package quest.pernon;
import static com.aionemu.gameserver.model.DialogAction.*;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.house.House;
import com.aionemu.gameserver.questEngine.handlers.AbstractQuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
/**
* @author Rolandas, Bobobear
*/
public class _28821YourButlerGift extends AbstractQuestHandler {
private static final Set<Integer> butlers;
static {
butlers = new HashSet<>();
butlers.add(810022);
butlers.add(810023);
butlers.add(810024);
butlers.add(810025);
butlers.add(810026);
}
public _28821YourButlerGift() {
super(28821);
}
@Override
public void register() {
Iterator<Integer> iter = butlers.iterator();
while (iter.hasNext()) {
int butlerId = iter.next();
qe.registerQuestNpc(butlerId).addOnQuestStart(questId);
qe.registerQuestNpc(butlerId).addOnTalkEvent(questId);
}
}
@Override
public boolean onDialogEvent(QuestEnv env) {
final Player player = env.getPlayer();
int targetId = env.getTargetId();
if (!butlers.contains(targetId))
return false;
House house = player.getActiveHouse();
if (house == null || house.getButler() == null || house.getButler().getNpcId() != targetId)
return false;
int dialogActionId = env.getDialogActionId();
QuestState qs = player.getQuestStateList().getQuestState(questId);
if (qs == null || qs.isStartable()) {
switch (dialogActionId) {
case QUEST_SELECT:
return sendQuestDialog(env, 1011);
case QUEST_ACCEPT_1:
case QUEST_ACCEPT_SIMPLE:
return sendQuestStartDialog(env);
case QUEST_REFUSE_1:
case QUEST_REFUSE_SIMPLE:
return sendQuestDialog(env, 1004);
}
} else if (qs.getStatus() == QuestStatus.START) {
switch (dialogActionId) {
case QUEST_SELECT:
return sendQuestDialog(env, 2375);
case SELECT_QUEST_REWARD:
changeQuestStep(env, 0, 0, true);
return sendQuestDialog(env, 5);
case SELECTED_QUEST_NOREWARD:
sendQuestEndDialog(env);
return true;
}
} else if (qs.getStatus() == QuestStatus.REWARD) {
switch (dialogActionId) {
case USE_OBJECT:
return sendQuestDialog(env, 5);
case SELECTED_QUEST_NOREWARD:
return sendQuestEndDialog(env);
}
}
return false;
}
}