package quest.sanctum;
import static com.aionemu.gameserver.model.DialogAction.*;
import com.aionemu.gameserver.questEngine.handlers.AbstractQuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
public class _1964ASouvenirForNoris extends AbstractQuestHandler {
public _1964ASouvenirForNoris() {
super(1964);
}
@Override
public void register() {
int[] npcs = { 203726, 203776 };
qe.registerQuestNpc(203726).addOnQuestStart(questId);
for (int npc : npcs)
qe.registerQuestNpc(npc).addOnTalkEvent(questId);
}
@Override
public boolean onDialogEvent(QuestEnv env) {
if (sendQuestNoneDialog(env, 203726, 182206033, 1))
return true;
QuestState qs = env.getPlayer().getQuestStateList().getQuestState(questId);
if (qs == null)
return false;
int var = qs.getQuestVarById(0);
if (qs.getStatus() == QuestStatus.START) {
if (env.getTargetId() == 203776) {
switch (env.getDialogActionId()) {
case QUEST_SELECT:
if (var == 0)
return sendQuestDialog(env, 1352);
return false;
case SETPRO1:
changeQuestStep(env, 0, 1);
return defaultCloseDialog(env, 1, 1, true, false, 0, 0, 182206033, 1);
}
}
}
return sendQuestRewardDialog(env, 203726, 2375);
}
}