package quest.enshar;
import static com.aionemu.gameserver.model.DialogAction.*;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.questEngine.handlers.AbstractQuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
/**
* @Author Majka
* @Description:
* Talk with Cenute.
* Talk with Malite.
* Investigate the Field Wardens Bodyguard Corpse nearby.
* Investigate the Field Warden Corpse.
* Track down and kill the Beritra Research Corps Warmage in Timeswept Altar.
* Talk with Cenute.
* Order: See Cenute and carry out his mission.
*/
public class _20505AncientCrystal extends AbstractQuestHandler {
public _20505AncientCrystal() {
super(20505);
}
@Override
public void register() {
// Cenute 804732
// Malite 804733
int[] npcs = { 804732, 804733, 804734, 804735 };
for (int npc : npcs) {
qe.registerQuestNpc(npc).addOnTalkEvent(questId);
}
qe.registerQuestNpc(219953).addOnKillEvent(questId);
qe.registerOnQuestCompleted(questId);
qe.registerOnLevelChanged(questId);
}
@Override
public boolean onDialogEvent(QuestEnv env) {
final Player player = env.getPlayer();
final QuestState qs = player.getQuestStateList().getQuestState(questId);
if (qs == null)
return false;
int var = qs.getQuestVarById(0);
int targetId = env.getTargetId();
int dialogActionId = env.getDialogActionId();
switch (targetId) {
case 804732:
if (qs.getStatus() == QuestStatus.START) {
if (var == 0) { // Step 0: Talk with Cenute.
if (dialogActionId == QUEST_SELECT)
return sendQuestDialog(env, 1011);
if (dialogActionId == SETPRO1)
return defaultCloseDialog(env, var, var + 1);
}
}
if (qs.getStatus() == QuestStatus.REWARD) {
if (dialogActionId == USE_OBJECT) {
return sendQuestDialog(env, 10002);
}
return sendQuestEndDialog(env);
}
break;
case 804733:
if (qs.getStatus() == QuestStatus.START) {
if (var == 1) { // Step 1: Talk with Malite.
if (dialogActionId == QUEST_SELECT)
return sendQuestDialog(env, 1352);
if (dialogActionId == SETPRO2)
return defaultCloseDialog(env, var, var + 1);
}
}
break;
case 804734:
if (qs.getStatus() == QuestStatus.START) {
if (var == 2) { // Step 2: Investigate the Field Wardens Bodyguard Corpse nearby.
if (dialogActionId == QUEST_SELECT)
return sendQuestDialog(env, 1693);
if (dialogActionId == SETPRO3)
return defaultCloseDialog(env, var, var + 1);
}
}
break;
case 804735:
if (qs.getStatus() == QuestStatus.START) {
if (var == 3) { // Step 3: Investigate the Field Warden Corpse.
if (dialogActionId == QUEST_SELECT)
return sendQuestDialog(env, 2034);
if (dialogActionId == SETPRO4)
return defaultCloseDialog(env, var, var + 1);
}
}
break;
}
return false;
}
@Override
public boolean onKillEvent(QuestEnv env) {
Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
if (qs == null)
return false;
int var = qs.getQuestVarById(0);
int targetId = env.getTargetId();
switch (targetId) {
case 219953:
if (var == 4) { // Step 4: Track down and kill the Beritra Research Corps Warmage in Timeswept Altar.
qs.setStatus(QuestStatus.REWARD);
qs.setQuestVar(var + 1);
updateQuestStatus(env);
return true;
}
break;
}
return false;
}
@Override
public void onQuestCompletedEvent(QuestEnv env) {
defaultOnQuestCompletedEvent(env, 20500);
}
@Override
public void onLevelChangedEvent(Player player) {
defaultOnLevelChangedEvent(player, 20500);
}
}