package quest.tiamat_stronghold;
import static com.aionemu.gameserver.model.DialogAction.*;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.geoEngine.math.Vector3f;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.templates.spawns.SpawnTemplate;
import com.aionemu.gameserver.questEngine.handlers.AbstractQuestHandler;
import com.aionemu.gameserver.questEngine.handlers.HandlerResult;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
import com.aionemu.gameserver.spawnengine.SpawnEngine;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import com.aionemu.gameserver.world.WorldPosition;
import com.aionemu.gameserver.world.geo.GeoService;
import com.aionemu.gameserver.world.zone.ZoneName;
/**
* @author Estrayl
*/
public class _30721OminousDebrisEnergy extends AbstractQuestHandler {
private static final int QUEST_ITEM_ID = 182215698; // Sedative
private static final int START_NPC_ID = 804704; // Eukraton
private static final int TALK_NPC_1_ID = 804870; // Monroe
private static final int TALK_NPC_2_ID = 804868; // Rosalee
private static final int ATTACKER_NPC_ID = 217424; // Mirror Image
public _30721OminousDebrisEnergy() {
super(30721);
}
@Override
public void register() {
qe.registerQuestNpc(START_NPC_ID).addOnQuestStart(questId);
qe.registerQuestNpc(TALK_NPC_1_ID).addOnTalkEvent(questId);
qe.registerQuestNpc(TALK_NPC_2_ID).addOnTalkEvent(questId);
qe.registerQuestItem(QUEST_ITEM_ID, questId);
}
public boolean onDialogEvent(QuestEnv env) {
QuestState qs = env.getPlayer().getQuestStateList().getQuestState(questId);
int dialogActionId = env.getDialogActionId();
int targetId = env.getTargetId();
if (qs == null || qs.isStartable()) {
if (targetId == START_NPC_ID) {
if (dialogActionId == QUEST_SELECT) {
return sendQuestDialog(env, 4762);
} else {
return sendQuestStartDialog(env);
}
}
} else if (qs.getStatus() == QuestStatus.START) {
int var = qs.getQuestVarById(0);
if (targetId == TALK_NPC_1_ID && var == 0) {
if (dialogActionId == QUEST_SELECT) {
return sendQuestDialog(env, 1011);
} else if (dialogActionId == SETPRO1) {
changeQuestStep(env, 0, 1);
return closeDialogWindow(env);
}
} else if (targetId == TALK_NPC_2_ID) {
if (dialogActionId == QUEST_SELECT) {
if (var == 1) {
return sendQuestDialog(env, 1352);
} else if (var == 3) {
return sendQuestDialog(env, 2034);
}
} else if (dialogActionId == SETPRO2) {
changeQuestStep(env, 1, 2);
giveQuestItem(env, QUEST_ITEM_ID, 1);
return closeDialogWindow(env);
} else if (dialogActionId == SET_SUCCEED) {
changeQuestStep(env, 3, 4, true);
return closeDialogWindow(env);
}
}
} else if (qs.getStatus() == QuestStatus.REWARD) {
if (targetId == TALK_NPC_1_ID) {
if (dialogActionId == QUEST_SELECT) {
return sendQuestDialog(env, 10002);
} else {
return sendQuestEndDialog(env);
}
}
}
return false;
}
@Override
public HandlerResult onItemUseEvent(final QuestEnv env, Item item) {
Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
if (qs != null && qs.getStatus() == QuestStatus.START) {
if (player.isInsideItemUseZone(ZoneName.get("LF5_ITEMUSEAREA_Q30721"))) {
int var = qs.getQuestVarById(0);
if (var == 2) {
boolean isItemUseComplete = useQuestItem(env, item, 2, 3, false);
if (isItemUseComplete) {
ThreadPoolManager.getInstance().schedule(() -> {
rndSpawnInRange(player, Rnd.nextFloat(4f));
rndSpawnInRange(player, Rnd.nextFloat(4f));
}, 1500);
}
return HandlerResult.fromBoolean(isItemUseComplete);
}
}
}
return HandlerResult.FAILED;
}
private void rndSpawnInRange(Player player, float distance) {
WorldPosition p = player.getPosition();
double angleRadians = Math.toRadians(Rnd.nextFloat(360f));
float x = p.getX() + (float) (Math.cos(angleRadians) * distance);
float y = p.getY() + (float) (Math.sin(angleRadians) * distance);
Vector3f pos = GeoService.getInstance().getClosestCollision(player, x, y, p.getZ());
SpawnTemplate template = SpawnEngine.newSingleTimeSpawn(p.getMapId(), ATTACKER_NPC_ID, pos.getX(), pos.getY(), pos.getZ(), (byte) 0);
Npc npc = (Npc) SpawnEngine.spawnObject(template, p.getInstanceId());
npc.getAggroList().addHate(player, 1000);
}
}