package quest.gelkmaros;
import static com.aionemu.gameserver.model.DialogAction.*;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.questEngine.handlers.AbstractQuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
/**
* @author Cheatkiller
*/
public class _21249TheInvincibleStarket extends AbstractQuestHandler {
public _21249TheInvincibleStarket() {
super(21249);
}
@Override
public void register() {
qe.registerQuestNpc(799416).addOnQuestStart(questId);
qe.registerQuestNpc(799529).addOnTalkEvent(questId);
qe.registerQuestNpc(799417).addOnTalkEvent(questId);
}
@Override
public boolean onDialogEvent(QuestEnv env) {
Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
int dialogActionId = env.getDialogActionId();
int targetId = env.getTargetId();
if (qs == null || qs.isStartable()) {
if (targetId == 799416) {
if (dialogActionId == QUEST_SELECT) {
return sendQuestDialog(env, 4762);
} else
return sendQuestStartDialog(env);
}
} else if (qs.getStatus() == QuestStatus.START) {
if (targetId == 799416) {
if (dialogActionId == QUEST_SELECT) {
if (qs.getQuestVarById(0) == 0)
return sendQuestDialog(env, 1011);
} else if (dialogActionId == SETPRO1) {
Npc npc = (Npc) env.getVisibleObject();
npc.getController().deleteAndScheduleRespawn();
spawnForFiveMinutes(799529, npc.getPosition());
return defaultCloseDialog(env, 0, 1);
}
} else if (targetId == 799529) {
if (dialogActionId == QUEST_SELECT) {
if (qs.getQuestVarById(0) == 1)
return sendQuestDialog(env, 1352);
} else if (dialogActionId == SET_SUCCEED) {
changeQuestStep(env, 0, 1);
env.getVisibleObject().getController().deleteAndScheduleRespawn();
return defaultCloseDialog(env, 1, 1, true, false);
}
}
} else if (qs.getStatus() == QuestStatus.REWARD) {
if (targetId == 799417) {
if (dialogActionId == USE_OBJECT) {
return sendQuestDialog(env, 10002);
}
return sendQuestEndDialog(env);
}
}
return false;
}
}