package quest.haramel;
import static com.aionemu.gameserver.model.DialogAction.*;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.questEngine.handlers.AbstractQuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
/**
* @author vlog
*/
public class _28511TheSoupNutsy extends AbstractQuestHandler {
public _28511TheSoupNutsy() {
super(28511);
}
@Override
public void register() {
int[] npcs = { 799522, 700954, 730359, 798031 };
qe.registerQuestNpc(799522).addOnQuestStart(questId);
qe.registerOnGetItem(182212023, questId);
for (int npc : npcs) {
qe.registerQuestNpc(npc).addOnTalkEvent(questId);
}
}
@Override
public boolean onDialogEvent(QuestEnv env) {
Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
int dialogActionId = env.getDialogActionId();
int targetId = env.getTargetId();
if (qs == null || qs.isStartable()) {
if (targetId == 799522) { // Moorilerk
if (dialogActionId == QUEST_SELECT) {
return sendQuestDialog(env, 4762);
} else {
return sendQuestStartDialog(env);
}
}
} else if (qs.getStatus() == QuestStatus.START) {
int var = qs.getQuestVarById(0);
switch (targetId) {
case 700954: { // Well-Dried Ginseng
return true; // loot
}
case 730359: // Huge Cauldron
switch (dialogActionId) {
case USE_OBJECT:
if (var == 0) {
return sendQuestDialog(env, 1011);
}
return false;
case CHECK_USER_HAS_QUEST_ITEM:
return checkQuestItems(env, 0, 0, false, 1352, 10001);
case SETPRO2:
giveQuestItem(env, 182212023, 1);
return closeDialogWindow(env);
case FINISH_DIALOG:
return closeDialogWindow(env);
}
}
} else if (qs.getStatus() == QuestStatus.REWARD) {
if (targetId == 798031) { // Chagarinerk
if (dialogActionId == USE_OBJECT) {
return sendQuestDialog(env, 10002);
} else {
return sendQuestEndDialog(env);
}
}
}
return false;
}
@Override
public boolean onGetItemEvent(QuestEnv env) {
defaultOnGetItemEvent(env, 0, 1, false); // 1
changeQuestStep(env, 1, 1, true); // reward
return true;
}
}