<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<random_bonuses>
<random_bonus type="INVENTORY" id="1">
<modifiers chance="50.0">
<add name="MAXHP" value="100" bonus="true"/>
<add name="MAXMP" value="-50" bonus="true"/>
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<modifiers chance="20.0">
<add name="MAXHP" value="-100" bonus="true"/>
<add name="MAXMP" value="-50" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="2">
<modifiers chance="50.0">
<rate name="BOOST_HATE" value="-100" bonus="true"/>
</modifiers>
<modifiers chance="20.0">
<rate name="BOOST_HATE" value="100" bonus="true"/>
</modifiers>
<modifiers chance="30.0">
<rate name="BOOST_HATE" value="-50" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="3">
<modifiers chance="100.0">
<add name="MAXHP" value="-347" bonus="true"/>
<add name="MAXMP" value="100" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="4">
<modifiers chance="10.0">
<add name="MAXHP" value="100" bonus="true"/>
</modifiers>
<modifiers chance="10.0">
<add name="MAXHP" value="101" bonus="true"/>
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<modifiers chance="10.0">
<add name="MAXHP" value="102" bonus="true"/>
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<modifiers chance="10.0">
<add name="MAXHP" value="103" bonus="true"/>
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<modifiers chance="10.0">
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<modifiers chance="10.0">
<add name="MAXHP" value="105" bonus="true"/>
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<modifiers chance="10.0">
<add name="MAXHP" value="106" bonus="true"/>
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<modifiers chance="10.0">
<add name="MAXHP" value="107" bonus="true"/>
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<modifiers chance="10.0">
<add name="MAXHP" value="108" bonus="true"/>
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<modifiers chance="10.0">
<add name="MAXHP" value="109" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="5">
<modifiers chance="70.0">
<add name="MAXHP" value="100" bonus="true"/>
<add name="MAXMP" value="50" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
<rate name="SPEED" value="2" bonus="true"/>
<rate name="FLY_SPEED" value="2" bonus="true"/>
<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
<add name="PVP_ATTACK_RATIO" value="50" bonus="true"/>
<add name="PVP_DEFEND_RATIO" value="50" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="6">
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<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
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<modifiers chance="16.66">
<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
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<modifiers chance="16.66">
<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
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<modifiers chance="16.66">
<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
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<modifiers chance="16.66">
<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
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</random_bonus>
<random_bonus type="INVENTORY" id="7">
<modifiers chance="7.5">
<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
<add name="MAXHP" value="48" bonus="true"/>
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<modifiers chance="3.75">
<add name="PHYSICAL_ACCURACY" value="6" bonus="true"/>
<add name="MAXHP" value="40" bonus="true"/>
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<modifiers chance="2.25">
<add name="PHYSICAL_ACCURACY" value="9" bonus="true"/>
<add name="MAXHP" value="32" bonus="true"/>
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<add name="PHYSICAL_ACCURACY" value="12" bonus="true"/>
<add name="MAXHP" value="24" bonus="true"/>
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<modifiers chance="0.3">
<add name="PHYSICAL_ACCURACY" value="15" bonus="true"/>
<add name="MAXHP" value="16" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="8">
<modifiers chance="7.5">
<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
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<modifiers chance="3.75">
<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
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<modifiers chance="0.3">
<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
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</random_bonus>
<random_bonus type="INVENTORY" id="9">
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<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
<add name="MAXHP" value="48" bonus="true"/>
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<modifiers chance="3.75">
<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
<add name="MAXHP" value="40" bonus="true"/>
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<modifiers chance="2.25">
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<add name="MAXHP" value="32" bonus="true"/>
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<modifiers chance="1.2">
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<add name="MAXHP" value="24" bonus="true"/>
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<modifiers chance="0.3">
<add name="PHYSICAL_CRITICAL" value="10" bonus="true"/>
<add name="MAXHP" value="16" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="10">
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<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
<add name="MAXHP" value="48" bonus="true"/>
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<add name="MAXHP" value="40" bonus="true"/>
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<add name="MAXHP" value="32" bonus="true"/>
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<add name="MAXHP" value="24" bonus="true"/>
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<modifiers chance="0.3">
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<add name="MAXHP" value="16" bonus="true"/>
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<random_bonus type="INVENTORY" id="11">
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<add name="MAXHP" value="48" bonus="true"/>
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<add name="MAXHP" value="40" bonus="true"/>
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<add name="MAXHP" value="32" bonus="true"/>
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<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
<add name="MAXHP" value="24" bonus="true"/>
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<modifiers chance="0.3">
<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
<add name="MAXHP" value="16" bonus="true"/>
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<random_bonus type="INVENTORY" id="12">
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<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
<add name="MAXHP" value="48" bonus="true"/>
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<modifiers chance="3.75">
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<add name="MAXHP" value="40" bonus="true"/>
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<add name="MAXHP" value="32" bonus="true"/>
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<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
<add name="MAXHP" value="24" bonus="true"/>
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<modifiers chance="0.3">
<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
<add name="MAXHP" value="16" bonus="true"/>
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<random_bonus type="INVENTORY" id="13">
<modifiers chance="7.5">
<add name="BLOCK" value="3" bonus="true"/>
<add name="MAXHP" value="48" bonus="true"/>
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<modifiers chance="3.75">
<add name="BLOCK" value="6" bonus="true"/>
<add name="MAXHP" value="40" bonus="true"/>
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<modifiers chance="2.25">
<add name="BLOCK" value="9" bonus="true"/>
<add name="MAXHP" value="32" bonus="true"/>
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<modifiers chance="1.2">
<add name="BLOCK" value="12" bonus="true"/>
<add name="MAXHP" value="24" bonus="true"/>
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<modifiers chance="0.3">
<add name="BLOCK" value="15" bonus="true"/>
<add name="MAXHP" value="16" bonus="true"/>
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</random_bonus>
<random_bonus type="INVENTORY" id="14">
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<add name="CONCENTRATION" value="3" bonus="true"/>
<add name="MAXHP" value="48" bonus="true"/>
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<modifiers chance="3.75">
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<add name="MAXHP" value="40" bonus="true"/>
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<add name="MAXHP" value="16" bonus="true"/>
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<add name="MAXHP" value="48" bonus="true"/>
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<add name="MAXHP" value="24" bonus="true"/>
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<add name="PHYSICAL_ACCURACY" value="15" bonus="true"/>
<add name="MAXHP" value="16" bonus="true"/>
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<random_bonus type="INVENTORY" id="16">
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<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
<add name="MAXHP" value="48" bonus="true"/>
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<add name="MAXHP" value="40" bonus="true"/>
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<add name="MAXHP" value="32" bonus="true"/>
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<add name="MAXHP" value="24" bonus="true"/>
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<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
<add name="MAXHP" value="16" bonus="true"/>
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<random_bonus type="INVENTORY" id="17">
<modifiers chance="7.5">
<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
<add name="MAXHP" value="36" bonus="true"/>
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<modifiers chance="3.75">
<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
<add name="MAXHP" value="30" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
<add name="MAXHP" value="18" bonus="true"/>
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<add name="MAXHP" value="12" bonus="true"/>
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<random_bonus type="INVENTORY" id="18">
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<add name="MAGICAL_ATTACK" value="2" bonus="true"/>
<add name="MAXHP" value="24" bonus="true"/>
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<add name="MAXHP" value="8" bonus="true"/>
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<add name="MAXHP" value="8" bonus="true"/>
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<add name="MAXHP" value="12" bonus="true"/>
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</random_bonus>
<random_bonus type="INVENTORY" id="130">
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<random_bonus type="INVENTORY" id="131">
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<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
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<modifiers chance="10.0">
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</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="132">
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</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="133">
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</random_bonus>
<random_bonus type="INVENTORY" id="134">
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</random_bonus>
<random_bonus type="INVENTORY" id="135">
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<random_bonus type="INVENTORY" id="136">
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</random_bonus>
<random_bonus type="INVENTORY" id="137">
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</random_bonus>
<random_bonus type="INVENTORY" id="138">
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</random_bonus>
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</random_bonus>
<random_bonus type="INVENTORY" id="141">
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<random_bonus type="INVENTORY" id="142">
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</random_bonus>
<random_bonus type="INVENTORY" id="175">
<modifiers chance="7.0">
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</random_bonus>
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<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
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</random_bonus>
<random_bonus type="INVENTORY" id="177">
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<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
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<modifiers chance="14.0">
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<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
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</random_bonus>
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</random_bonus>
<random_bonus type="INVENTORY" id="183">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
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<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<modifiers chance="4.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
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<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<modifiers chance="10.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
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<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
</modifiers>
<modifiers chance="10.0">
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<modifiers chance="10.0">
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<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="184">
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<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
</modifiers>
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<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<modifiers chance="4.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
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<modifiers chance="15.0">
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<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
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<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<modifiers chance="10.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
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<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<modifiers chance="10.0">
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<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
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<modifiers chance="10.0">
<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="185">
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<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
</modifiers>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<modifiers chance="4.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
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<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<modifiers chance="14.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
</modifiers>
<modifiers chance="10.0">
<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
</modifiers>
<modifiers chance="10.0">
<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
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<modifiers chance="10.0">
<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="186">
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<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
</modifiers>
<modifiers chance="4.0">
<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<modifiers chance="4.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
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<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<modifiers chance="14.0">
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<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
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<modifiers chance="10.0">
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<modifiers chance="10.0">
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<modifiers chance="10.0">
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<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="187">
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<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
</modifiers>
<modifiers chance="4.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
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<modifiers chance="4.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
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<modifiers chance="14.0">
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<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
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<modifiers chance="10.0">
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<modifiers chance="10.0">
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<modifiers chance="10.0">
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</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="188">
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<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
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<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
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<modifiers chance="10.0">
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<modifiers chance="10.0">
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<modifiers chance="10.0">
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<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="189">
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<modifiers chance="4.0">
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</random_bonus>
<random_bonus type="INVENTORY" id="190">
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<modifiers chance="10.0">
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<modifiers chance="10.0">
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</random_bonus>
<random_bonus type="INVENTORY" id="191">
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<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
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</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="193">
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<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
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<modifiers chance="10.0">
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</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="194">
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</modifiers>
</random_bonus>
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<random_bonus type="INVENTORY" id="207">
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<rate name="SPEED" value="1" bonus="true"/>
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<random_bonus type="INVENTORY" id="209">
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<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
<rate name="SPEED" value="1" bonus="true"/>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
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<rate name="SPEED" value="1" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
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<modifiers chance="10.0">
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<random_bonus type="INVENTORY" id="210">
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<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
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<rate name="SPEED" value="1" bonus="true"/>
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<modifiers chance="10.0">
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<random_bonus type="INVENTORY" id="211">
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<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
<rate name="SPEED" value="1" bonus="true"/>
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<random_bonus type="INVENTORY" id="288">
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</random_bonus>
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<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
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<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="291">
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<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
<add name="BLOCK" value="10" bonus="true"/>
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<add name="MAGICAL_RESIST" value="8" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
<add name="BLOCK" value="8" bonus="true"/>
<rate name="BOOST_HATE" value="-46" bonus="true"/>
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<modifiers chance="10.0">
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<add name="MAGICAL_RESIST" value="7" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
<add name="BLOCK" value="6" bonus="true"/>
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<add name="BLOCK" value="3" bonus="true"/>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
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<add name="PARRY" value="10" bonus="true"/>
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<random_bonus type="INVENTORY" id="307">
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</random_bonus>
<random_bonus type="INVENTORY" id="308">
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<add name="PHYSICAL_CRITICAL" value="30" bonus="true"/>
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<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
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<add name="PHYSICAL_CRITICAL" value="20" bonus="true"/>
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<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
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<modifiers chance="10.0">
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<add name="PHYSICAL_CRITICAL" value="10" bonus="true"/>
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<modifiers chance="10.0">
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<modifiers chance="10.0">
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<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="309">
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<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
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<modifiers chance="10.0">
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<modifiers chance="10.0">
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<modifiers chance="10.0">
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<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="310">
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<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
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<modifiers chance="10.0">
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<random_bonus type="INVENTORY" id="311">
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</random_bonus>
<random_bonus type="INVENTORY" id="314">
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</random_bonus>
<random_bonus type="INVENTORY" id="367">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
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<add name="BLOCK" value="3" bonus="true"/>
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<random_bonus type="INVENTORY" id="368">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
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<add name="BLOCK" value="8" bonus="true"/>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
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<add name="BLOCK" value="3" bonus="true"/>
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<random_bonus type="INVENTORY" id="369">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
<add name="PARRY" value="10" bonus="true"/>
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<add name="PARRY" value="8" bonus="true"/>
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<add name="PARRY" value="6" bonus="true"/>
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<add name="PARRY" value="7" bonus="true"/>
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<add name="PARRY" value="3" bonus="true"/>
</modifiers>
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<add name="HEAL_BOOST" value="3" bonus="true"/>
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<random_bonus type="INVENTORY" id="371">
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<add name="MAGICAL_RESIST" value="2" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="375">
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<add name="MAGICAL_RESIST" value="15" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
<add name="HEAL_BOOST" value="10" bonus="true"/>
</modifiers>
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<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
<add name="HEAL_BOOST" value="9" bonus="true"/>
</modifiers>
<modifiers chance="7.0">
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<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
<add name="HEAL_BOOST" value="8" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
<add name="HEAL_BOOST" value="6" bonus="true"/>
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<modifiers chance="12.0">
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<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
<add name="HEAL_BOOST" value="5" bonus="true"/>
</modifiers>
<modifiers chance="12.0">
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<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
<add name="HEAL_BOOST" value="6" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
<add name="HEAL_BOOST" value="7" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
<add name="HEAL_BOOST" value="4" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
<add name="HEAL_BOOST" value="2" bonus="true"/>
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<modifiers chance="13.0">
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<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
<add name="HEAL_BOOST" value="3" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="376">
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<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
<add name="PHYSICAL_CRITICAL" value="10" bonus="true"/>
</modifiers>
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<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
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<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
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<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
<add name="PHYSICAL_CRITICAL" value="7" bonus="true"/>
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<modifiers chance="14.0">
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<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
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<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
</modifiers>
<modifiers chance="9.0">
<add name="PHYSICAL_ACCURACY" value="7" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
</modifiers>
<modifiers chance="5.0">
<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
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<modifiers chance="5.0">
<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="377">
<modifiers chance="5.0">
<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
</modifiers>
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<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
</modifiers>
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<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
</modifiers>
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<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
</modifiers>
<modifiers chance="15.0">
<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
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<modifiers chance="14.0">
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<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
</modifiers>
<modifiers chance="13.0">
<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
</modifiers>
<modifiers chance="9.0">
<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
</modifiers>
<modifiers chance="5.0">
<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
</modifiers>
<modifiers chance="5.0">
<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="378">
<modifiers chance="5.0">
<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
<add name="MAGICAL_RESIST" value="10" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
<add name="BLOCK" value="20" bonus="true"/>
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<modifiers chance="8.0">
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<add name="MAGICAL_RESIST" value="9" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
<add name="BLOCK" value="18" bonus="true"/>
</modifiers>
<modifiers chance="12.0">
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<add name="MAGICAL_RESIST" value="8" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
<add name="BLOCK" value="15" bonus="true"/>
</modifiers>
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<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
<add name="MAGICAL_RESIST" value="6" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
<add name="BLOCK" value="12" bonus="true"/>
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<add name="MAGICAL_RESIST" value="5" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
<add name="BLOCK" value="13" bonus="true"/>
</modifiers>
<modifiers chance="14.0">
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<add name="MAGICAL_RESIST" value="6" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
<add name="BLOCK" value="10" bonus="true"/>
</modifiers>
<modifiers chance="13.0">
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<add name="MAGICAL_RESIST" value="7" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
<add name="BLOCK" value="8" bonus="true"/>
</modifiers>
<modifiers chance="9.0">
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<add name="MAGICAL_RESIST" value="4" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
<add name="BLOCK" value="7" bonus="true"/>
</modifiers>
<modifiers chance="5.0">
<add name="PHYSICAL_DEFENSE" value="6" bonus="true"/>
<add name="MAGICAL_RESIST" value="2" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
<add name="BLOCK" value="5" bonus="true"/>
</modifiers>
<modifiers chance="5.0">
<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
<add name="MAGICAL_RESIST" value="3" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
<add name="BLOCK" value="3" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="379">
<modifiers chance="5.0">
<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
<add name="MAGICAL_RESIST" value="10" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
<add name="BLOCK" value="20" bonus="true"/>
</modifiers>
<modifiers chance="8.0">
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<add name="MAGICAL_RESIST" value="9" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
<add name="BLOCK" value="18" bonus="true"/>
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<modifiers chance="12.0">
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<add name="MAGICAL_RESIST" value="8" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
<add name="BLOCK" value="15" bonus="true"/>
</modifiers>
<modifiers chance="14.0">
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<add name="MAGICAL_RESIST" value="6" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
<add name="BLOCK" value="12" bonus="true"/>
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<modifiers chance="15.0">
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<add name="MAGICAL_RESIST" value="5" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
<add name="BLOCK" value="13" bonus="true"/>
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<modifiers chance="14.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
<add name="BLOCK" value="10" bonus="true"/>
</modifiers>
<modifiers chance="13.0">
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<add name="MAGICAL_RESIST" value="7" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
<add name="BLOCK" value="8" bonus="true"/>
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<modifiers chance="9.0">
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<add name="MAGICAL_RESIST" value="4" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
<add name="BLOCK" value="7" bonus="true"/>
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<modifiers chance="5.0">
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<add name="MAGICAL_RESIST" value="2" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
<add name="BLOCK" value="5" bonus="true"/>
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<modifiers chance="5.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
<add name="BLOCK" value="3" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="380">
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<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
<add name="MAGICAL_RESIST" value="10" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
</modifiers>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
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<modifiers chance="12.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
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<modifiers chance="14.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
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<modifiers chance="15.0">
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<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
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<modifiers chance="14.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
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<modifiers chance="13.0">
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<add name="MAGICAL_RESIST" value="7" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
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<modifiers chance="9.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
</modifiers>
<modifiers chance="5.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
</modifiers>
<modifiers chance="5.0">
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<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="381">
<modifiers chance="5.0">
<add name="EVASION" value="10" bonus="true"/>
<add name="MAGICAL_RESIST" value="10" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
</modifiers>
<modifiers chance="8.0">
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<add name="MAGICAL_RESIST" value="9" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
</modifiers>
<modifiers chance="12.0">
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<add name="MAGICAL_RESIST" value="8" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
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<modifiers chance="14.0">
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<add name="MAGICAL_RESIST" value="7" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
</modifiers>
<modifiers chance="15.0">
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<add name="MAGICAL_RESIST" value="6" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
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<modifiers chance="14.0">
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<add name="MAGICAL_RESIST" value="3" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
</modifiers>
<modifiers chance="13.0">
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<add name="MAGICAL_RESIST" value="5" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
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<modifiers chance="9.0">
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<add name="MAGICAL_RESIST" value="4" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
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<modifiers chance="5.0">
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<add name="MAGICAL_RESIST" value="3" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
</modifiers>
<modifiers chance="5.0">
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<add name="MAGICAL_RESIST" value="2" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="382">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
</modifiers>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
</modifiers>
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<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
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<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
</modifiers>
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<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
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<modifiers chance="14.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
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<add name="MAGICAL_RESIST" value="7" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
</modifiers>
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<add name="MAGICAL_RESIST" value="4" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
</modifiers>
<modifiers chance="5.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
</modifiers>
<modifiers chance="5.0">
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<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="INVENTORY" id="383">
<modifiers chance="5.0">
<add name="PHYSICAL_ACCURACY" value="20" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
<add name="PHYSICAL_CRITICAL" value="10" bonus="true"/>
</modifiers>
<modifiers chance="8.0">
<add name="PHYSICAL_ACCURACY" value="18" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
<add name="PHYSICAL_CRITICAL" value="9" bonus="true"/>
</modifiers>
<modifiers chance="12.0">
<add name="PHYSICAL_ACCURACY" value="15" bonus="true"/>
<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
</modifiers>
<modifiers chance="14.0">
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<modifiers chance="20.0">
<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="POLISH" id="116">
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</modifiers>
<modifiers chance="20.0">
<add name="PHYSICAL_ACCURACY" value="23" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="POLISH" id="117">
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<modifiers chance="40.0">
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<modifiers chance="20.0">
<add name="MAGICAL_ACCURACY" value="14" bonus="true"/>
</modifiers>
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<random_bonus type="POLISH" id="118">
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<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
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<modifiers chance="40.0">
<add name="PHYSICAL_CRITICAL" value="18" bonus="true"/>
</modifiers>
<modifiers chance="20.0">
<add name="PHYSICAL_ACCURACY" value="26" bonus="true"/>
</modifiers>
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<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
</modifiers>
<modifiers chance="40.0">
<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
</modifiers>
<modifiers chance="20.0">
<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="POLISH" id="120">
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<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
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<modifiers chance="40.0">
<add name="PHYSICAL_CRITICAL" value="10" bonus="true"/>
</modifiers>
<modifiers chance="20.0">
<add name="PHYSICAL_ACCURACY" value="20" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="POLISH" id="121">
<modifiers chance="40.0">
<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
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<modifiers chance="40.0">
<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
</modifiers>
<modifiers chance="20.0">
<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="POLISH" id="122">
<modifiers chance="40.0">
<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
</modifiers>
<modifiers chance="40.0">
<add name="PHYSICAL_CRITICAL" value="14" bonus="true"/>
</modifiers>
<modifiers chance="20.0">
<add name="PHYSICAL_ACCURACY" value="23" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="POLISH" id="123">
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<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
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<modifiers chance="40.0">
<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
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<modifiers chance="20.0">
<add name="MAGICAL_ACCURACY" value="14" bonus="true"/>
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</random_bonus>
<random_bonus type="POLISH" id="124">
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<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
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<modifiers chance="40.0">
<add name="PHYSICAL_CRITICAL" value="18" bonus="true"/>
</modifiers>
<modifiers chance="20.0">
<add name="PHYSICAL_ACCURACY" value="26" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="POLISH" id="125">
<modifiers chance="40.0">
<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
</modifiers>
<modifiers chance="40.0">
<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
</modifiers>
<modifiers chance="20.0">
<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="POLISH" id="126">
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<add name="PHYSICAL_ATTACK" value="15" bonus="true"/>
<add name="PHYSICAL_CRITICAL" value="65" bonus="true"/>
<add name="PHYSICAL_ACCURACY" value="72" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="POLISH" id="127">
<modifiers chance="100.0">
<add name="BOOST_MAGICAL_SKILL" value="100" bonus="true"/>
<add name="MAGICAL_CRITICAL" value="50" bonus="true"/>
<add name="MAGICAL_ACCURACY" value="60" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="POLISH" id="128">
<modifiers chance="100.0">
<add name="PHYSICAL_DEFENSE" value="150" bonus="true"/>
<add name="MAXHP" value="340" bonus="true"/>
<add name="MAGICAL_RESIST" value="50" bonus="true"/>
</modifiers>
</random_bonus>
<random_bonus type="POLISH" id="129">
<modifiers chance="100.0">
<add name="MAGIC_SKILL_BOOST_RESIST" value="130" bonus="true"/>
<add name="MAXHP" value="340" bonus="true"/>
<add name="MAGICAL_RESIST" value="50" bonus="true"/>
</modifiers>
</random_bonus>
</random_bonuses>