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aion-server 4.8

Gitteol
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 4.8 61f661d · 1 commits 새로받기(Pull)
game-server/data/static_data/modifiers.xsd
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<xs:schema version="1.0" xmlns:xs="http://www.w3.org/2001/XMLSchema">
	<xs:include schemaLocation="items/item_templates.xsd"/>
	<xs:include schemaLocation="skills/skills.xsd"/>
	<xs:complexType name="Modifiers">
		<xs:sequence maxOccurs="unbounded">
			<xs:element name="add" type="SimpleModifier" minOccurs="0" maxOccurs="unbounded"/>
			<xs:element name="sub" type="SimpleModifier" minOccurs="0" maxOccurs="unbounded"/>
			<xs:element name="rate" type="SimpleModifier" minOccurs="0" maxOccurs="unbounded"/>
			<xs:element name="set" type="SimpleModifier" minOccurs="0" maxOccurs="unbounded"/>
      <xs:element name="abs" type="SimpleModifier" minOccurs="0" maxOccurs="unbounded"/>
			<xs:element name="mean" type="MeanModifier" minOccurs="0" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="chance" type="xs:float" default="100"/>
	</xs:complexType>
	<xs:complexType name="Modifier">
		<xs:attribute name="name" type="modifiersenum"/>
		<xs:attribute name="bonus" type="xs:boolean" default="false" use="optional"/>
	</xs:complexType>
	<xs:complexType name="SimpleModifier">
		<xs:complexContent>
			<xs:extension base="Modifier">
				<xs:sequence>
					<xs:element name="conditions" type="Conditions" minOccurs="0" maxOccurs="1"/>
				</xs:sequence>
				<xs:attribute name="value" type="xs:int"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="MeanModifier">
		<xs:complexContent>
			<xs:extension base="Modifier">
				<xs:attribute name="min" type="xs:int"/>
				<xs:attribute name="max" type="xs:int"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:simpleType name="modifiersenum">
		<xs:restriction base="xs:string">
			<xs:enumeration value="MAXDP"/>
			<xs:enumeration value="MAXHP"/>
			<xs:enumeration value="MAXMP"/>
			<xs:enumeration value="REGEN_HP"/>
			<xs:enumeration value="REGEN_MP"/>
			<xs:enumeration value="AGILITY"/>
			<xs:enumeration value="BLOCK"/>
			<xs:enumeration value="EVASION"/>
			<xs:enumeration value="CONCENTRATION"/>
			<xs:enumeration value="WILL"/>
			<xs:enumeration value="HEALTH"/>
			<xs:enumeration value="ACCURACY"/>
			<xs:enumeration value="KNOWLEDGE"/>
			<xs:enumeration value="PARRY"/>
			<xs:enumeration value="POWER"/>
			<xs:enumeration value="SPEED"/>
			<xs:enumeration value="ALLSPEED"/>
			<xs:enumeration value="HIT_COUNT"/>
			<xs:enumeration value="ATTACK_RANGE"/>
			<xs:enumeration value="ATTACK_SPEED"/>
			<xs:enumeration value="PHYSICAL_ATTACK"/>
			<xs:enumeration value="PHYSICAL_ACCURACY"/>
			<xs:enumeration value="PHYSICAL_CRITICAL"/>
			<xs:enumeration value="PHYSICAL_DEFENSE"/>
			<xs:enumeration value="MAIN_HAND_ACCURACY"/>
			<xs:enumeration value="MAIN_HAND_CRITICAL"/>
			<xs:enumeration value="MAIN_HAND_POWER"/>
			<xs:enumeration value="OFF_HAND_ACCURACY"/>
			<xs:enumeration value="OFF_HAND_CRITICAL"/>
			<xs:enumeration value="OFF_HAND_POWER"/>
			<xs:enumeration value="MAGICAL_ATTACK"/>
			<xs:enumeration value="MAGICAL_ACCURACY"/>
			<xs:enumeration value="MAGICAL_CRITICAL"/>
			<xs:enumeration value="MAGICAL_RESIST"/>
			<xs:enumeration value="MAX_DAMAGES"/>
			<xs:enumeration value="MIN_DAMAGES"/>
			<xs:enumeration value="EARTH_RESISTANCE"/>
			<xs:enumeration value="FIRE_RESISTANCE"/>
			<xs:enumeration value="WIND_RESISTANCE"/>
			<xs:enumeration value="WATER_RESISTANCE"/>
			<xs:enumeration value="DARK_RESISTANCE"/>
			<xs:enumeration value="LIGHT_RESISTANCE"/>
			<xs:enumeration value="BOOST_MAGICAL_SKILL"/>
			<xs:enumeration value="BOOST_SPELL_ATTACK"/>
			<xs:enumeration value="BOOST_CASTING_TIME_HEAL"/>
			<xs:enumeration value="BOOST_CASTING_TIME_ATTACK"/>
			<xs:enumeration value="BOOST_CASTING_TIME_TRAP"/>
			<xs:enumeration value="BOOST_CASTING_TIME_SKILL"/>
			<xs:enumeration value="BOOST_CASTING_TIME_SUMMON"/>
			<xs:enumeration value="BOOST_CASTING_TIME_SUMMONHOMING"/>
			<xs:enumeration value="BOOST_CASTING_TIME"/>
			<xs:enumeration value="BOOST_CHARGE_TIME"/>
			<xs:enumeration value="BOOST_HATE"/>
			<xs:enumeration value="FLY_TIME"/>
			<xs:enumeration value="FLY_SPEED"/>
			<xs:enumeration value="DAMAGE_REDUCE"/>
			<xs:enumeration value="DAMAGE_REDUCE_MAX"/>
			<xs:enumeration value="BLEED_RESISTANCE"/>
			<xs:enumeration value="BLIND_RESISTANCE"/>
			<xs:enumeration value="CHARM_RESISTANCE"/>
			<xs:enumeration value="CONFUSE_RESISTANCE"/>
			<xs:enumeration value="CURSE_RESISTANCE"/>
			<xs:enumeration value="DEFORM_RESISTANCE"/>
			<xs:enumeration value="DISEASE_RESISTANCE"/>
			<xs:enumeration value="FEAR_RESISTANCE"/>
			<xs:enumeration value="OPENAERIAL_RESISTANCE"/>
			<xs:enumeration value="PARALYZE_RESISTANCE"/>
			<xs:enumeration value="PERIFICATION_RESISTANCE"/>
			<xs:enumeration value="POISON_RESISTANCE"/>
			<xs:enumeration value="PULLED_RESISTANCE"/>
			<xs:enumeration value="ROOT_RESISTANCE"/>
			<xs:enumeration value="SILENCE_RESISTANCE"/>
			<xs:enumeration value="SLEEP_RESISTANCE"/>
			<xs:enumeration value="SLOW_RESISTANCE"/>
			<xs:enumeration value="SNARE_RESISTANCE"/>
			<xs:enumeration value="SPIN_RESISTANCE"/>
			<xs:enumeration value="STAGGER_RESISTANCE"/>
			<xs:enumeration value="STUMBLE_RESISTANCE"/>
			<xs:enumeration value="STUN_RESISTANCE"/>
			<xs:enumeration value="BIND_RESISTANCE"/>
      <xs:enumeration value="NOFLY_RESISTANCE"/>
			<xs:enumeration value="SILENCE_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="PARALYZE_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="STAGGER_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="STUMBLE_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="STUN_RESISTANCE_PENETRATION"/>
			<!-- New -->
			<xs:enumeration value="REGEN_FP"/>
			<xs:enumeration value="HEAL_BOOST"/>
			<xs:enumeration value="ALLRESIST"/>
			<xs:enumeration value="STUNLIKE_RESISTANCE"/>
			<xs:enumeration value="ELEMENTAL_RESISTANCE_DARK"/>
			<xs:enumeration value="ELEMENTAL_RESISTANCE_LIGHT"/>
			<xs:enumeration value="MAGICAL_CRITICAL_RESIST"/>
			<xs:enumeration value="MAGICAL_CRITICAL_DAMAGE_REDUCE"/>
			<xs:enumeration value="PHYSICAL_CRITICAL_RESIST"/>
			<xs:enumeration value="PHYSICAL_CRITICAL_DAMAGE_REDUCE"/>
			<!-- Strange -->
			<xs:enumeration value="ERFIRE"/>
			<xs:enumeration value="ERAIR"/>
			<xs:enumeration value="EREARTH"/>
			<xs:enumeration value="ERWATER"/>
			<xs:enumeration value="ABNORMAL_RESISTANCE_ALL"/>
			<xs:enumeration value="ALLPARA"/>
			<xs:enumeration value="KNOWIL"/>
			<xs:enumeration value="AGIDEX"/>
			<xs:enumeration value="STRVIT"/>
			<!-- Experience Boost -->
			<xs:enumeration value="BOOST_HUNTING_XP_RATE"/>
			<xs:enumeration value="BOOST_GROUP_HUNTING_XP_RATE"/>
			<xs:enumeration value="BOOST_QUEST_XP_RATE"/>
			<xs:enumeration value="BOOST_CRAFTING_XP_RATE"/>
			<xs:enumeration value="BOOST_COOKING_XP_RATE"/>
			<xs:enumeration value="BOOST_WEAPONSMITHING_XP_RATE"/>
			<xs:enumeration value="BOOST_ARMORSMITHING_XP_RATE"/>
			<xs:enumeration value="BOOST_TAILORING_XP_RATE"/>
			<xs:enumeration value="BOOST_ALCHEMY_XP_RATE"/>
			<xs:enumeration value="BOOST_HANDICRAFTING_XP_RATE"/>
			<xs:enumeration value="BOOST_MENUISIER_XP_RATE"/>
			<xs:enumeration value="BOOST_GATHERING_XP_RATE"/>
			<xs:enumeration value="BOOST_AETHERTAPPING_XP_RATE"/>
			<xs:enumeration value="BOOST_ESSENCETAPPING_XP_RATE"/>
			<!-- Drop Rate Boost -->
			<xs:enumeration value="BOOST_DROP_RATE"/>
			<!-- Mantra Range Boost -->
			<xs:enumeration value="BOOST_MANTRA_RANGE"/>
			<!-- 3.5 -->
			<xs:enumeration value="BOOST_COOKING_XP_RATE"/>
			<xs:enumeration value="BOOST_WEAPONSMITHING_XP_RATE"/>
			<xs:enumeration value="BOOST_ARMORSMITHING_XP_RATE"/>
			<xs:enumeration value="BOOST_TAILORING_XP_RATE"/>
			<xs:enumeration value="BOOST_ALCHEMY_XP_RATE"/>
			<xs:enumeration value="BOOST_HANDICRAFTING_XP_RATE"/>
			<xs:enumeration value="BOOST_MENUISIER_XP_RATE"/>
			<xs:enumeration value="BOOST_GATHERING_XP_RATE"/>
			<xs:enumeration value="BOOST_AETHERTAPPING_XP_RATE"/>
			<xs:enumeration value="BOOST_ESSENCETAPPING_XP_RATE"/>
			<xs:enumeration value="BOOST_DROP_RATE"/>
			<xs:enumeration value="DR_BOOST"/>
			<xs:enumeration value="AP_BOOST"/>
			<!-- 3.0 -->
			<xs:enumeration value="MAGICAL_DEFEND"/>
			<xs:enumeration value="MAGIC_SKILL_BOOST_RESIST"/>
			<xs:enumeration value="POISON_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="BLEED_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="SLEEP_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="ROOT_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="BLIND_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="CHARM_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="DISEASE_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="FEAR_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="SPIN_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="CURSE_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="CONFUSE_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="PERIFICATION_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="OPENAERIAL_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="SNARE_RESISTANCE_PENETRATION"/>
			<xs:enumeration value="SLOW_RESISTANCE_PENETRATION"/>
      <xs:enumeration value="DEFORM_RESISTANCE_PENETRATION"/>
      <xs:enumeration value="BIND_RESISTANCE_PENETRATION"/>
      <xs:enumeration value="PULLED_RESISTANCE_PENETRATION"/>
      <xs:enumeration value="NOFLY_RESISTANCE_PENETRATION"/>
			<!-- Effects Boosts and Deboosts -->
			<xs:enumeration value="HEAL_SKILL_BOOST"/>
			<xs:enumeration value="HEAL_SKILL_DEBOOST" />
			<!-- Boost resist of Debuff skills -->
			<xs:enumeration value="BOOST_RESIST_DEBUFF"/>
			<!-- 3.5 -->
			<xs:enumeration value="ELEMENTAL_FIRE"/>
			<!-- PvP and PvE -->
			<xs:enumeration value="PVP_ATTACK_RATIO"/>
			<xs:enumeration value="PVP_ATTACK_RATIO_MAGICAL"/>
			<xs:enumeration value="PVP_ATTACK_RATIO_PHYSICAL"/>
			<xs:enumeration value="PVE_ATTACK_RATIO"/>
			<xs:enumeration value="PVE_ATTACK_RATIO_MAGICAL"/>
			<xs:enumeration value="PVE_ATTACK_RATIO_PHYSICAL"/>
			<xs:enumeration value="PVP_DEFEND_RATIO"/>
			<xs:enumeration value="PVP_DEFEND_RATIO_PHYSICAL"/>
			<xs:enumeration value="PVP_DEFEND_RATIO_MAGICAL"/>
			<xs:enumeration value="PVE_DEFEND_RATIO"/>
			<xs:enumeration value="PVE_DEFEND_RATIO_PHYSICAL"/>
			<xs:enumeration value="PVE_DEFEND_RATIO_MAGICAL"/>
			<!-- AP and drop boost -->
			<xs:enumeration value="AP_BOOST"/>
			<xs:enumeration value="DR_BOOST"/>
			<xs:enumeration value="PROC_REDUCE_RATE"/>
			
			<!-- 4.7 -->
			<xs:enumeration value="BLOCK_PENETRATION"/>
			<xs:enumeration value="PVP_DODGE"/>
			<xs:enumeration value="PVP_BLOCK"/>
			<xs:enumeration value="PVP_PARRY"/>
			<xs:enumeration value="PVP_HIT_ACCURACY"/>
			<xs:enumeration value="PVP_MAGICAL_RESIST"/>
			<xs:enumeration value="PVP_MAGICAL_HIT_ACCURACY"/>
		</xs:restriction>
	</xs:simpleType>
	
	<!-- conditions -->
	
	<xs:complexType name="Conditions">
		<xs:sequence minOccurs="0" maxOccurs="unbounded">
			<xs:element name="mp" type="MpCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="hp" type="HpCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="dp" type="DpCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="target" type="TargetCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="move_casting" type="PlayerMovedCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="ride_robot" type="RideRobotCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="race" type="RaceCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="abnormal" type="AbnormalStateCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="onfly" type="OnFlyCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="noflying" type="NoFlyingCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="weapon" type="WeaponCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="lefthandweapon" type="LeftHandCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="targetflying" type="TargetFlyingCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="selfflying" type="SelfFlyingCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="combatcheck" type="CombatCheckCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="chain" type="ChainCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="back" type="BackCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="front" type="FrontCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="form" type="FormCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="charge" type="ItemChargeCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="chargeweapon" type="ChargeWeaponCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="chargearmor" type="ChargeArmorCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="polishchargeweapon" type="PolishChargeCondition" minOccurs="0" maxOccurs="1"/>
			<xs:element name="skillcharge" type="SkillChargeCondition" minOccurs="0" maxOccurs="1"/>
		</xs:sequence>
	</xs:complexType>
	<xs:complexType name="Condition" abstract="true"/>
	<xs:complexType name="MpCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
				<xs:attribute name="value" type="xs:int" use="required"/>
				<xs:attribute name="delta" type="xs:int"/>
				<xs:attribute name="ratio" type="xs:boolean"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="HpCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
				<xs:attribute name="value" type="xs:int" use="required"/>
				<xs:attribute name="delta" type="xs:int"/>
				<xs:attribute name="ratio" type="xs:boolean"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="DpCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
				<xs:attribute name="value" type="xs:int" use="required"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="PlayerMovedCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
				<xs:attribute name="allow" type="xs:boolean" use="required"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="RideRobotCondition">
		<xs:complexContent>
			<xs:extension base="Condition" />
		</xs:complexContent>
	</xs:complexType>
  <xs:complexType name="RaceCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
				<xs:attribute name="race" type="SkillTargetRaceList" />
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="TargetCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
				<xs:attribute name="value" type="TargetAttribute" use="required"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="OnFlyCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="WeaponCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
				<xs:attribute name="weapon" type="WeaponList"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="ArmorCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
				<xs:attribute name="armor" type="ItemSubType"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="NoFlyingCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="AbnormalStateCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
			 <xs:attribute name="value" type="AbnormalState"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="ChargeCondition" abstract="true">
		<xs:complexContent>
			<xs:extension base="Condition">
				<xs:attribute name="value" type="xs:int"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="ItemChargeCondition">
		<xs:complexContent>
			<xs:extension base="ChargeCondition">
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="ChargeWeaponCondition">
		<xs:complexContent>
			<xs:extension base="ChargeCondition">
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="ChargeArmorCondition">
		<xs:complexContent>
			<xs:extension base="ChargeCondition">
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="PolishChargeCondition">
		<xs:complexContent>
			<xs:extension base="ChargeCondition">
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="SkillChargeCondition">
		<xs:complexContent>
			<xs:extension base="ChargeCondition">
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="TargetFlyingCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
				<xs:attribute name="restriction" type="FlyingRestriction"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="SelfFlyingCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
				<xs:attribute name="restriction" type="FlyingRestriction"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:simpleType name="FlyingRestriction">
		<xs:restriction base="xs:string">
			<xs:enumeration value="ALL"/>
			<xs:enumeration value="FLY"/>
			<xs:enumeration value="GROUND"/>
		</xs:restriction>
	</xs:simpleType>
	<xs:complexType name="CombatCheckCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="ChainCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
				<xs:attribute name="selfcount" type="xs:int" default="1"/>
				<xs:attribute name="precount" type="xs:int" default="1"/>
				<xs:attribute name="time" type="xs:int" default="5000"/>
				<xs:attribute name="precategory" type="xs:string"/>
				<xs:attribute name="category" type="xs:string" use="required"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="BackCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="FrontCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="FormCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
				<xs:attribute name="value" type="TransformType"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:complexType name="LeftHandCondition">
		<xs:complexContent>
			<xs:extension base="Condition">
				<xs:attribute name="type" type="LeftHandSlot"/>
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>
	<xs:simpleType name="LeftHandSlot">
		<xs:restriction base="xs:string">
			<xs:enumeration value="SHIELD" />
			<xs:enumeration value="DUAL" />
		</xs:restriction>
	</xs:simpleType>
  <xs:simpleType name="SkillTargetRaceList">
		<xs:list itemType="Race" />
	</xs:simpleType>
</xs:schema>

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8 no_profile 검은고양이쪽지보내기 자기소개 아이디로 검색 전체게시물 29,077
9 no_profile Revolution쪽지보내기 자기소개 아이디로 검색 전체게시물 28,199
10 no_profile 호롤롤로쪽지보내기 자기소개 아이디로 검색 전체게시물 17,020
알림 0