package quest.morheim;
import static com.aionemu.gameserver.model.DialogAction.*;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.event.AIEventType;
import com.aionemu.gameserver.ai.manager.WalkManager;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.TaskId;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.questEngine.handlers.AbstractQuestHandler;
import com.aionemu.gameserver.questEngine.handlers.HandlerResult;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
import com.aionemu.gameserver.questEngine.task.QuestTasks;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.world.zone.ZoneName;
/**
* @author Cheatkiller
*/
public class _2333ARibbitOutOfWater extends AbstractQuestHandler {
public _2333ARibbitOutOfWater() {
super(2333);
}
public void register() {
qe.registerQuestNpc(798084).addOnQuestStart(questId);
qe.registerQuestNpc(798084).addOnTalkEvent(questId);
qe.registerQuestNpc(701147).addOnTalkEvent(questId);
qe.registerQuestItem(182204130, questId);
qe.registerAddOnLostTargetEvent(questId);
qe.registerAddOnReachTargetEvent(questId);
qe.registerOnDie(questId);
qe.registerOnLogOut(questId);
qe.addHandlerSideQuestDrop(questId, 212420, 182204130, 1, 100);
}
@Override
public boolean onDialogEvent(QuestEnv env) {
Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
int dialogActionId = env.getDialogActionId();
int targetId = env.getTargetId();
if (qs == null || qs.isStartable()) {
if (targetId == 798084) {
if (dialogActionId == QUEST_SELECT) {
return sendQuestDialog(env, 4762);
} else {
return sendQuestStartDialog(env);
}
}
} else if (qs.getStatus() == QuestStatus.START) {
int var = qs.getQuestVarById(0);
if (targetId == 798084) {
if (dialogActionId == QUEST_SELECT) {
if (var == 0)
return sendQuestDialog(env, 1011);
else if (var == 1)
return sendQuestDialog(env, 1352);
} else if (dialogActionId == CHECK_USER_HAS_QUEST_ITEM) {
return checkQuestItems(env, 0, 1, false, 10000, 10001);
} else if (dialogActionId == SETPRO2) {
Npc debrie = (Npc) spawnInFrontOf(204416, player);
WalkManager.startWalking((NpcAI) debrie.getAi());
debrie.getAi().onCreatureEvent(AIEventType.FOLLOW_ME, player);
PacketSendUtility.broadcastPacket(debrie, new SM_EMOTION(debrie, EmotionType.CHANGE_SPEED, 0, debrie.getObjectId()));
player.getController().addTask(TaskId.QUEST_FOLLOW,
QuestTasks.newFollowingToTargetCheckTask(env, debrie, ZoneName.get("DF2_SENSORYAREA_Q2333_206057_1_220020000")));
return defaultCloseDialog(env, 1, 2);
}
}
} else if (qs.getStatus() == QuestStatus.REWARD) {
if (targetId == 798084) {
return sendQuestEndDialog(env);
}
}
return false;
}
@Override
public HandlerResult onItemUseEvent(final QuestEnv env, Item item) {
Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
if (qs != null && qs.getStatus() == QuestStatus.START) {
return HandlerResult.fromBoolean(useQuestItem(env, item, 0, 0, false, 182204131, 1, 0, 0));
}
return HandlerResult.FAILED;
}
@Override
public boolean onDieEvent(QuestEnv env) {
return resetStep(env);
}
@Override
public boolean onLogOutEvent(QuestEnv env) {
return resetStep(env);
}
@Override
public boolean onNpcReachTargetEvent(QuestEnv env) {
return defaultFollowEndEvent(env, 2, 2, true);
}
@Override
public boolean onNpcLostTargetEvent(QuestEnv env) {
return defaultFollowEndEvent(env, 2, 1, false); // 0
}
// Reset step from 2 to 1 (following ribbit)
private boolean resetStep(QuestEnv env) {
Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
if (qs != null && qs.getStatus() == QuestStatus.START) {
int var = qs.getQuestVarById(0);
if (var == 2) {
qs.setQuestVar(1);
updateQuestStatus(env);
return true;
}
}
return false;
}
}