;
}
return PositionUtil.isInRange(ai.getOwner(), object, 2, false);
}
/**
* @param npcAI
* @param creature
*/
public static void stopFollow(NpcAI npcAI, Creature creature) {
if (npcAI.setStateIfNot(AIState.IDLE)) {
npcAI.getOwner().setTarget(null);
npcAI.getOwner().getMoveController().abortMove();
AIActions.scheduleRespawn(npcAI);
AIActions.deleteOwner(npcAI);
}
}
}