package quest.empyrean_crucible;
import static com.aionemu.gameserver.model.DialogAction.*;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.questEngine.handlers.AbstractQuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
/**
* @author vlog
*/
public class _28208ARiftAdrift extends AbstractQuestHandler {
public _28208ARiftAdrift() {
super(28208);
}
@Override
public void register() {
qe.registerQuestNpc(205320).addOnQuestStart(questId);
qe.registerQuestNpc(205320).addOnTalkEvent(questId);
qe.registerQuestNpc(205321).addOnTalkEvent(questId);
qe.registerQuestNpc(217819).addOnKillEvent(questId);
qe.registerQuestNpc(218185).addOnKillEvent(questId);
}
@Override
public boolean onDialogEvent(QuestEnv env) {
Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
int dialogActionId = env.getDialogActionId();
int targetId = env.getTargetId();
if (qs == null || qs.isStartable()) {
if (targetId == 205320) { // Inggness
if (dialogActionId == QUEST_SELECT) {
return sendQuestDialog(env, 4762);
} else {
return sendQuestStartDialog(env);
}
}
} else if (qs.getStatus() == QuestStatus.REWARD) {
if (targetId == 205321) { // Anja
if (dialogActionId == USE_OBJECT) {
return sendQuestDialog(env, 10002);
} else {
return sendQuestEndDialog(env);
}
}
}
return false;
}
@Override
public boolean onKillEvent(QuestEnv env) {
Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
int targetId = env.getTargetId();
if (qs != null && qs.getStatus() == QuestStatus.START) {
int var = qs.getQuestVarById(0);
if (var == 0) {
int var1 = qs.getQuestVarById(1);
if (var1 < 4) {
return defaultOnKillEvent(env, 217819, 0, 4, 1); // 1: 0 - 4
} else if (var1 == 4 && targetId == 217819) {
qs.setQuestVar(1); // 1
updateQuestStatus(env);
return true;
}
} else if (var == 1 && targetId == 218185) {
qs.setQuestVarById(2, 1); // 2: 1
qs.setStatus(QuestStatus.REWARD); // reward
updateQuestStatus(env);
return true;
}
}
return false;
}
}