package quest.pandaemonium;
import static com.aionemu.gameserver.model.DialogAction.*;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.questEngine.handlers.AbstractQuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
/**
* @author Nephis and AU team helper
*/
public class _2911SongOfBlessing extends AbstractQuestHandler {
public _2911SongOfBlessing() {
super(2911);
}
@Override
public void register() {
qe.registerQuestNpc(204079).addOnQuestStart(questId);
qe.registerQuestNpc(204079).addOnTalkEvent(questId);
qe.registerQuestNpc(204193).addOnTalkEvent(questId);
}
@Override
public boolean onDialogEvent(QuestEnv env) {
final Player player = env.getPlayer();
int targetId = 0;
if (env.getVisibleObject() instanceof Npc)
targetId = ((Npc) env.getVisibleObject()).getNpcId();
QuestState qs = player.getQuestStateList().getQuestState(questId);
if (targetId == 204079) {
if (qs == null || qs.isStartable()) {
if (env.getDialogActionId() == QUEST_SELECT)
return sendQuestDialog(env, 1011);
else
return sendQuestStartDialog(env);
}
} else if (targetId == 204193) {
if (qs != null && qs.getStatus() != QuestStatus.COMPLETE) {
if (env.getDialogActionId() == QUEST_SELECT && qs.getStatus() == QuestStatus.START)
return sendQuestDialog(env, 1352);
else if (env.getDialogActionId() == SETPRO1) {
qs.setQuestVar(2);
qs.setRewardGroup(0);
qs.setStatus(QuestStatus.REWARD);
updateQuestStatus(env);
return sendQuestDialog(env, 5);
} else if (env.getDialogActionId() == SETPRO2) {
qs.setQuestVar(3);
qs.setRewardGroup(1);
qs.setStatus(QuestStatus.REWARD);
updateQuestStatus(env);
return sendQuestDialog(env, 6);
} else
return sendQuestEndDialog(env); // different rewards and follow-up quests, depending on the decision
}
}
return false;
}
}