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aion-server 4.8

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 4.8 61f661d · 1 commits 새로받기(Pull)
game-server/data/static_data/items/item_random_bonuses.xml
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<random_bonuses>
	<random_bonus type="INVENTORY" id="1">
		<modifiers chance="50.0">
			<add name="MAXHP" value="100" bonus="true"/>
			<add name="MAXMP" value="-50" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="-100" bonus="true"/>
			<add name="MAXMP" value="-50" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="2">
		<modifiers chance="50.0">
			<rate name="BOOST_HATE" value="-100" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<rate name="BOOST_HATE" value="100" bonus="true"/>
		</modifiers>
		<modifiers chance="30.0">
			<rate name="BOOST_HATE" value="-50" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="3">
		<modifiers chance="100.0">
			<add name="MAXHP" value="-347" bonus="true"/>
			<add name="MAXMP" value="100" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="4">
		<modifiers chance="10.0">
			<add name="MAXHP" value="100" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="101" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="102" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="103" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="104" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="105" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="106" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="107" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="108" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="109" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="5">
		<modifiers chance="70.0">
			<add name="MAXHP" value="100" bonus="true"/>
			<add name="MAXMP" value="50" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
			<rate name="SPEED" value="2" bonus="true"/>
			<rate name="FLY_SPEED" value="2" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="50" bonus="true"/>
			<add name="PVP_DEFEND_RATIO" value="50" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="6">
		<modifiers chance="16.66">
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="16.66">
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="16.66">
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="16.66">
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="16.66">
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="7">
		<modifiers chance="7.5">
			<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAXHP" value="48" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="PHYSICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAXHP" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="PHYSICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAXHP" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="PHYSICAL_ACCURACY" value="12" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="PHYSICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAXHP" value="16" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="8">
		<modifiers chance="7.5">
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="9">
		<modifiers chance="7.5">
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAXHP" value="48" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
			<add name="MAXHP" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="PHYSICAL_CRITICAL" value="6" bonus="true"/>
			<add name="MAXHP" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="PHYSICAL_CRITICAL" value="10" bonus="true"/>
			<add name="MAXHP" value="16" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="10">
		<modifiers chance="7.5">
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAXHP" value="48" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAXHP" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="BOOST_MAGICAL_SKILL" value="9" bonus="true"/>
			<add name="MAXHP" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
			<add name="MAXHP" value="16" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="11">
		<modifiers chance="7.5">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAXHP" value="48" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAXHP" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="MAXHP" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="MAXHP" value="16" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="12">
		<modifiers chance="7.5">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="MAXHP" value="48" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAXHP" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAXHP" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAXHP" value="16" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="13">
		<modifiers chance="7.5">
			<add name="BLOCK" value="3" bonus="true"/>
			<add name="MAXHP" value="48" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="BLOCK" value="6" bonus="true"/>
			<add name="MAXHP" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="BLOCK" value="9" bonus="true"/>
			<add name="MAXHP" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="BLOCK" value="12" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="BLOCK" value="15" bonus="true"/>
			<add name="MAXHP" value="16" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="14">
		<modifiers chance="7.5">
			<add name="CONCENTRATION" value="3" bonus="true"/>
			<add name="MAXHP" value="48" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="CONCENTRATION" value="6" bonus="true"/>
			<add name="MAXHP" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="CONCENTRATION" value="9" bonus="true"/>
			<add name="MAXHP" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="CONCENTRATION" value="12" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="CONCENTRATION" value="15" bonus="true"/>
			<add name="MAXHP" value="16" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="15">
		<modifiers chance="7.5">
			<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAXHP" value="48" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="PHYSICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAXHP" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="PHYSICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAXHP" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="PHYSICAL_ACCURACY" value="12" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="PHYSICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAXHP" value="16" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="16">
		<modifiers chance="7.5">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="MAXHP" value="48" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAXHP" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAXHP" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAXHP" value="16" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="17">
		<modifiers chance="7.5">
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<add name="MAXHP" value="36" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAXHP" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAXHP" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAXHP" value="12" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="18">
		<modifiers chance="7.5">
			<add name="MAGICAL_ATTACK" value="2" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="MAGICAL_ATTACK" value="4" bonus="true"/>
			<add name="MAXHP" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="MAGICAL_ATTACK" value="6" bonus="true"/>
			<add name="MAXHP" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="MAGICAL_ATTACK" value="8" bonus="true"/>
			<add name="MAXHP" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="MAGICAL_ATTACK" value="10" bonus="true"/>
			<add name="MAXHP" value="8" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="19">
		<modifiers chance="7.5">
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<add name="MAXHP" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAXHP" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAXHP" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAXHP" value="8" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="20">
		<modifiers chance="7.5">
			<add name="EVASION" value="2" bonus="true"/>
			<add name="MAXHP" value="36" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="EVASION" value="3" bonus="true"/>
			<add name="MAXHP" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="EVASION" value="4" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="EVASION" value="5" bonus="true"/>
			<add name="MAXHP" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="EVASION" value="6" bonus="true"/>
			<add name="MAXHP" value="12" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="21">
		<modifiers chance="7.5">
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<add name="MAXHP" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<add name="MAXHP" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<add name="MAXHP" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
			<add name="MAXHP" value="8" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="22">
		<modifiers chance="7.5">
			<add name="PARRY" value="1" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="PARRY" value="2" bonus="true"/>
			<add name="MAXHP" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAXHP" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAXHP" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="PARRY" value="5" bonus="true"/>
			<add name="MAXHP" value="8" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="23">
		<modifiers chance="7.5">
			<add name="HEAL_BOOST" value="1" bonus="true"/>
			<add name="MAXHP" value="36" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="HEAL_BOOST" value="2" bonus="true"/>
			<add name="MAXHP" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="HEAL_BOOST" value="3" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="HEAL_BOOST" value="4" bonus="true"/>
			<add name="MAXHP" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="HEAL_BOOST" value="5" bonus="true"/>
			<add name="MAXHP" value="12" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="24">
		<modifiers chance="7.5">
			<add name="BLOCK" value="2" bonus="true"/>
			<add name="MAXHP" value="36" bonus="true"/>
		</modifiers>
		<modifiers chance="3.75">
			<add name="BLOCK" value="3" bonus="true"/>
			<add name="MAXHP" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="2.25">
			<add name="BLOCK" value="4" bonus="true"/>
			<add name="MAXHP" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="1.2">
			<add name="BLOCK" value="5" bonus="true"/>
			<add name="MAXHP" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="0.3">
			<add name="BLOCK" value="6" bonus="true"/>
			<add name="MAXHP" value="12" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="25">
		<modifiers chance="17.5">
			<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
			<add name="PARRY" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
			<add name="PARRY" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PHYSICAL_ACCURACY" value="1" bonus="true"/>
			<add name="PARRY" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PHYSICAL_ACCURACY" value="2" bonus="true"/>
			<add name="PARRY" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
			<add name="PARRY" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
			<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
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		<modifiers chance="8.12">
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		<modifiers chance="17.5">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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			<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
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			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
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		<modifiers chance="17.5">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
			<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		</modifiers>
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	<random_bonus type="INVENTORY" id="28">
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			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
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		<modifiers chance="17.5">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
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		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="17.5">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="17.5">
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		<modifiers chance="8.12">
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		<modifiers chance="17.5">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="17.5">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="17.5">
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		<modifiers chance="8.12">
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			<add name="PARRY" value="105" bonus="true"/>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
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		<modifiers chance="8.12">
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		<modifiers chance="17.5">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
			<add name="PARRY" value="52" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="EVASION" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="EVASION" value="-26" bonus="true"/>
			<add name="PARRY" value="55" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="EVASION" value="1" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="EVASION" value="-26" bonus="true"/>
			<add name="PARRY" value="52" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="39">
		<modifiers chance="17.5">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="9" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-6" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="9" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-6" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
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			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
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			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="SILENCE_RESISTANCE" value="7" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-6" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="40">
		<modifiers chance="17.5">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="41">
		<modifiers chance="17.5">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="42">
		<modifiers chance="17.5">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-4" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-4" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
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			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="7" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-4" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="43">
		<modifiers chance="17.5">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
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			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
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			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
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			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
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			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
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			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="5" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="44">
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
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		</modifiers>
		<modifiers chance="17.5">
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			<add name="BOOST_MAGICAL_SKILL" value="-55" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="HEAL_BOOST" value="35" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="9" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-6" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="-55" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="HEAL_BOOST" value="33" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
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		<modifiers chance="8.12">
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			<add name="BOOST_MAGICAL_SKILL" value="-55" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="HEAL_BOOST" value="34" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
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			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
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		<modifiers chance="8.12">
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			<add name="HEAL_BOOST" value="33" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
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			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
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			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-55" bonus="true"/>
			<add name="HEAL_BOOST" value="35" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-6" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="45">
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="HEAL_BOOST" value="18" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="HEAL_BOOST" value="16" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="HEAL_BOOST" value="17" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="HEAL_BOOST" value="15" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="1" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="HEAL_BOOST" value="16" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="2" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="HEAL_BOOST" value="18" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="3" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="46">
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="HEAL_BOOST" value="18" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="HEAL_BOOST" value="16" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="HEAL_BOOST" value="17" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="HEAL_BOOST" value="15" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="1" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="HEAL_BOOST" value="16" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="2" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="HEAL_BOOST" value="18" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="3" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="47">
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-41" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="HEAL_BOOST" value="26" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="7" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-4" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-41" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="HEAL_BOOST" value="24" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-4" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-41" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="HEAL_BOOST" value="25" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="HEAL_BOOST" value="23" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-4" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="1" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-41" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="HEAL_BOOST" value="24" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="2" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-41" bonus="true"/>
			<add name="HEAL_BOOST" value="26" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-4" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="48">
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="HEAL_BOOST" value="18" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="HEAL_BOOST" value="16" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="HEAL_BOOST" value="17" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="HEAL_BOOST" value="15" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="1" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="HEAL_BOOST" value="16" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="2" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="HEAL_BOOST" value="18" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="3" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="49">
		<modifiers chance="17.5">
			<add name="BLOCK" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="PARRY" value="107" bonus="true"/>
			<add name="BLOCK" value="-145" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="106" bonus="true"/>
			<add name="BLOCK" value="-145" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="BLOCK" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="103" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="105" bonus="true"/>
			<add name="BLOCK" value="-145" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="BLOCK" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="BLOCK" value="2" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="103" bonus="true"/>
			<add name="BLOCK" value="-145" bonus="true"/>
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	</random_bonus>
	<random_bonus type="INVENTORY" id="50">
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			<add name="BLOCK" value="5" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="PARRY" value="56" bonus="true"/>
			<add name="BLOCK" value="-67" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="55" bonus="true"/>
			<add name="BLOCK" value="-67" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
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		<modifiers chance="8.12">
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			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="52" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="54" bonus="true"/>
			<add name="BLOCK" value="-67" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="BLOCK" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="BLOCK" value="2" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="52" bonus="true"/>
			<add name="BLOCK" value="-67" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="51">
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			<add name="BLOCK" value="5" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="PARRY" value="56" bonus="true"/>
			<add name="BLOCK" value="-67" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="55" bonus="true"/>
			<add name="BLOCK" value="-67" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="BLOCK" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="52" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
			<add name="PARRY" value="52" bonus="true"/>
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			<add name="BLOCK" value="4" bonus="true"/>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
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		<modifiers chance="17.5">
			<add name="PARRY" value="107" bonus="true"/>
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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	<random_bonus type="INVENTORY" id="53">
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		<modifiers chance="17.5">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="52" bonus="true"/>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="54" bonus="true"/>
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		<modifiers chance="8.12">
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		</modifiers>
		<modifiers chance="8.12">
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			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
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		</modifiers>
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	<random_bonus type="INVENTORY" id="54">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
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		</modifiers>
		<modifiers chance="7.2">
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		<modifiers chance="7.2">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
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		</modifiers>
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		</modifiers>
		<modifiers chance="17.5">
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		</modifiers>
		<modifiers chance="8.12">
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		</modifiers>
		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="17.5">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="17.5">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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	<random_bonus type="INVENTORY" id="58">
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		<modifiers chance="17.5">
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		</modifiers>
		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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			<add name="PARALYZE_RESISTANCE_PENETRATION" value="15" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="65">
		<modifiers chance="35.0">
			<add name="PHYSICAL_ACCURACY" value="15" bonus="true"/>
			<add name="BLOCK" value="5" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="7.4">
			<add name="PHYSICAL_ACCURACY" value="12" bonus="true"/>
			<add name="BLOCK" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="7.2">
			<add name="PHYSICAL_ACCURACY" value="8" bonus="true"/>
			<add name="BLOCK" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="7.2">
			<add name="PHYSICAL_ACCURACY" value="2" bonus="true"/>
			<add name="BLOCK" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="7.2">
			<add name="PHYSICAL_ACCURACY" value="9" bonus="true"/>
			<add name="BLOCK" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="7.2">
			<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
			<add name="BLOCK" value="5" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="7.2">
			<add name="PHYSICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BLOCK" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="7.2">
			<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
			<add name="BLOCK" value="5" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="7.2">
			<add name="PHYSICAL_ACCURACY" value="6" bonus="true"/>
			<add name="BLOCK" value="2" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="66">
		<modifiers chance="17.5">
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="12" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="-8" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="11" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="-8" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="10" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="9" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="SILENCE_RESISTANCE_PENETRATION" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="-8" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="67">
		<modifiers chance="17.5">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="15" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="68">
		<modifiers chance="17.5">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="15" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="69">
		<modifiers chance="17.5">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="3" bonus="true"/>
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		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
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			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
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			<add name="PARALYZE_RESISTANCE_PENETRATION" value="15" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="70">
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			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-10" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
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		</modifiers>
		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		</modifiers>
		<modifiers chance="8.12">
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		<modifiers chance="8.12">
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-10" bonus="true"/>
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		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="71">
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			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-10" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
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			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-10" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-10" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-10" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="8" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="72">
		<modifiers chance="17.5">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-10" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-10" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-10" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-10" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="8" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="73">
		<modifiers chance="12.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="30" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="18.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="30" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="6.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="74">
		<modifiers chance="10.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="0" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="0" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="0" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="0" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="6.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="75">
		<modifiers chance="10.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="30" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="6.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="76">
		<modifiers chance="10.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="30" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="6.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="77">
		<modifiers chance="10.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="30" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="6.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="78">
		<modifiers chance="10.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="30" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="6.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="79">
		<modifiers chance="10.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="0" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="0" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="0" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="0" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="6.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="80">
		<modifiers chance="10.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="0" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
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		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
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		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="6.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="81">
		<modifiers chance="12.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="30" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="18.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="30" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="6.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="82">
		<modifiers chance="17.5">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="HEAL_BOOST" value="8" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="4" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="-9" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-19" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="HEAL_BOOST" value="8" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="3" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="-9" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-19" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="HEAL_BOOST" value="8" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="18" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="-9" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-19" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="HEAL_BOOST" value="4" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<add name="HEAL_BOOST" value="6" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="17" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="-9" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-19" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="HEAL_BOOST" value="2" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="15" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="83">
		<modifiers chance="17.5">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="12" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="-8" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="11" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="-8" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="10" bonus="true"/>
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		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="9" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="-8" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="SILENCE_RESISTANCE_PENETRATION" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="-8" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="84">
		<modifiers chance="50.0">
			<add name="PARRY" value="-98" bonus="true"/>
			<add name="BLOCK" value="119" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BLOCK" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="85">
		<modifiers chance="50.0">
			<add name="PARRY" value="-98" bonus="true"/>
			<add name="BLOCK" value="119" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BLOCK" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="86">
		<modifiers chance="50.0">
			<add name="PARRY" value="-74" bonus="true"/>
			<add name="BLOCK" value="89" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BLOCK" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="87">
		<modifiers chance="50.0">
			<add name="PARRY" value="-49" bonus="true"/>
			<add name="BLOCK" value="59" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BLOCK" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="88">
		<modifiers chance="50.0">
			<add name="PARRY" value="-49" bonus="true"/>
			<add name="BLOCK" value="59" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BLOCK" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
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		<modifiers chance="50.0">
			<add name="PARRY" value="-49" bonus="true"/>
			<add name="BLOCK" value="59" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BLOCK" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="90">
		<modifiers chance="50.0">
			<rate name="BOOST_CASTING_TIME" value="-8" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-8" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<rate name="ATTACK_SPEED" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="91">
		<modifiers chance="50.0">
			<add name="MAGICAL_ATTACK" value="-21" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="PHYSICAL_ATTACK" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="92">
		<modifiers chance="50.0">
			<add name="PARRY" value="-98" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="65" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="93">
		<modifiers chance="50.0">
			<add name="PARRY" value="-98" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="65" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="94">
		<modifiers chance="50.0">
			<add name="PARRY" value="-74" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="49" bonus="true"/>
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		<modifiers chance="50.0">
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="95">
		<modifiers chance="50.0">
			<add name="PARRY" value="-49" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="96">
		<modifiers chance="50.0">
			<add name="PARRY" value="-49" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="97">
		<modifiers chance="50.0">
			<add name="PARRY" value="-49" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="-15" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="32" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="21" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="98">
		<modifiers chance="50.0">
			<add name="PARRY" value="-98" bonus="true"/>
			<add name="BLOCK" value="119" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BLOCK" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="99">
		<modifiers chance="50.0">
			<add name="PARRY" value="-98" bonus="true"/>
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		<modifiers chance="50.0">
			<add name="BLOCK" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="100">
		<modifiers chance="50.0">
			<add name="PARRY" value="-74" bonus="true"/>
			<add name="BLOCK" value="89" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BLOCK" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="101">
		<modifiers chance="50.0">
			<add name="PARRY" value="-49" bonus="true"/>
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		</modifiers>
		<modifiers chance="50.0">
			<add name="BLOCK" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="102">
		<modifiers chance="50.0">
			<add name="PARRY" value="-49" bonus="true"/>
			<add name="BLOCK" value="59" bonus="true"/>
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		<modifiers chance="50.0">
			<add name="BLOCK" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="103">
		<modifiers chance="50.0">
			<add name="PARRY" value="-49" bonus="true"/>
			<add name="BLOCK" value="59" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BLOCK" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="104">
		<modifiers chance="50.0">
			<rate name="BOOST_CASTING_TIME" value="-8" bonus="true"/>
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		</modifiers>
		<modifiers chance="50.0">
			<rate name="ATTACK_SPEED" value="0" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="105">
		<modifiers chance="50.0">
			<add name="MAGICAL_ATTACK" value="-21" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="15" bonus="true"/>
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		<modifiers chance="50.0">
			<add name="PHYSICAL_ATTACK" value="0" bonus="true"/>
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	</random_bonus>
	<random_bonus type="INVENTORY" id="106">
		<modifiers chance="50.0">
			<add name="PARRY" value="-98" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="65" bonus="true"/>
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		<modifiers chance="50.0">
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
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	</random_bonus>
	<random_bonus type="INVENTORY" id="107">
		<modifiers chance="50.0">
			<add name="PARRY" value="-98" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="65" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
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	<random_bonus type="INVENTORY" id="108">
		<modifiers chance="50.0">
			<add name="PARRY" value="-74" bonus="true"/>
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		<modifiers chance="50.0">
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
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	<random_bonus type="INVENTORY" id="109">
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			<add name="PARRY" value="-49" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="50.0">
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
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	<random_bonus type="INVENTORY" id="110">
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			<add name="PARRY" value="-49" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="32" bonus="true"/>
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		<modifiers chance="50.0">
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
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	<random_bonus type="INVENTORY" id="111">
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			<add name="PARRY" value="-49" bonus="true"/>
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			<add name="MAGICAL_ATTACK" value="21" bonus="true"/>
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		<modifiers chance="50.0">
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
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	<random_bonus type="INVENTORY" id="112">
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			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
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		<modifiers chance="17.5">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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	<random_bonus type="INVENTORY" id="113">
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			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
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		<modifiers chance="17.5">
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
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		<modifiers chance="8.12">
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			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
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		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
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		<modifiers chance="8.12">
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			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
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		<modifiers chance="8.12">
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
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		<modifiers chance="8.12">
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		</modifiers>
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	<random_bonus type="INVENTORY" id="114">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
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		<modifiers chance="17.5">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		</modifiers>
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	<random_bonus type="INVENTORY" id="115">
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		<modifiers chance="17.5">
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			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
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			<add name="PARALYZE_RESISTANCE" value="-4" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
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			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		</modifiers>
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	<random_bonus type="INVENTORY" id="116">
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		<modifiers chance="17.5">
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		<modifiers chance="8.12">
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		</modifiers>
		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		</modifiers>
		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		<modifiers chance="8.12">
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		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="117">
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		<modifiers chance="4.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="4.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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	<random_bonus type="INVENTORY" id="128">
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		<modifiers chance="4.0">
			<add name="PHYSICAL_ACCURACY" value="33" bonus="true"/>
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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	<random_bonus type="INVENTORY" id="129">
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		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_ACCURACY" value="33" bonus="true"/>
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		</modifiers>
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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	<random_bonus type="INVENTORY" id="130">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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	<random_bonus type="INVENTORY" id="131">
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		</modifiers>
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="135">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="136">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="137">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="138">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="139">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="140">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="141">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="142">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="143">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="144">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="145">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="40" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="38" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="40" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="35" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="27" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="31" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="23" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="13" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="146">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="147">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="40" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="38" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="40" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="35" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="27" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="31" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="23" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="13" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="148">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="149">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="150">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="151">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="152">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="153">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="154">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="155">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="156">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="157">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="158">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="159">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="160">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="161">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="162">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="163">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="164">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="165">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="166">
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			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="167">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="168">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="169">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="170">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="171">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="172">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="173">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
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			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
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			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
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			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="174">
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			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
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			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
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			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="175">
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			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="176">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="177">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="178">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="179">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="180">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="181">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
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			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
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			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="182">
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			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
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		</modifiers>
		<modifiers chance="14.0">
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="183">
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			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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	<random_bonus type="INVENTORY" id="184">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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	<random_bonus type="INVENTORY" id="185">
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		</modifiers>
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		</modifiers>
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		</modifiers>
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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	<random_bonus type="INVENTORY" id="186">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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	<random_bonus type="INVENTORY" id="190">
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			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="191">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="192">
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			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="193">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="194">
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			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="195">
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			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="196">
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			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
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			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
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			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
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			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="197">
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			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
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		</modifiers>
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		</modifiers>
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
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			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="198">
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			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
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		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
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		</modifiers>
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="199">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
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		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
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		</modifiers>
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		</modifiers>
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		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="200">
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		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
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		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
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		</modifiers>
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		</modifiers>
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		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		</modifiers>
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	<random_bonus type="INVENTORY" id="201">
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		</modifiers>
		<modifiers chance="4.0">
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		</modifiers>
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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	<random_bonus type="INVENTORY" id="202">
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		<modifiers chance="10.0">
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	<random_bonus type="INVENTORY" id="203">
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			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
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		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
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		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
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			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="205">
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			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
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		</modifiers>
		<modifiers chance="14.0">
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		</modifiers>
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="206">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
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		</modifiers>
		<modifiers chance="14.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
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			<rate name="SPEED" value="1" bonus="true"/>
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		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="207">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
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		<modifiers chance="14.0">
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			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
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		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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			<rate name="SPEED" value="1" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
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			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
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			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
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		<modifiers chance="14.0">
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			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
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		</modifiers>
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
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		<modifiers chance="14.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="14.0">
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			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
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		</modifiers>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
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		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
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		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="212">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="213">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="214">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="215">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="216">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="217">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="218">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="219">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="220">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="221">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="222">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="223">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="224">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="225">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="226">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="227">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="228">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
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	<random_bonus type="INVENTORY" id="229">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
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		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
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		</modifiers>
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="231">
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			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
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			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
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		</modifiers>
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		</modifiers>
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
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		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
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		</modifiers>
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		</modifiers>
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		</modifiers>
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		</modifiers>
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		</modifiers>
		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
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		<modifiers chance="10.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="237">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="238">
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			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="239">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="240">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="241">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="242">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
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		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
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	<random_bonus type="INVENTORY" id="243">
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			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
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			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
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		</modifiers>
		<modifiers chance="12.0">
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		</modifiers>
		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
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	<random_bonus type="INVENTORY" id="244">
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			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
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			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
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			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
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		</modifiers>
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			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
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		</modifiers>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
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		</modifiers>
		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
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		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="245">
		<modifiers chance="10.0">
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			<add name="MAGICAL_ACCURACY" value="0" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
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			<add name="MAGICAL_ACCURACY" value="0" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="6.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="246">
		<modifiers chance="10.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="0" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="0" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="6.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="247">
		<modifiers chance="10.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="0" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="0" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="6.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="248">
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="249">
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="10" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="9" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="13" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="6" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="7" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="11" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="1" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="250">
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="BOOST_MAGICAL_SKILL" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="251">
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="BOOST_MAGICAL_SKILL" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="252">
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="11" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="11" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="13" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="6" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
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		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="2" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="253">
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="15" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="13" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="11" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="11" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
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			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="2" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="254">
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="11" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="9" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="11" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
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	<random_bonus type="INVENTORY" id="255">
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="5.0">
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		<modifiers chance="5.0">
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			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="256">
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="5.0">
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		</modifiers>
		<modifiers chance="5.0">
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		</modifiers>
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		</modifiers>
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			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="257">
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
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		<modifiers chance="5.0">
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		</modifiers>
		<modifiers chance="5.0">
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		</modifiers>
		<modifiers chance="13.0">
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		</modifiers>
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		<modifiers chance="13.0">
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		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
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		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="258">
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
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		</modifiers>
		<modifiers chance="5.0">
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			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
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		</modifiers>
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		</modifiers>
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		</modifiers>
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="259">
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		<modifiers chance="5.0">
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		<modifiers chance="13.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		</modifiers>
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	<random_bonus type="INVENTORY" id="260">
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		<modifiers chance="5.0">
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		<modifiers chance="10.0">
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	<random_bonus type="INVENTORY" id="261">
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	<random_bonus type="INVENTORY" id="262">
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	<random_bonus type="INVENTORY" id="263">
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		<modifiers chance="5.0">
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			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="264">
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="265">
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="266">
		<modifiers chance="17.5">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-10" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-10" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-3" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-10" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-10" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="8" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="267">
		<modifiers chance="17.5">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="SILENCE_RESISTANCE_PENETRATION" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="SILENCE_RESISTANCE_PENETRATION" value="-15" bonus="true"/>
			<add name="PARALYZE_RESISTANCE_PENETRATION" value="15" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="268">
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-55" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="MAXMP" value="245" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="9" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-6" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-55" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="MAXMP" value="231" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="8" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-6" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-55" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="MAXMP" value="238" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="MAXMP" value="224" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="7" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-6" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="1" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-55" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="MAXMP" value="231" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="2" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-55" bonus="true"/>
			<add name="MAXMP" value="245" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-6" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="269">
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="MAXMP" value="126" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="MAXMP" value="112" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="MAXMP" value="119" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="MAXMP" value="105" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="1" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="MAXMP" value="112" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="2" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAXMP" value="126" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="3" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="270">
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="MAXMP" value="126" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="MAXMP" value="112" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="MAXMP" value="119" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="MAXMP" value="105" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="1" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="MAXMP" value="112" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="2" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAXMP" value="126" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="3" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="271">
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-41" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="MAXMP" value="182" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="7" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-4" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-41" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="MAXMP" value="168" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-4" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-41" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="MAXMP" value="175" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="MAXMP" value="161" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-4" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="1" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-41" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="MAXMP" value="168" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="2" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-41" bonus="true"/>
			<add name="MAXMP" value="182" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-4" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="272">
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="17.5">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="MAXMP" value="126" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="MAXMP" value="112" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="5" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="MAXMP" value="119" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="MAXMP" value="105" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="4" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="1" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="MAXMP" value="112" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="2" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="8.12">
			<add name="PARRY" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="-28" bonus="true"/>
			<add name="MAXMP" value="126" bonus="true"/>
			<add name="SILENCE_RESISTANCE" value="3" bonus="true"/>
			<add name="PARALYZE_RESISTANCE" value="-3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="273">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="274">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="275">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="276">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="277">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="278">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="279">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="280">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="281">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="282">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="283">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="284">
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			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="285">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="286">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="287">
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="11" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="9" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="11" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="6" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="2" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="288">
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="11" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="9" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="11" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="MAGICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="289">
		<modifiers chance="4.0">
			<add name="PHYSICAL_ACCURACY" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_ACCURACY" value="9" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_ACCURACY" value="8" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ACCURACY" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_ACCURACY" value="6" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_ACCURACY" value="6" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ACCURACY" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ACCURACY" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="290">
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="291">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BLOCK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BLOCK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BLOCK" value="8" bonus="true"/>
			<rate name="BOOST_HATE" value="-46" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BLOCK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BLOCK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="10" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BLOCK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BLOCK" value="7" bonus="true"/>
			<rate name="BOOST_HATE" value="-46" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BLOCK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BLOCK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BLOCK" value="3" bonus="true"/>
			<rate name="BOOST_HATE" value="-46" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="292">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BLOCK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BLOCK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BLOCK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BLOCK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BLOCK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="10" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BLOCK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BLOCK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BLOCK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BLOCK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BLOCK" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="293">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PARRY" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PARRY" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="PARRY" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PARRY" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PARRY" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="10" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PARRY" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PARRY" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PARRY" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PARRY" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PARRY" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="294">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="HEAL_BOOST" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="HEAL_BOOST" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="HEAL_BOOST" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="HEAL_BOOST" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="HEAL_BOOST" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="10" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="HEAL_BOOST" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="HEAL_BOOST" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="HEAL_BOOST" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="HEAL_BOOST" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="HEAL_BOOST" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="295">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="15" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<add name="PARRY" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="13" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<add name="PARRY" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
			<add name="PARRY" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<add name="PARRY" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="11" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
			<add name="PARRY" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="11" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="PARRY" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<add name="PARRY" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="PARRY" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="PARRY" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="PARRY" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="296">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="EVASION" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="EVASION" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="EVASION" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="EVASION" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="EVASION" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="EVASION" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="EVASION" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="EVASION" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="EVASION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="EVASION" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="297">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="11" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="298">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="15" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="15" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGICAL_RESIST" value="14" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="13" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGICAL_RESIST" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGICAL_RESIST" value="11" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="11" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="11" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="6" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="299">
		<modifiers chance="4.0">
			<add name="MAGICAL_RESIST" value="15" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<add name="HEAL_BOOST" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<add name="HEAL_BOOST" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="MAGICAL_RESIST" value="13" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
			<add name="HEAL_BOOST" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_RESIST" value="11" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<add name="HEAL_BOOST" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
			<add name="HEAL_BOOST" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="HEAL_BOOST" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<add name="HEAL_BOOST" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="HEAL_BOOST" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="HEAL_BOOST" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="HEAL_BOOST" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="300">
		<modifiers chance="10.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="0" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="0" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="60" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="0" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAXHP" value="40" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
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			<add name="PHYSICAL_ACCURACY" value="10" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ACCURACY" value="2" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="309">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="310">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="311">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="312">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="313">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="314">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="315">
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			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="316">
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			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
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		</modifiers>
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			<add name="PHYSICAL_ACCURACY" value="23" bonus="true"/>
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
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		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="317">
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		</modifiers>
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		</modifiers>
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			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
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		</modifiers>
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="318">
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			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
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			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
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			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
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			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="319">
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			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
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	<random_bonus type="INVENTORY" id="320">
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			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
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			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
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		</modifiers>
		<modifiers chance="14.0">
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		</modifiers>
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
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	<random_bonus type="INVENTORY" id="321">
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			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
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		</modifiers>
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		</modifiers>
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		</modifiers>
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		</modifiers>
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		</modifiers>
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		</modifiers>
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		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
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	<random_bonus type="INVENTORY" id="322">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="325">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="326">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="327">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="328">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="329">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="330">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="331">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="332">
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			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="333">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="334">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="335">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="336">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="337">
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			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="338">
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			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
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			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
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			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
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	<random_bonus type="INVENTORY" id="339">
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			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
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			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
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			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
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		</modifiers>
		<modifiers chance="14.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="340">
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			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
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			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
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		</modifiers>
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			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
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		</modifiers>
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			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="341">
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			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
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		</modifiers>
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			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
		</modifiers>
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			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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	</random_bonus>
	<random_bonus type="INVENTORY" id="342">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
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		</modifiers>
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		</modifiers>
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			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="343">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
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		</modifiers>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
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			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
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			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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	</random_bonus>
	<random_bonus type="INVENTORY" id="344">
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			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
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		</modifiers>
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		</modifiers>
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		</modifiers>
		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		</modifiers>
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	<random_bonus type="INVENTORY" id="347">
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		</modifiers>
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			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="348">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="349">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="350">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="351">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="352">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="353">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="354">
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			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
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			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
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			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="355">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="356">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="357">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="358">
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="37" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="33" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="359">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="360">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="37" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="34" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="25" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="31" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="361">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="362">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
			<rate name="SPEED" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="363">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="30" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="21" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="19" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="364">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="365">
		<modifiers chance="4.0">
			<add name="PHYSICAL_ACCURACY" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_ACCURACY" value="9" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_ACCURACY" value="8" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ACCURACY" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_ACCURACY" value="6" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_ACCURACY" value="6" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ACCURACY" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ACCURACY" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="366">
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="367">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BLOCK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BLOCK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BLOCK" value="8" bonus="true"/>
			<rate name="BOOST_HATE" value="-46" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BLOCK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BLOCK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="10" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BLOCK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BLOCK" value="7" bonus="true"/>
			<rate name="BOOST_HATE" value="-46" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BLOCK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BLOCK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BLOCK" value="3" bonus="true"/>
			<rate name="BOOST_HATE" value="-46" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="368">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BLOCK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BLOCK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BLOCK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BLOCK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BLOCK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="10" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BLOCK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BLOCK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BLOCK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BLOCK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BLOCK" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="369">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PARRY" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PARRY" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="PARRY" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PARRY" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PARRY" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="10" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PARRY" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PARRY" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PARRY" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PARRY" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PARRY" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="370">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="HEAL_BOOST" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="HEAL_BOOST" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="HEAL_BOOST" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="HEAL_BOOST" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="HEAL_BOOST" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="10" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="HEAL_BOOST" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="HEAL_BOOST" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="HEAL_BOOST" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="HEAL_BOOST" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="HEAL_BOOST" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="371">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="15" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<add name="PARRY" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="13" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<add name="PARRY" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
			<add name="PARRY" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<add name="PARRY" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="11" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
			<add name="PARRY" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="11" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="PARRY" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<add name="PARRY" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="PARRY" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="PARRY" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="PARRY" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="372">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="EVASION" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="EVASION" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="EVASION" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="EVASION" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="EVASION" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="EVASION" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="EVASION" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="EVASION" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="EVASION" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="EVASION" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="373">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="11" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="374">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="15" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="15" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGICAL_RESIST" value="14" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="13" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGICAL_RESIST" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGICAL_RESIST" value="11" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="11" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="11" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="6" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="375">
		<modifiers chance="4.0">
			<add name="MAGICAL_RESIST" value="15" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
			<add name="HEAL_BOOST" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
			<add name="HEAL_BOOST" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="7.0">
			<add name="MAGICAL_RESIST" value="13" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
			<add name="HEAL_BOOST" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_RESIST" value="11" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
			<add name="HEAL_BOOST" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
			<add name="HEAL_BOOST" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
			<add name="HEAL_BOOST" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
			<add name="HEAL_BOOST" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
			<add name="HEAL_BOOST" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
			<add name="HEAL_BOOST" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
			<add name="HEAL_BOOST" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="376">
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="PHYSICAL_ACCURACY" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_ACCURACY" value="15" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_ACCURACY" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_ACCURACY" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_ACCURACY" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ACCURACY" value="8" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="PHYSICAL_ACCURACY" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="377">
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="378">
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BLOCK" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BLOCK" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BLOCK" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BLOCK" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BLOCK" value="13" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="11" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BLOCK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BLOCK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BLOCK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="6" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BLOCK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BLOCK" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="379">
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BLOCK" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BLOCK" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BLOCK" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BLOCK" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BLOCK" value="13" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="11" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BLOCK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BLOCK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BLOCK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="6" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BLOCK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BLOCK" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="380">
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="11" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="6" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="381">
		<modifiers chance="5.0">
			<add name="EVASION" value="10" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="EVASION" value="8" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="EVASION" value="9" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="EVASION" value="8" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="EVASION" value="6" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="EVASION" value="7" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="EVASION" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="EVASION" value="5" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="EVASION" value="3" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="EVASION" value="1" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="382">
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGICAL_RESIST" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="PHYSICAL_DEFENSE" value="17" bonus="true"/>
			<add name="MAGICAL_RESIST" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="16" bonus="true"/>
			<add name="MAGICAL_RESIST" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="14" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGICAL_RESIST" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="13" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="11" bonus="true"/>
			<add name="MAGICAL_RESIST" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_DEFENSE" value="7" bonus="true"/>
			<add name="MAGICAL_RESIST" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="PHYSICAL_DEFENSE" value="9" bonus="true"/>
			<add name="MAGICAL_RESIST" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="6" bonus="true"/>
			<add name="MAGICAL_RESIST" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGICAL_RESIST" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="383">
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="PHYSICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_ACCURACY" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_ACCURACY" value="14" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="PHYSICAL_ACCURACY" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="384">
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="385">
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="PHYSICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_ACCURACY" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_ACCURACY" value="14" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="PHYSICAL_ACCURACY" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="386">
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="387">
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="PHYSICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_ACCURACY" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_ACCURACY" value="14" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="PHYSICAL_ACCURACY" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="388">
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="389">
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="PHYSICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_ACCURACY" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_ACCURACY" value="14" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="PHYSICAL_ACCURACY" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="390">
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="391">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="392">
		<modifiers chance="7.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="47" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="17" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="32" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="14.0">
			<add name="PHYSICAL_DEFENSE" value="28" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="1" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="1" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="393">
		<modifiers chance="33.33">
			<add name="PHYSICAL_ATTACK" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="33.33">
			<add name="PHYSICAL_CRITICAL" value="57" bonus="true"/>
		</modifiers>
		<modifiers chance="33.34">
			<add name="PHYSICAL_ACCURACY" value="87" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="394">
		<modifiers chance="33.33">
			<add name="PHYSICAL_ATTACK" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="33.33">
			<add name="PHYSICAL_CRITICAL" value="76" bonus="true"/>
		</modifiers>
		<modifiers chance="33.34">
			<add name="PHYSICAL_ACCURACY" value="116" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="395">
		<modifiers chance="33.33">
			<add name="BOOST_MAGICAL_SKILL" value="84" bonus="true"/>
		</modifiers>
		<modifiers chance="33.33">
			<add name="MAGICAL_CRITICAL" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="33.34">
			<add name="MAGICAL_ACCURACY" value="48" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="396">
		<modifiers chance="33.33">
			<add name="BOOST_MAGICAL_SKILL" value="112" bonus="true"/>
		</modifiers>
		<modifiers chance="33.33">
			<add name="MAGICAL_CRITICAL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="33.34">
			<add name="MAGICAL_ACCURACY" value="64" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="397">
		<modifiers chance="33.33">
			<add name="BLOCK" value="87" bonus="true"/>
		</modifiers>
		<modifiers chance="33.33">
			<add name="MAXHP" value="300" bonus="true"/>
		</modifiers>
		<modifiers chance="33.34">
			<add name="MAGICAL_RESIST" value="48" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="398">
		<modifiers chance="33.33">
			<add name="BLOCK" value="116" bonus="true"/>
		</modifiers>
		<modifiers chance="33.33">
			<add name="MAXHP" value="400" bonus="true"/>
		</modifiers>
		<modifiers chance="33.34">
			<add name="MAGICAL_RESIST" value="64" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="399">
		<modifiers chance="5.0">
			<add name="PHYSICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="PHYSICAL_ACCURACY" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="PHYSICAL_ACCURACY" value="15" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ACCURACY" value="12" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ACCURACY" value="14" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_ACCURACY" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="PHYSICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="400">
		<modifiers chance="5.0">
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="8.0">
			<add name="MAGICAL_ACCURACY" value="9" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="9.0">
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="7" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="MAGICAL_ACCURACY" value="4" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="MAGICAL_ACCURACY" value="3" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="12.0">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="13.0">
			<add name="MAGICAL_ACCURACY" value="1" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="2" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="2" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="401">
		<modifiers chance="4.0">
			<add name="PHYSICAL_ACCURACY" value="35" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_ACCURACY" value="40" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="11" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_ACCURACY" value="25" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="30" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_ACCURACY" value="35" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_ACCURACY" value="30" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_ACCURACY" value="10" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="22" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="11" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_ACCURACY" value="25" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="6" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_ACCURACY" value="25" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="14" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="-1" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_ACCURACY" value="5" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="18" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_ACCURACY" value="20" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="2" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="11" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="402">
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="17" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="36" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="9" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="36" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="17" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="MAGICAL_ACCURACY" value="11" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="403">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="43" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="MAXHP" value="90" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="MAXHP" value="60" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="MAXHP" value="80" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="MAXHP" value="100" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_DEFENSE" value="29" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="MAXHP" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="MAXHP" value="60" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="MAXHP" value="70" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="MAXHP" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_DEFENSE" value="1" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="MAXHP" value="50" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="MAXHP" value="60" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="404">
		<modifiers chance="4.0">
			<add name="PHYSICAL_ACCURACY" value="36" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="43" bonus="true"/>
			<add name="MAXHP" value="90" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_ACCURACY" value="40" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAXHP" value="60" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_ACCURACY" value="24" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAXHP" value="80" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_ACCURACY" value="32" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAXHP" value="100" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_ACCURACY" value="28" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAXHP" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_ACCURACY" value="16" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="29" bonus="true"/>
			<add name="MAXHP" value="60" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_ACCURACY" value="24" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAXHP" value="70" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_ACCURACY" value="24" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAXHP" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_ACCURACY" value="12" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAXHP" value="50" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_ACCURACY" value="20" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="1" bonus="true"/>
			<add name="MAXHP" value="60" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="405">
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="17" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="43" bonus="true"/>
			<add name="MAXHP" value="90" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="20" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAXHP" value="60" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAXHP" value="80" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="MAGICAL_ACCURACY" value="14" bonus="true"/>
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			<add name="MAXHP" value="100" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
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			<add name="MAXHP" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="MAGICAL_ACCURACY" value="2" bonus="true"/>
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			<add name="MAXHP" value="60" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
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			<add name="MAXHP" value="70" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="MAGICAL_ACCURACY" value="8" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAXHP" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="MAGICAL_ACCURACY" value="-1" bonus="true"/>
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			<add name="MAXHP" value="50" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="MAGICAL_ACCURACY" value="5" bonus="true"/>
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			<add name="MAXHP" value="60" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="406">
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			<add name="PHYSICAL_DEFENSE" value="43" bonus="true"/>
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		</modifiers>
		<modifiers chance="4.0">
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		</modifiers>
		<modifiers chance="4.0">
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		</modifiers>
		<modifiers chance="4.0">
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		<modifiers chance="11.0">
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		</modifiers>
		<modifiers chance="11.0">
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		</modifiers>
		<modifiers chance="11.0">
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		</modifiers>
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		</modifiers>
		<modifiers chance="17.0">
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		</modifiers>
		<modifiers chance="17.0">
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		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="407">
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			<add name="PHYSICAL_DEFENSE" value="43" bonus="true"/>
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		</modifiers>
		<modifiers chance="4.0">
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		</modifiers>
		<modifiers chance="4.0">
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		</modifiers>
		<modifiers chance="4.0">
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		</modifiers>
		<modifiers chance="11.0">
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		</modifiers>
		<modifiers chance="11.0">
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		</modifiers>
		<modifiers chance="11.0">
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		</modifiers>
		<modifiers chance="17.0">
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			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="PARRY" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
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		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="PARRY" value="18" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="408">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="43" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="EVASION" value="18" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="EVASION" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="EVASION" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="EVASION" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_DEFENSE" value="29" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="EVASION" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="EVASION" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="EVASION" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="EVASION" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_DEFENSE" value="1" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="EVASION" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="EVASION" value="12" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="409">
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="43" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="18" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="36" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="16" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="20" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="4.0">
			<add name="PHYSICAL_DEFENSE" value="36" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_DEFENSE" value="29" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_DEFENSE" value="8" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="14" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="24" bonus="true"/>
		</modifiers>
		<modifiers chance="11.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="28" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_DEFENSE" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="12" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_DEFENSE" value="1" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="12" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="17.0">
			<add name="PHYSICAL_DEFENSE" value="15" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="6" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="24" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="410">
		<modifiers chance="25.0">
			<add name="MAXHP" value="50" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="100" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="150" bonus="true"/>
		</modifiers>
		<modifiers chance="2.0">
			<add name="MAXHP" value="200" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PARRY" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PARRY" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PARRY" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="1.0">
			<add name="PARRY" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="1.0">
			<add name="PVP_ATTACK_RATIO" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="1.0">
			<add name="PVP_DEFEND_RATIO" value="10" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="INVENTORY" id="411">
		<modifiers chance="25.0">
			<add name="MAXHP" value="50" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAXHP" value="100" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="150" bonus="true"/>
		</modifiers>
		<modifiers chance="2.0">
			<add name="MAXHP" value="200" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="BOOST_MAGICAL_SKILL" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="BOOST_MAGICAL_SKILL" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="48" bonus="true"/>
		</modifiers>
		<modifiers chance="1.0">
			<add name="BOOST_MAGICAL_SKILL" value="56" bonus="true"/>
		</modifiers>
		<modifiers chance="1.0">
			<add name="PVP_ATTACK_RATIO" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="1.0">
			<add name="PVP_DEFEND_RATIO" value="10" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="2">
		<modifiers chance="50.0">
			<rate name="BOOST_HATE" value="-100" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<rate name="BOOST_HATE" value="100" bonus="true"/>
		</modifiers>
		<modifiers chance="30.0">
			<rate name="BOOST_HATE" value="-50" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="3">
		<modifiers chance="100.0">
			<add name="MAXHP" value="347" bonus="true"/>
			<add name="MAXMP" value="100" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="4">
		<modifiers chance="10.0">
			<add name="MAXHP" value="100" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="101" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="102" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="103" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="104" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="105" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="106" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="107" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="108" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="109" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="5">
		<modifiers chance="100.0">
			<add name="MAXHP" value="100" bonus="true"/>
			<add name="MAXMP" value="50" bonus="true"/>
			<rate name="ATTACK_SPEED" value="-1" bonus="true"/>
			<rate name="SPEED" value="2" bonus="true"/>
			<rate name="FLY_SPEED" value="2" bonus="true"/>
			<rate name="BOOST_CASTING_TIME" value="1" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="50" bonus="true"/>
			<add name="PVP_DEFEND_RATIO" value="50" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="6">
		<modifiers chance="20.0">
			<add name="PHYSICAL_ATTACK" value="1" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PHYSICAL_ATTACK" value="2" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="7">
		<modifiers chance="60.0">
			<add name="MAXHP" value="600" bonus="true"/>
		</modifiers>
		<modifiers chance="40.0">
			<add name="MAXHP" value="400" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="8">
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="60" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="160" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PARRY" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="EVASION" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="BLOCK" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="25.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="140" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="9">
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="160" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PARRY" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="EVASION" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="BLOCK" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="25.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="35" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="140" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="30" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="10">
		<modifiers chance="25.0">
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
		</modifiers>
		<modifiers chance="25.0">
			<add name="PHYSICAL_CRITICAL" value="38" bonus="true"/>
		</modifiers>
		<modifiers chance="25.0">
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="25.0">
			<add name="PHYSICAL_CRITICAL" value="34" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="11">
		<modifiers chance="25.0">
			<add name="BOOST_MAGICAL_SKILL" value="58" bonus="true"/>
		</modifiers>
		<modifiers chance="25.0">
			<add name="MAGICAL_CRITICAL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="25.0">
			<add name="BOOST_MAGICAL_SKILL" value="54" bonus="true"/>
		</modifiers>
		<modifiers chance="25.0">
			<add name="MAGICAL_CRITICAL" value="17" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="12">
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_CRITICAL" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ACCURACY" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_CRITICAL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PHYSICAL_CRITICAL" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PHYSICAL_ACCURACY" value="29" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="13">
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="42" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_CRITICAL" value="11" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_CRITICAL" value="5" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="BOOST_MAGICAL_SKILL" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAGICAL_ACCURACY" value="6" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="14">
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="80" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="200" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PARRY" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="EVASION" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BLOCK" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="140" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PHYSICAL_DEFENSE" value="40" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="15">
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="50" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="200" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PARRY" value="20" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="EVASION" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BLOCK" value="22" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="35" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="140" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="30" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="16">
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_CRITICAL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ACCURACY" value="35" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_ATTACK" value="4" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_CRITICAL" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PHYSICAL_CRITICAL" value="10" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PHYSICAL_ACCURACY" value="32" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="17">
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="50" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_CRITICAL" value="15" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_ACCURACY" value="14" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="BOOST_MAGICAL_SKILL" value="34" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_CRITICAL" value="7" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="BOOST_MAGICAL_SKILL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAGICAL_ACCURACY" value="10" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="18">
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="100" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="240" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PARRY" value="23" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="EVASION" value="33" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BLOCK" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="60" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="160" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PHYSICAL_DEFENSE" value="50" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="19">
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="60" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="240" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PARRY" value="23" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="EVASION" value="33" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BLOCK" value="25" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="40" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAXHP" value="160" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="35" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="20">
		<modifiers chance="14.28">
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="14.28">
			<add name="PHYSICAL_CRITICAL" value="30" bonus="true"/>
		</modifiers>
		<modifiers chance="14.28">
			<add name="PHYSICAL_ACCURACY" value="41" bonus="true"/>
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		<modifiers chance="14.29">
			<add name="PHYSICAL_ATTACK" value="5" bonus="true"/>
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		<modifiers chance="14.29">
			<add name="PHYSICAL_CRITICAL" value="18" bonus="true"/>
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		<modifiers chance="14.29">
			<add name="PHYSICAL_ACCURACY" value="38" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="21">
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			<add name="BOOST_MAGICAL_SKILL" value="50" bonus="true"/>
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		<modifiers chance="14.28">
			<add name="MAGICAL_CRITICAL" value="15" bonus="true"/>
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		<modifiers chance="14.28">
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			<add name="BOOST_MAGICAL_SKILL" value="42" bonus="true"/>
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			<add name="MAGICAL_CRITICAL" value="11" bonus="true"/>
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		<modifiers chance="14.29">
			<add name="BOOST_MAGICAL_SKILL" value="38" bonus="true"/>
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		<modifiers chance="14.29">
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		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="22">
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		<modifiers chance="12.5">
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		<modifiers chance="12.5">
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		<modifiers chance="12.5">
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		<modifiers chance="12.5">
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		<modifiers chance="12.5">
			<add name="PHYSICAL_DEFENSE" value="80" bonus="true"/>
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		<modifiers chance="12.5">
			<add name="MAXHP" value="200" bonus="true"/>
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		<modifiers chance="12.5">
			<add name="PHYSICAL_DEFENSE" value="70" bonus="true"/>
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	</random_bonus>
	<random_bonus type="POLISH" id="23">
		<modifiers chance="12.5">
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		<modifiers chance="12.5">
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		<modifiers chance="12.5">
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		<modifiers chance="12.5">
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		<modifiers chance="12.5">
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	<random_bonus type="POLISH" id="24">
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		<modifiers chance="14.28">
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		<modifiers chance="14.28">
			<add name="PHYSICAL_ACCURACY" value="47" bonus="true"/>
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		<modifiers chance="14.29">
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		<modifiers chance="14.29">
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		<modifiers chance="14.29">
			<add name="HEAL_BOOST" value="14" bonus="true"/>
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	</random_bonus>
	<random_bonus type="POLISH" id="25">
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		<modifiers chance="11.11">
			<add name="MAGICAL_CRITICAL_RESIST" value="15" bonus="true"/>
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		<modifiers chance="11.11">
			<add name="MAGICAL_RESIST" value="30" bonus="true"/>
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		<modifiers chance="11.11">
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		<modifiers chance="11.11">
			<add name="MAGICAL_CRITICAL_RESIST" value="11" bonus="true"/>
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		<modifiers chance="11.11">
			<add name="MAGICAL_RESIST" value="22" bonus="true"/>
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		<modifiers chance="11.11">
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		<modifiers chance="11.11">
			<add name="MAGICAL_CRITICAL_RESIST" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="11.12">
			<add name="MAGICAL_RESIST" value="18" bonus="true"/>
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	</random_bonus>
	<random_bonus type="POLISH" id="26">
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			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
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		<modifiers chance="12.5">
			<add name="PHYSICAL_CRITICAL" value="34" bonus="true"/>
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		<modifiers chance="12.5">
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		<modifiers chance="12.5">
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
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		<modifiers chance="12.5">
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			<add name="PHYSICAL_ACCURACY" value="44" bonus="true"/>
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		<modifiers chance="12.5">
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
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		<modifiers chance="12.5">
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			<add name="PVP_ATTACK_RATIO" value="3" bonus="true"/>
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	<random_bonus type="POLISH" id="27">
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			<add name="MAGICAL_CRITICAL" value="15" bonus="true"/>
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		<modifiers chance="12.5">
			<add name="MAGICAL_CRITICAL" value="17" bonus="true"/>
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		<modifiers chance="12.5">
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		<modifiers chance="12.5">
			<add name="BOOST_MAGICAL_SKILL" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
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		<modifiers chance="12.5">
			<add name="MAGICAL_CRITICAL" value="15" bonus="true"/>
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		<modifiers chance="12.5">
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
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		<modifiers chance="12.5">
			<add name="PVP_ATTACK_RATIO" value="3" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="50" bonus="true"/>
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	<random_bonus type="POLISH" id="28">
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			<add name="PHYSICAL_DEFENSE" value="110" bonus="true"/>
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		<modifiers chance="14.28">
			<add name="MAXHP" value="260" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="100" bonus="true"/>
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		<modifiers chance="14.28">
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		<modifiers chance="14.29">
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		<modifiers chance="14.28">
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		<modifiers chance="14.28">
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		<modifiers chance="14.28">
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		<modifiers chance="14.29">
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		<modifiers chance="20.0">
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		<modifiers chance="20.0">
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		<modifiers chance="15.0">
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	<random_bonus type="POLISH" id="38">
		<modifiers chance="25.0">
			<add name="HEAL_BOOST" value="26" bonus="true"/>
			<add name="MAXHP" value="280" bonus="true"/>
		</modifiers>
		<modifiers chance="25.0">
			<add name="MAGICAL_ACCURACY" value="42" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="70" bonus="true"/>
		</modifiers>
		<modifiers chance="25.0">
			<add name="PHYSICAL_ACCURACY" value="56" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="120" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAXHP" value="280" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="65" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAXMP" value="300" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="110" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="HEAL_BOOST" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="65" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="39">
		<modifiers chance="20.0">
			<add name="PHYSICAL_CRITICAL_RESIST" value="42" bonus="true"/>
			<add name="MAGICAL_CRITICAL_RESIST" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAGICAL_CRITICAL_RESIST" value="21" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="38" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAGICAL_RESIST" value="42" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="120" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_CRITICAL_RESIST" value="38" bonus="true"/>
			<add name="MAGICAL_CRITICAL_RESIST" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_CRITICAL_RESIST" value="19" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="34" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_RESIST" value="38" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="110" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="40">
		<modifiers chance="20.0">
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="58" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PHYSICAL_CRITICAL" value="38" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_ACCURACY" value="53" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="38" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_CRITICAL" value="34" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="17" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="54" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_CRITICAL" value="34" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="17" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="41">
		<modifiers chance="27.5">
			<add name="PHYSICAL_DEFENSE" value="120" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="70" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="EVASION" value="51" bonus="true"/>
			<add name="MAXHP" value="280" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="BLOCK" value="43" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="70" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PARRY" value="41" bonus="true"/>
			<add name="MAXHP" value="280" bonus="true"/>
		</modifiers>
		<modifiers chance="27.5">
			<add name="PHYSICAL_DEFENSE" value="110" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="65" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="42">
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="46" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="59" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="46" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PHYSICAL_CRITICAL" value="50" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="59" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="42" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_CRITICAL" value="46" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="56" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PVP_ATTACK_RATIO" value="7" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="43">
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="70" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="23" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="46" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="BOOST_MAGICAL_SKILL" value="70" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="23" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="MAGICAL_CRITICAL" value="25" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="46" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="BOOST_MAGICAL_SKILL" value="66" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="21" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_CRITICAL" value="23" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="42" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PVP_ATTACK_RATIO" value="7" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="70" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="44">
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="150" bonus="true"/>
			<add name="MAXHP" value="320" bonus="true"/>
			<add name="MAGICAL_RESIST" value="46" bonus="true"/>
		</modifiers>
		<modifiers chance="35.0">
			<add name="MAXHP" value="340" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="140" bonus="true"/>
		</modifiers>
		<modifiers chance="35.0">
			<add name="PHYSICAL_DEFENSE" value="130" bonus="true"/>
			<add name="MAXHP" value="300" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PVP_DEFEND_RATIO" value="24" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="150" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="45">
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="85" bonus="true"/>
			<add name="MAXHP" value="320" bonus="true"/>
			<add name="MAGICAL_RESIST" value="46" bonus="true"/>
		</modifiers>
		<modifiers chance="35.0">
			<add name="MAXHP" value="340" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="80" bonus="true"/>
		</modifiers>
		<modifiers chance="35.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="75" bonus="true"/>
			<add name="MAXHP" value="300" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PVP_DEFEND_RATIO" value="24" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="85" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="46">
		<modifiers chance="10.0">
			<add name="HEAL_BOOST" value="30" bonus="true"/>
			<add name="MAXHP" value="320" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="46" bonus="true"/>
		</modifiers>
		<modifiers chance="30.0">
			<add name="HEAL_BOOST" value="30" bonus="true"/>
			<add name="MAXHP" value="320" bonus="true"/>
		</modifiers>
		<modifiers chance="30.0">
			<add name="MAGICAL_ACCURACY" value="50" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="80" bonus="true"/>
		</modifiers>
		<modifiers chance="30.0">
			<add name="PHYSICAL_ACCURACY" value="62" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="140" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="47">
		<modifiers chance="10.0">
			<add name="PHYSICAL_CRITICAL_RESIST" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL_RESIST" value="23" bonus="true"/>
			<add name="MAGICAL_RESIST" value="46" bonus="true"/>
		</modifiers>
		<modifiers chance="30.0">
			<add name="PHYSICAL_CRITICAL_RESIST" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL_RESIST" value="23" bonus="true"/>
		</modifiers>
		<modifiers chance="30.0">
			<add name="MAGICAL_CRITICAL_RESIST" value="25" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="46" bonus="true"/>
		</modifiers>
		<modifiers chance="30.0">
			<add name="MAGICAL_RESIST" value="50" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="140" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="48">
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="66" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="46" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="66" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_CRITICAL" value="50" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="23" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="PHYSICAL_ACCURACY" value="62" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="46" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="BOOST_MAGICAL_SKILL" value="70" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_CRITICAL" value="25" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="46" bonus="true"/>
		</modifiers>
		<modifiers chance="15.0">
			<add name="MAGICAL_ACCURACY" value="50" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="59" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="49">
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="150" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="80" bonus="true"/>
			<add name="MAXHP" value="320" bonus="true"/>
		</modifiers>
		<modifiers chance="40.0">
			<add name="PHYSICAL_DEFENSE" value="150" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="80" bonus="true"/>
		</modifiers>
		<modifiers chance="30.0">
			<add name="PHYSICAL_DEFENSE" value="140" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="75" bonus="true"/>
		</modifiers>
		<modifiers chance="20.0">
			<add name="PHYSICAL_DEFENSE" value="130" bonus="true"/>
			<add name="MAXHP" value="300" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="50">
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="44" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="2" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="44" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="2" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="51">
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="26" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="2" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="26" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="2" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="52">
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="90" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="90" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="PHYSICAL_DEFENSE" value="90" bonus="true"/>
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="PHYSICAL_DEFENSE" value="90" bonus="true"/>
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="90" bonus="true"/>
			<add name="PVP_DEFEND_RATIO" value="8" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="90" bonus="true"/>
			<add name="PVP_DEFEND_RATIO" value="20" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
			<add name="PVP_DEFEND_RATIO" value="8" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
			<add name="PVP_DEFEND_RATIO" value="20" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="53">
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
			<add name="MAGICAL_CRITICAL_RESIST" value="13" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
			<add name="MAGICAL_CRITICAL_RESIST" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
			<add name="PVP_DEFEND_RATIO" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
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		<modifiers chance="5.0">
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			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
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		<modifiers chance="5.0">
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	<random_bonus type="POLISH" id="54">
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		<modifiers chance="25.0">
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		<modifiers chance="25.0">
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		<modifiers chance="12.5">
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	<random_bonus type="POLISH" id="72">
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	<random_bonus type="POLISH" id="73">
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		<modifiers chance="10.0">
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		<modifiers chance="10.0">
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		<modifiers chance="12.5">
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	<random_bonus type="POLISH" id="74">
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		<modifiers chance="10.0">
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	<random_bonus type="POLISH" id="77">
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		<modifiers chance="20.0">
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	<random_bonus type="POLISH" id="82">
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		<modifiers chance="5.0">
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="44" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="44" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="2" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="86">
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="26" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="2" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
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		<modifiers chance="12.5">
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="26" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="2" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
			<add name="PVP_ATTACK_RATIO" value="5" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="87">
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="90" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="90" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="PHYSICAL_DEFENSE" value="90" bonus="true"/>
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="PHYSICAL_DEFENSE" value="90" bonus="true"/>
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_DEFENSE" value="90" bonus="true"/>
			<add name="PVP_DEFEND_RATIO" value="8" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
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		<modifiers chance="5.0">
			<add name="PHYSICAL_DEFENSE" value="90" bonus="true"/>
			<add name="PVP_DEFEND_RATIO" value="20" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
			<add name="PVP_DEFEND_RATIO" value="8" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="5.0">
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
			<add name="PVP_DEFEND_RATIO" value="20" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="88">
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
			<add name="MAGICAL_CRITICAL_RESIST" value="13" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
			<add name="MAGICAL_CRITICAL_RESIST" value="13" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
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		<modifiers chance="12.5">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
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		<modifiers chance="10.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
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		<modifiers chance="5.0">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
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			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
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		<modifiers chance="12.5">
			<add name="MAGICAL_CRITICAL_RESIST" value="13" bonus="true"/>
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
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		<modifiers chance="12.5">
			<add name="MAGICAL_CRITICAL_RESIST" value="13" bonus="true"/>
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
		</modifiers>
		<modifiers chance="10.0">
			<add name="MAGICAL_CRITICAL_RESIST" value="13" bonus="true"/>
			<add name="PVP_DEFEND_RATIO" value="8" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
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		<modifiers chance="5.0">
			<add name="MAGICAL_CRITICAL_RESIST" value="13" bonus="true"/>
			<add name="PVP_DEFEND_RATIO" value="20" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="89">
		<modifiers chance="100.0">
			<add name="PVP_DODGE" value="500" bonus="true"/>
			<add name="PVP_BLOCK" value="500" bonus="true"/>
			<add name="PVP_PARRY" value="500" bonus="true"/>
			<add name="PVP_HIT_ACCURACY" value="500" bonus="true"/>
			<add name="PVP_MAGICAL_RESIST" value="500" bonus="true"/>
			<add name="PVP_MAGICAL_HIT_ACCURACY" value="500" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="90">
		<modifiers chance="100.0">
			<add name="PHYSICAL_ATTACK" value="6" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="26" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="44" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="91">
		<modifiers chance="100.0">
			<add name="BOOST_MAGICAL_SKILL" value="46" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="26" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="13" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="92">
		<modifiers chance="100.0">
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
			<add name="BLOCK" value="31" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="93">
		<modifiers chance="100.0">
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="26" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="94">
		<modifiers chance="100.0">
			<add name="MAGICAL_RESIST" value="26" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="55" bonus="true"/>
			<add name="MAGICAL_CRITICAL_RESIST" value="13" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="95">
		<modifiers chance="14.3">
			<add name="PHYSICAL_ATTACK" value="8" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="34" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="PHYSICAL_CRITICAL" value="40" bonus="true"/>
			<add name="PHYSICAL_ACCURACY" value="49" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="PHYSICAL_ACCURACY" value="50" bonus="true"/>
			<add name="MAXHP" value="260" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
			<add name="PHYSICAL_CRITICAL" value="32" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="PHYSICAL_CRITICAL" value="36" bonus="true"/>
			<add name="EVASION" value="44" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="PHYSICAL_ACCURACY" value="50" bonus="true"/>
			<add name="MAXHP" value="250" bonus="true"/>
		</modifiers>
		<modifiers chance="14.2">
			<add name="PVP_ATTACK_RATIO" value="4" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="7" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="96">
		<modifiers chance="14.3">
			<add name="BOOST_MAGICAL_SKILL" value="60" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="17" bonus="true"/>
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		<modifiers chance="14.3">
			<add name="MAGICAL_CRITICAL" value="19" bonus="true"/>
			<add name="MAGICAL_ACCURACY" value="34" bonus="true"/>
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		<modifiers chance="14.3">
			<add name="MAGICAL_ACCURACY" value="36" bonus="true"/>
			<add name="MAXHP" value="260" bonus="true"/>
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		<modifiers chance="14.3">
			<add name="BOOST_MAGICAL_SKILL" value="56" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="16" bonus="true"/>
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		<modifiers chance="14.3">
			<add name="BOOST_MAGICAL_SKILL" value="56" bonus="true"/>
			<add name="EVASION" value="44" bonus="true"/>
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		<modifiers chance="14.3">
			<add name="MAGICAL_ACCURACY" value="34" bonus="true"/>
			<add name="MAXHP" value="250" bonus="true"/>
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		<modifiers chance="14.2">
			<add name="PVP_ATTACK_RATIO" value="4" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="52" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="97">
		<modifiers chance="14.3">
			<add name="PHYSICAL_DEFENSE" value="120" bonus="true"/>
			<add name="MAXHP" value="260" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="MAXHP" value="280" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="110" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="PARRY" value="38" bonus="true"/>
			<add name="MAXHP" value="250" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="EVASION" value="48" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="105" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="BLOCK" value="40" bonus="true"/>
			<add name="MAXHP" value="250" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="PHYSICAL_DEFENSE" value="100" bonus="true"/>
			<add name="MAXHP" value="250" bonus="true"/>
		</modifiers>
		<modifiers chance="14.2">
			<add name="PVP_DEFEND_RATIO" value="18" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="105" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="98">
		<modifiers chance="14.3">
			<add name="MAGIC_SKILL_BOOST_RESIST" value="70" bonus="true"/>
			<add name="MAXHP" value="260" bonus="true"/>
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		<modifiers chance="14.3">
			<add name="MAXHP" value="280" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="65" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="PARRY" value="38" bonus="true"/>
			<add name="MAXHP" value="250" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="EVASION" value="48" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="62" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="BLOCK" value="40" bonus="true"/>
			<add name="MAXHP" value="250" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
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			<add name="MAXHP" value="240" bonus="true"/>
		</modifiers>
		<modifiers chance="14.2">
			<add name="PVP_DEFEND_RATIO" value="18" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="62" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="99">
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			<add name="HEAL_BOOST" value="24" bonus="true"/>
			<add name="MAXHP" value="260" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="MAGICAL_ACCURACY" value="38" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="65" bonus="true"/>
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		<modifiers chance="14.3">
			<add name="PHYSICAL_ACCURACY" value="53" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="110" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="MAXHP" value="260" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="60" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="MAXMP" value="280" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="100" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="HEAL_BOOST" value="22" bonus="true"/>
			<add name="MAGIC_SKILL_BOOST_RESIST" value="60" bonus="true"/>
		</modifiers>
		<modifiers chance="14.2">
			<add name="HEAL_BOOST" value="22" bonus="true"/>
			<add name="PHYSICAL_DEFENSE" value="100" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="100">
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			<add name="PHYSICAL_CRITICAL_RESIST" value="38" bonus="true"/>
			<add name="MAGICAL_CRITICAL_RESIST" value="18" bonus="true"/>
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		<modifiers chance="12.5">
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			<add name="PHYSICAL_CRITICAL_RESIST" value="34" bonus="true"/>
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		<modifiers chance="12.5">
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			<add name="PHYSICAL_DEFENSE" value="110" bonus="true"/>
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		<modifiers chance="12.5">
			<add name="PHYSICAL_CRITICAL_RESIST" value="36" bonus="true"/>
			<add name="MAGICAL_CRITICAL_RESIST" value="16" bonus="true"/>
		</modifiers>
		<modifiers chance="12.5">
			<add name="MAGICAL_CRITICAL_RESIST" value="18" bonus="true"/>
			<add name="PHYSICAL_CRITICAL_RESIST" value="30" bonus="true"/>
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		<modifiers chance="12.5">
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		<modifiers chance="12.5">
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			<add name="MAGICAL_CRITICAL_RESIST" value="14" bonus="true"/>
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		<modifiers chance="12.5">
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			<add name="PHYSICAL_CRITICAL_RESIST" value="30" bonus="true"/>
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	</random_bonus>
	<random_bonus type="POLISH" id="101">
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			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
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		<modifiers chance="14.3">
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			<add name="PHYSICAL_ACCURACY" value="55" bonus="true"/>
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		<modifiers chance="14.3">
			<add name="PHYSICAL_ACCURACY" value="57" bonus="true"/>
			<add name="MAXHP" value="300" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
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			<add name="PHYSICAL_CRITICAL" value="38" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="PHYSICAL_CRITICAL" value="42" bonus="true"/>
			<add name="EVASION" value="50" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="PHYSICAL_ACCURACY" value="55" bonus="true"/>
			<add name="MAXHP" value="290" bonus="true"/>
		</modifiers>
		<modifiers chance="14.2">
			<add name="PVP_ATTACK_RATIO" value="6" bonus="true"/>
			<add name="PHYSICAL_ATTACK" value="9" bonus="true"/>
		</modifiers>
	</random_bonus>
	<random_bonus type="POLISH" id="102">
		<modifiers chance="14.3">
			<add name="BOOST_MAGICAL_SKILL" value="68" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="21" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="MAGICAL_CRITICAL" value="23" bonus="true"/>
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		<modifiers chance="14.3">
			<add name="MAGICAL_ACCURACY" value="44" bonus="true"/>
			<add name="MAXHP" value="300" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="BOOST_MAGICAL_SKILL" value="64" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="19" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="BOOST_MAGICAL_SKILL" value="64" bonus="true"/>
			<add name="EVASION" value="50" bonus="true"/>
		</modifiers>
		<modifiers chance="14.3">
			<add name="MAGICAL_ACCURACY" value="40" bonus="true"/>
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			<add name="MAGICAL_CRITICAL_RESIST" value="21" bonus="true"/>
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			<add name="PVP_ATTACK_RATIO_PHYSICAL" value="5" bonus="true"/>
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			<add name="PVP_ATTACK_RATIO" value="12" bonus="true"/>
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			<add name="MAGICAL_CRITICAL" value="27" bonus="true"/>
			<add name="PVP_ATTACK_RATIO_MAGICAL" value="7" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="80" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="25" bonus="true"/>
			<add name="PVP_ATTACK_RATIO_MAGICAL" value="6" bonus="true"/>
		</modifiers>
		<modifiers chance="30.0">
			<add name="BOOST_MAGICAL_SKILL" value="75" bonus="true"/>
			<add name="MAGICAL_CRITICAL" value="23" bonus="true"/>
			<add name="PVP_ATTACK_RATIO_MAGICAL" value="4" bonus="true"/>
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			<add name="PHYSICAL_ATTACK" value="12" bonus="true"/>
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			<add name="PHYSICAL_ATTACK" value="10" bonus="true"/>
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		<modifiers chance="15.0">
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			<add name="MAGICAL_CRITICAL" value="30" bonus="true"/>
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			<add name="MAGICAL_CRITICAL" value="27" bonus="true"/>
			<add name="PVP_ATTACK_RATIO_MAGICAL" value="7" bonus="true"/>
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		<modifiers chance="30.0">
			<add name="MAGICAL_CRITICAL" value="50" bonus="true"/>
			<add name="BOOST_MAGICAL_SKILL" value="70" bonus="true"/>
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		<modifiers chance="15.0">
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			<add name="PHYSICAL_ATTACK" value="14" bonus="true"/>
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			<add name="PHYSICAL_ACCURACY" value="64" bonus="true"/>
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			<add name="BOOST_MAGICAL_SKILL" value="85" bonus="true"/>
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			<add name="PHYSICAL_ATTACK" value="3" bonus="true"/>
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			<add name="PHYSICAL_ACCURACY" value="26" bonus="true"/>
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4 no_profile 불멸의행복쪽지보내기 자기소개 아이디로 검색 전체게시물 36,923
5 서번트쪽지보내기 자기소개 아이디로 검색 전체게시물 35,011
6 no_profile 보거스쪽지보내기 자기소개 아이디로 검색 전체게시물 29,969
7 no_profile 닥터스쪽지보내기 자기소개 아이디로 검색 전체게시물 29,470
8 no_profile 검은고양이쪽지보내기 자기소개 아이디로 검색 전체게시물 29,077
9 no_profile Revolution쪽지보내기 자기소개 아이디로 검색 전체게시물 28,199
10 no_profile 호롤롤로쪽지보내기 자기소개 아이디로 검색 전체게시물 17,020
알림 0