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aion-server 4.8

Gitteol
최고관리자 · 1 · 💬 0 클론/새로받기
 4.8 61f661d · 1 commits 새로받기(Pull)
game-server/data/static_data/spawns/spawns.xsd
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<xs:schema version="1.0" xmlns:xs="http://www.w3.org/2001/XMLSchema">
	<xs:include schemaLocation="../global_types.xsd" />
	<xs:include schemaLocation="../import.xsd" />
	<xs:element name="spawns" type="SpawnsData" />

	<xs:complexType name="SpawnsData">
		<xs:sequence>
			<xs:element ref="import" minOccurs="0" maxOccurs="unbounded" />
			<xs:element name="spawn_map" type="SpawnMap" minOccurs="0" maxOccurs="unbounded">
				<xs:unique name="unique-npc-id"><!-- a spawn entry must be unique per npc_id (see SpawnData#afterUnmarshal) -->
					<!-- entry with same npc_id may appear twice if one has custom="true" -->
					<xs:selector xpath="spawn" />
					<xs:field xpath="@npc_id" />
					<xs:field xpath="@custom" />
				</xs:unique>
			</xs:element>
		</xs:sequence>
	</xs:complexType>
	<xs:complexType name="SpawnMap">
		<xs:sequence>
			<xs:element name="spawn" type="Spawn" minOccurs="0" maxOccurs="unbounded"/>
			<xs:element name="base_spawn" type="BaseSpawn" minOccurs="0" maxOccurs="unbounded"/>
			<xs:element name="rift_spawn" type="RiftSpawn" minOccurs="0" maxOccurs="unbounded"/>
			<xs:element name="siege_spawn" type="SiegeSpawn" minOccurs="0" maxOccurs="unbounded"/>
			<xs:element name="vortex_spawn" type="VortexSpawn" minOccurs="0" maxOccurs="unbounded"/>
			<xs:element name="mercenary_spawn" type="MercenarySpawn" minOccurs="0" maxOccurs="unbounded"/>
			<xs:element name="ahserion_spawn" type="AhserionsFlightSpawn" minOccurs="0" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="map_id" type="xs:int"/>
	</xs:complexType>
	<xs:complexType name="BaseSpawn">
		<xs:sequence>
			<xs:element name="occupier_template" type="BaseOccupierTemplate" minOccurs="0" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="id" type="xs:int"/>
		<xs:attribute name="world" type="xs:int"/>
	</xs:complexType>
	<xs:complexType name="BaseOccupierTemplate">
		<xs:sequence>
			<xs:element name="spawn" type="Spawn" minOccurs="0" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="occupier" type="BaseOccupier" use="required" />
	</xs:complexType>
	<xs:complexType name="RiftSpawn">
		<xs:sequence>
			<xs:element name="spawn" type="Spawn" minOccurs="0" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="id" type="xs:int"/>
		<xs:attribute name="world" type="xs:int"/>
	</xs:complexType>
	<xs:complexType name="VortexSpawn">
		<xs:sequence>
			<xs:element name="state_type" type="VortexStateTemplate" minOccurs="0" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="id" type="xs:int"/>
	</xs:complexType>
	<xs:complexType name="VortexStateTemplate">
		<xs:sequence>
			<xs:element name="spawn" type="Spawn" minOccurs="0" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="state" type="StateType"/>
	</xs:complexType>
	<xs:complexType name="AhserionsFlightSpawn">
		<xs:sequence>
			<xs:element name="ahserion_stage_spawn" type="AhserionStageSpawnTemplate" minOccurs="0" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="faction" type="PanesterraFaction"/>
	</xs:complexType>
	<xs:complexType name="AhserionStageSpawnTemplate">
		<xs:sequence>
			<xs:element name="spawn" type="Spawn" minOccurs="0" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="stage" type="xs:int"/>
	</xs:complexType>
	<xs:simpleType name="PanesterraFaction">
		<xs:restriction base="xs:string">
			<xs:enumeration value="BELUS"/>
			<xs:enumeration value="ASPIDA"/>
			<xs:enumeration value="ATANATOS"/>
			<xs:enumeration value="DISILLON"/>
			<xs:enumeration value="BALAUR"/>
		</xs:restriction>
	</xs:simpleType>
	<xs:simpleType name="StateType">
		<xs:restriction base="xs:string">
			<xs:enumeration value="INVASION"/>
			<xs:enumeration value="PEACE"/>
		</xs:restriction>
	</xs:simpleType>
	<xs:complexType name="SiegeSpawn">
		<xs:sequence>
			<xs:element name="siege_race" type="SiegeRaceTemplate" minOccurs="0" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="siege_id" type="xs:int"/>
	</xs:complexType>
	<xs:complexType name="SiegeRaceTemplate">
		<xs:sequence>
			<xs:element name="siege_mod" type="SiegeModTemplate" minOccurs="0" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="race" type="SiegeRaceType"/>
	</xs:complexType>
	<xs:complexType name="SiegeModTemplate">
		<xs:sequence>
			<xs:element name="spawn" type="Spawn" minOccurs="0" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="mod" type="SiegeModType"/>
	</xs:complexType>
	<xs:complexType name="MercenarySpawn">
		<xs:sequence>
			<xs:element name="mercenary_race" type="MercenaryRace" minOccurs="0" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="siege_id" type="xs:int"/>
	</xs:complexType>
	<xs:complexType name="MercenaryRace">
		<xs:sequence>
			<xs:element name="mercenary_zone" type="MercenaryZone" minOccurs="0" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="race" type="Race"/>
	</xs:complexType>
	<xs:complexType name="MercenaryZone">
		<xs:sequence>
			<xs:element name="spawn" type="Spawn" minOccurs="0" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="zone" type="xs:int"/>
	</xs:complexType>
	<xs:complexType name="Spawn">
		<xs:sequence>
			<xs:element name="temporary_spawn" type="TemporarySpawn" minOccurs="0" maxOccurs="1"/>
			<xs:element name="spot" type="SpawnSpotTemplate" minOccurs="1" maxOccurs="unbounded"/>
		</xs:sequence>
		<xs:attribute name="npc_id" type="xs:int" use="required"/>
		<xs:attribute name="pool" type="xs:int" use="optional"/>
		<xs:attribute name="respawn_time" type="xs:int"/>
		<xs:attribute name="handler" type="SpawnHandlerType"/>
		<xs:attribute name="custom" type="xs:boolean" use="optional" default="false"/>
		<xs:attribute name="difficult_id" type="xs:byte"/>
	</xs:complexType>
	<xs:complexType name="SpawnSpotTemplate">
		<xs:sequence>
			<xs:element name="temporary_spawn" type="TemporarySpawn" minOccurs="0" maxOccurs="1"/>
		</xs:sequence>
		<xs:attribute name="x" type="xs:float"/>
		<xs:attribute name="y" type="xs:float"/>
		<xs:attribute name="z" type="xs:float"/>
		<xs:attribute name="h" type="HeadingType" use="optional" default="0"/>
		<xs:attribute name="static_id" type="xs:int" use="optional" default="0"/>
		<xs:attribute name="random_walk" type="xs:int" use="optional" default="0"/>
		<xs:attribute name="walker_id" type="xs:string"/>
		<xs:attribute name="walker_index" type="xs:int" use="optional" default="0"/>
		<xs:attribute name="fly" type="xs:int" use="optional" default="0"/>
		<xs:attribute name="anchor" type="xs:string"/>
		<xs:attribute name="state" type="xs:int" use="optional" default="0"/>
		<xs:attribute name="ai" type="xs:string"/>
	</xs:complexType>
	<xs:complexType name="TemporarySpawn">
		<xs:attribute name="weekdays" type="WeekdayList"/>
		<xs:attribute name="spawn_time" type="xs:string"/>
		<xs:attribute name="despawn_time" type="xs:string"/>
	</xs:complexType>
	<xs:simpleType name="WeekdayList">
		<xs:list itemType="Weekday" />
	</xs:simpleType>
	<xs:simpleType name="Weekday">
		<xs:restriction base="xs:string">
			<xs:enumeration value="MONDAY"/>
			<xs:enumeration value="TUESDAY"/>
			<xs:enumeration value="WEDNESDAY"/>
			<xs:enumeration value="THURSDAY"/>
			<xs:enumeration value="FRIDAY"/>
			<xs:enumeration value="SATURDAY"/>
			<xs:enumeration value="SUNDAY"/>
		</xs:restriction>
	</xs:simpleType>
	<xs:simpleType name="SiegeModType">
		<xs:restriction base="xs:string">
			<xs:enumeration value="PEACE"/>
			<xs:enumeration value="SIEGE"/>
			<xs:enumeration value="LANDING"/>
		</xs:restriction>
	</xs:simpleType>
	<xs:simpleType name="HeadingType">
		<xs:restriction base="xs:byte">
			<xs:minInclusive value="0"/>
			<xs:maxInclusive value="120"/>
		</xs:restriction>
	</xs:simpleType>
	<xs:simpleType name="SiegeRaceType">
		<xs:restriction base="xs:string">
			<xs:enumeration value="ELYOS"/>
			<xs:enumeration value="ASMODIANS"/>
			<xs:enumeration value="BALAUR"/>
		</xs:restriction>
	</xs:simpleType>
	<xs:simpleType name="SpawnHandlerType">
		<xs:restriction base="xs:string">
			<xs:enumeration value="ATTACKER"/>
			<xs:enumeration value="BOSS"/>
			<xs:enumeration value="FLAG"/>
			<xs:enumeration value="GUARDIAN"/>
			<xs:enumeration value="MERCHANT"/>
			<xs:enumeration value="OUTRIDER"/>
			<xs:enumeration value="OUTRIDER_ENHANCED"/>
			<xs:enumeration value="RIFT"/>
			<xs:enumeration value="SENTINEL"/>
			<xs:enumeration value="STATIC"/>
		</xs:restriction>
	</xs:simpleType>
</xs:schema>

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